Official rule sheet from Stern:
Code Rev: 0.95
Feel free to contribute. Update the Code Rev, if applicable.
Left slingshot: Standard.Can be lit for Super Slings 100k/hit
Left inlane: Can be lit for “O” in ROLL. Lane inserts changed from flipper button lane-change. Note: After a few consecutive center ramp shots, lane change will be disabled until you hit another shot.
Left outlane: Can be lit for “R” in ROLL. Lane inserts changed from flipper button lane-change. Can be lit for Ball Save from one completion of the BALL SAVE targets.
Ball Save / Jimmy Page / ZOSO targets: Terminate a combo into these targets to build the Jimmy Page multiplier. Complete both targets to relight ball save, and turn on the Jimmy Page / ZOSO insert solid.
Left eject: Scoop shot on the left used to start tours, start tour multiballs, collect extra balls, and is one of the main arrow shots used in songs and multiballs.
Left orbit/spinner: Has a spinner and feeds all the way around to the upper flipper, except during Usa 1977 Tour mode if “pops” is on the checklist. One of the main arrow shots used in song modes and multiballs. Spinner value starts at 1k and is raised by 1k anytime ROLL lanes are completed, carries ball to ball. When super spinner is activated, the super value is added on top of this (usually 100k/spin). Shows your spinner points on the display via the spinning record in the lower left corner. Center spinner on LE/PREM scores left spinner points in addition to anything else.
Left Ramp: Can be lit for Zeppelin locks and is one of the main arrow shots used in songs and multiballs
ZEP / John Paul Jones / Triquetra targets: Terminating a combo at these targets build John Paul Jones / Triquetra multiplier. Lit targets cycle with flipper lane change. Completing bank turns John Paul Jones / Triquetra light solid On PREM/LE spell LED in LEDZEP which brings up Electric Magic device.
Side ramp / Hermit target: Adds 5 seconds to your next Icarus playfield multiplier time. If Icarus multiplier is running it will extend the timer by 15 seconds (both adjustable in feature adjustments). Gives you a Zeppelin Award, which starts a Super Feature in this order: spinner, pops, slings, ramps. Any time there is a song award on this shot it will score double. Any time there is a jackpot in a multiball on this shot it’s usually a multiplied super jackpot.
Center ramp: Featured shot in guitar solo sections in some songs. Main arrow shot used in songs and multiballs
Icarus target: Used to start playfield multiplier once all 4 band member symbols are on (Jimmy Page/ZOSO, John Paul Jones/Triquetra, John Bonham/Circles, Robert Plant/Feather). Hitting Icarus target during Icarus multiplier will recalculate playfield multiplier if the band member multipliers had increased at all since the playfield x started. Icarus target used in most multiballs to add a ball by hitting it 3 times.
ZEP / John Bonham / Circles drop targets: Terminating a combo at these targets build John Bonham / Circles multiplier. Completing bank turns John Bonham / Circles light solid On PREM/LE spell ZEP in LEDZEP which brings up Electric Magic device.
Top eject: A scoop at the top of the playfield above the pop bumpers accessible from the right orbit. Used to change your song in single ball play, start certain wizard modes, lock balls in certain multiballs. The control gate will usually open up in single ball play after a top eject is made and the ball is ejected with full force to feed to your upper flippers. Exceptions to this occur during multiball or if the pops are being featured in a currently running super mode or tour.
Pop bumpers: Score 5k/pop at game start and raise 2.5k every right orbit shot, carries through the game. When super pops are active, the super value is added to this (usually 250k/pop)
Right ramp: Used to light tours, is a main arrow shot in songs and multiballs. Can backhand on most machines, but not all.
Right orbit: Advances pop values, leads to top eject. Song award and multiball shot.
ROCK / Robert Plant / Feather targets: Terminating a combo at these targets build Robert Plant / Feather multiplier. Completing bank turns Robert Plant / feather light solid and lights Zeppelin locks at the left ramp.
Right slingshot: Standard. Can be lit for Super Slings 100k/hit
Right inlane: Can be lit for “L” in ROLL. Lane inserts changed from flipper button lane-change.
Right outlane: Can be lit for “L” in ROLL. Lane inserts changed from flipper button lane-change.
Plunge into the lit LED target. Change lit LED target with lane change.
Good Times Bad Times
Shots alternate between “easy” and “hard” shots.
During verses, all shots are lit.
During chorus, shots “break down” and only half of the shots are lit.
During the solo, only the center ramp is lit
Whole Lotta Love
Pairs of shots are lit, the pair changes depending on the section of the song
- Left orbit and side shot
- Left ramp and right ramp
- Center ramp and right ramp
- Drum solo will have pairs of shots that rove around
- Guitar solo is only center ramp
Outer shots start lit, as the song goes on more shots get added towards the middle
- Left eject and right orbit start lit. Hitting a left shot will move that shot to the
right, hitting a right shot will move it to the left.
- Once the shots converge on each other, that last shot will stay lit.
- Different sections in the song may reset the arrows.
Shots alternate between left, right, and center. Hitting a shot replenishes the arrows and disables the most recently hit shot.
- Left eject, left orbit, left ramp, side shot
- Side shot, center ramp, right ramp, right orbit
- Left ramp, side shot, center ramp
- During verses, shots slowly move around playfield
- During chorus, all shots lit
Rock And Roll
Some sections have only 2 shots lit, but they are always lit
- Left ramp and right ramp
- Left orbit and right orbit
- Other sections have more shots lit, but the most recently hit shot will not be
available until you hit another shot
- Guitar solo at center ramp
Trampled Under Foot
- Left orbit and right orbit, must alternate
- Left, center, right. Most recently hit ramp turns off.
All shots section (piano solo), most recently hit shot turns off.
The Song Remains the Same
Left eject and left orbit starts lit
Slowly, more shots fan out and get added to the right. Most recently hit shot disables until you hit a different one.
Tours and Tour Multiballs
World Tour Multiball
Top of the Charts Multiball
There are 5 EB’s available on default settings:
- 5 gold records
- 4 complete songs (5 gold records per song)
- Start 2 Tour Multiballs
- 10 Zeppelin Awards
- 5 City Jackpots in World Tour
Zeppelin Awards / Super Features:
Calculated from the combos you made that ball, plus gold and platinum records you’ve collected during the game.
Increased by completing ROLL inlanes. Maxes at 50x.