It’s posted up on the IFPA website now.
Increased event weight for IFPA Certified event weight to 125%. Addition of IFPA Certified+ tournaments with an event weight of 150%. Updated criteria of eligibility:
Clarification question: Does this mean there’s going to be two “levels” of certification in 5.8? Sorry if I missed it but I didn’t realize that Certification was sticking around in addition to Certification+
- Certification - Currently 20%, will be 25% boost next year
- Certification+ - New Concept, will be 50% boost next year
If so, are there revised rules on regular “Certification” for 5.8?
Second clarification: How does the value get calculated arithmetically?
Scenario 1: Certified+ Event, 100% TGP, 32 Base Tournament Value
…so it should be 32 base * 100% TGP * 150% Boost = 48 WPPR
Scenario 2: Certified+ Event, 150% TGP, 32 Base Tournament Value
…so it should be 32 base * 150% TGP * 150% Boost = 72 WPPR, right?
Any tournaments that eliminate games due to time (this is often done by switching to “all Classics” when a tournament is running long) will no longer earn TGP after the point in time in which games are eliminated. For tournaments that run into this problem often, we recommend you changing the format to a lower amount of games played, or eliminating any long playing games at the start of the tournament.
Here’s my scenario:
- On MatchPlay.events, I’ve split the games into “Fast” and “Slow” games so keep all players on similarly-timed games. We will draw a round as either a “fast” round or a “slow” round. Reason: I don’t want ten groups playing early Solid States that finish in 20 minutes while one group is playing Batman 66 for an hour.
- This has lead to less average downtime between rounds and gives a better player experience.
With this rule as written, are we even allowed to draw rounds using Arena Classifications? I’m inherently “limiting” the set of arenas that can be drawn, and either the faster or slower playing games will be not be considered in the final round.
I also want clarity on how this affects a transition to Finals.
Scenario: We run a nine-round Match Play, followed by an A, B, and C Division Knockout Finals. We have 30 machines available.
- I’ve split the machines up into 10 A and 10 B and 10 C machines. A, B, and C will play out seperate Finals on MatchPlay which can run independent of one another because there’s no machine overlap.
Is this allowed under 5.8? I would like it to be, because it gives great flexibility to finish out Finals, allows three divisions to run in parallel, and again minimizes waiting around time between rounds.