Beat the clock
Golden cue (I think)
Beat the clock
Then there are the grey area games that you can win. Since no one has beat any of them in competition so far, I think the IFPA just looks the other way.
also have games that can kill you mid ball (without tilt or drain)
and things like Flip Frenzy with games average played should be ranges when like
10-15 games average played, 15-20 games average played, 20-25 games average played, ETC.
matchplay with round ranges.
High score comp ranges based on games.
Well Flip Frenzy may be hard to hit an fixed number of games average played
Do you have an example of what you are thinking. The rule does not mention drain or tilt as requirements for loss of ball, just being able to finish on ball 1.
Games where failing a mode causes flippers to disable and you drain should be fine.
Games like Speak Easy, where you can lose a ball, I am not sure.
The TGP will now include games played that are fewer than 3 balls, including timed formats where players are attempting to reach a score or objective as quickly as possible. Any game where it’s possible for the player to finish on the first ball in play, will be calculated at 33% value for TGP purposes.
that seems to cover event formats and not games (other then games with earned time play)
Now Capcom Kingpin (when in timed play) does not work the same as safe cracker with time parts.
and games with FIXED time play fall under formats. (think highest score in X time)
The few games with fixed time play as part of game rules seem to be for redemption mode and that may even be rigged to pay out %.
Now Games With Lock & Point Stealing
Need rules to cover the
both points and balls
Loss of Ball In Play Not from Tilt or Drain (non Stealing)
as if you read the ifpa rules and don’t list game (software rules) then it looks like an comp ball (flippers died with ball in play)
Features Than Can End Game part should force TGP to 1 or just they just look like an looks like an comp ball (flippers died with ball in play) / game did let player play ball 2 / 3 (and may even look like an tilt through)
Other points stuff like
Loss of Points - Player can lose points
Copied Points - Player can add points of another player while not affecting the other player’s score
Stolen Points - Player can lose points and those points are given to another player
Gained Points While Not Playing - Player can be given points when it’s not their turn.
Games That Can Swap Player Scores
may need rules to cover say
Position already determined (maybe say in games like this no Position can be determined till the end)
walk offs / TD says you got it (in an event where they want you to stop at that point) and then the ball jumps into an hole and points are lost after say an auto timeout.
MAYBE have an rule saying 4 player groups on game played as one player one still count as an 4 player game.
I disagree. The first sentence if the major malfunction section covers it all.
A major malfunction is a gameplay problem with a machine that results in the premature loss of ball in play in a
fashion that is not a normal feature of the machine’s gameplay.
Games that disable the flippers as a normal feature of gameplay, be that WOZ crystal ball exploit prevention, or losing all your health on Sourcer’s Apprentice or going in a Gobble Hole on an EM. None of those are Major malfunctions.
Ball stealing, like Pirates or lose of ball, like Speak Easy, should impact TGP. But I don’t know if it is policed.
well then the trap up rules need to be changed / you don’t want an player to time out while waiting for an ruling or to deal with an stuck ball.
Say an stuck ball in an multi ball mode than can end ball / game?
Also what is normal feature of the machine’s gameplay. Say there is an video mode that kills flippers but an ball can get kick out.
An few games even have ball search bugs that can kick the ball out in the video mode with the flippers dead.
normal feature of the machine’s gameplay.
also the “Should a player lose a ball due to a flipper not engaging when the flipper button is pressed, or due to a flipper
sticking in the held position when the flipper button is pressed”
Seems to be more direct with any per game overrides listed at all
Other IFPA rules have per game Examples for stuff that is odd.
the stuck balls part has it’s own rule with
“if an player does not regain complete control (stopped on a flipper) it’s an major malfunction.”
That may also things like WOZ crystal ball exploit = no complete control.
Dirty Pool is covered some what (but does not list all games with setups that allow it as to ok or not)
At the very lest Loss of Ball In Play Not from Tilt or Drain needs to be listed in a few parts with maybe list of games as Examples. And it may need an rule saying that after freeing an stuck ball an TD can hit an zero or low scoring target to reset mode time if the game as it.
Now if we say make the Dirty Pool rule simpler say is OK on all game with an setup that let’s it happen. (to remove player / tech / scorekeeper / TD burden of needing to know all game rules)
Then the same needs to happen with Loss of Ball In Play Not from Tilt or Drain.
As some games just end the mode and you get your ball back.
TD burden of needing to know all game rules can be an issue (even more so if say after update 5.XX it does that) But before it does not. And then later say they removed it / changed it in update 8.XX to not end game any more
Now what if players get into an argument over it say some don’t know the rules of the game that deep and some players think something failed and others say it’s part of the game rules?
I have to stop opening this thread
But what if but what if but what if.
Colin MacAlpine beat TNA in Cactus Jacks Silverball Showdown in 2019. Not sure what ball he did it on.
Rather than just updating the existing certification standards and value boost, which seem to work very well for a lot of mid-sized shows/events, why not just add a second certification tier with these new standards and boost value but also keep the existing one?
Like others have pointed out, the new standards seem very stringent and would probably only apply to a small number of tournaments that aren’t already majors. That’s also a fairly drastic change in value as a tournament hits that magic number of 128 rated players. Some middle ground would be nice, and having the existing tier in between the new certification standard and a normal tournament I think would help.
It might also take pressure off of event organizers to try to squeeze in too many players and/or games played for what the venue allows. We just had a really great tournament at Allentown Pinfest (run by Levi, Tim, and Greg who did a great job) which had a nice balance to it by keeping the player count and games/entries count within reason for the event time and space. I would hate to see that change in an attempt to chase the new standards.
Just something to consider. I should also note that I really like idea of the 150% TGP boost for extra games played in long season leagues, thanks for that.
It was on ball 3
I suggest there be a TGP penalty for Flip Frenzy or any format where the number of games played that count toward qualification will not be equal for all tournament participants.
Please stop suggesting changes that are already in the pipeline
Damn. That’s good: Simple. Elegant. Makes sense.
I can’t remember if I saw a forum post about this so forgive me if I did and please show me where it’s at. How does everyone feel about after X time it’s classics only? As much as I love classics, I’m a bit burnt out by it. For logistics, I always enjoyed main and classic events as separate(meaning classics only not a mix of years, I think that’s fair game when its a mix). From a competitor/competitive point of view is that truly a fair indicator of skill when it goes to that classics only? I feel like it’s become too much of the norm just to maximize points.
Hahaha Josh was just talking about capping TGP the moment any arenas are removed that aren’t removed due to malfunctions
Follow that up with a ding on TGP for tossing powerballs in games that shouldn’t have them
I agree - it’s not ideal and I think its lame when an event does that. Plan better for time I say. And yeah totally prefer that if an event has a classics tournament, in addition to a main/modern/open, that the classics games stay in the classics event.