The Munsters Rulesheet


#41

So…um…any word if the Herman Munster Madness bug will be fixed by this weekend for the SPC, or should we all be learning exactly how to exploit that?


#42
  • Enter Munster Madness (play Herman and Raven, time out Spot and Grandpa)
  • Start 6x
  • Wait for timer to expire
  • Shoot in order: left ramp, right loop, right ramp, left loop… you now have 600 million
  • Complete any monster (meanwhile hit Kitty to extend 6x time)
  • Wait for timer to expire
  • Shoot in order the same 4 shots… the base was bigger so now you’re closing in on 2 billion
  • etc

Good luck! In Circuit ladder this will be especially interesting with the goal to not to finish last…


#43

This certainly ruins the tradition of Elwin breaking these out during the Circuit Finals.

Please no more talk of crazy game breaking exploit bugs. I prefer watching it unfold live … Against Zach :slight_smile:


#44

Dwight sent out beta code that fixes this. I assumed someone involved with the tournament has it.


#45

It’s already been fixed. Monster Madness is different.


#46

Ok, so the question then is will this new version (that it seems some people have already seen, not to mention the Stern employees) be used Saturday? This gives the rest of us, at most, 2 days to learn it, if it was released tomorrow.


#47

LE/PREMIUM V0.9X - February 28, 2019

===================================

Fixed:

  • Secret Mania was not tracking progress correctly

  • Fixed Lily II was not showing the correct instruction messages

  • Fixed the scoring on Munster Madness. Stage Three was using the wrong values

  • Shortened the Midnight Madness Ball Save adjustment name to fit the screen

  • Fixed Drain audits. If ball save was turned on the audits for left, right,

    and center were not calculated correctly.

  • Feature adjustment ALLOW SPOT ATTRACT now works correctly.

  • Fixed a case where ball search would start too soon at the start Midnight

    Madness.

  • Fixed a crash during Midnight Madness.

New:

  • Added utilizing the SPOT flasher every time Spot is in the up position

  • Added an adjustment to Allow Raven to be lit on Level II like Level I

  • Added an adjustment to Allow Raven to be lit on Level II like Level I.

    Meaning all the other areas will light Raven as they are completed. This

    will default to YES, Raven Level II will be lit from other areas. If set to

    NO, Raven level II will only be lit from hitting a lit Kitty.

  • Added HOW-TO play rule videos to the attract mode

  • Added Speech and chime sounds to the clock advancement in Raven Multiball

  • Added adjustment to all the owner to change the strength of the

    auto-plunger. It will default to 200. It was kicking at 255.

  • Added flipper cancel for all total animations. Hold both flippers to end the

    currently running total animation.

  • Added the ability to end the replay/Special display effects early by

    holding in both flipper buttons.

  • Added Midnight Madness champion.

  • Added a few shaker motor effects

  • New Munster Madness level - This is a four ball multiball

      - Moved the old Munster Madness to level II and increased the scoring.
    
      - Created a new Munster Madness level I that is similar but simpler.
    
      - There are 5 areas: Herman, Raven, Lily, Spot, and Grandpa
    
      - There are two stages:
    
              - STAGE ONE - Shoot Each Area three times
    
              - Starting with Herman, you will want to shoot each area up to
    
                3 times before the time runs out.
    
              - You can also shoot the 4 lower playfield jackpots.
    
              - You have 10 seconds per area.
    
              - When all the timer run out or you complete the area, you will
    
                move to STAGE TWO
    
              - STAGE TWO - Shoot a hurry up at the Electric Chair
    
              - In this stage, all the shots you made in stage one, including
    
                the lower level jackpots, contribute to the value of a hurry
    
                up that starts to count down.
    
              - Shoot the electric Chair to collect it.
    
              - If you collect it or if it times out you will move back to
    
                stage one.
    
      - The only Zap Jackpot opportunities during this multiball are on
    
        the lower level.
    

Tweaked:

  • Changed Raven. One spin of the spinner moves the minute hand slower. This

    makes it harder to advance the hour hand and therefore slower to increase

    the jackpot values.

  • Changed Raven II. Each time the hour changes, from spinning the spinner, all

    the jackpots will be relit making it harder to complete all four upgrading

    them to the next color.

  • Ending Munster Madness will now clear any lit Raven shots on the left ramp.

  • Improved the Enlarging Ray Background lamp effects

  • Changed Enlarging Ray II:

      - The four mini-targets do not all blink together.
    
      - One is lit at a time and it moves back and forth.
    
      - Hitting the moving target will lite all remaining jackpots.
    
  • Removed the audit for Mystery lighting Super jackpot since mystery always

    lights super jackpot in addition to giving you something randomly.

  • Tweaked the default power strength for kicking balls out of the trough from

    255 to 240.

  • Added the current value of super jackpot to the instant info page. It shows

    what you would get if you collected your super jackpots right then.

  • Improved the start lamp effects for Munster Madness

  • Improved the flavor of speech on some occasions

  • Improved the accuracy of extra ball auto percentage ability

  • Increased the value of stacks of Super Jackpots of 5 or more.

PRO V0.9X - February 28, 2019

=============================

Fixed:

  • Secret Mania was not tracking progress correctly

  • Fixed Lily II was not showing the correct instruction messages

  • SPOT flasher was not being used during SPOT mode

  • Fixed the scoring on Munster Madness. Stage Three was using the wrong values

  • Shortened the Midnight Madness Ball Save adjustment name to fit the screen

  • Fixed Drain audits. If ball save was turned on the audits for left, right,

    and center were not calculated correctly.

  • Feature adjustment ALLOW SPOT ATTRACT now works correctly.

  • Fixed a case where ball search would start too soon at the start Midnight

    Madness.

  • Fixed a crash during Midnight Madness.

New:

  • Added utilizing the SPOT flasher every time Spot is in the up position

  • Added an adjustment to Allow Raven to be lit on Level II like Level I.

    Meaning all the other areas will light Raven as they are completed. This

    will default to YES, Raven Level II will be lit from other areas. If set to

    NO, Raven level II will only be lit from hitting a lit Kitty.

  • Added HOW-TO play rule videos to the attract mode

  • Added Speech and chime sounds to the clock advancement in Raven Multiball

  • Added Munster Madness II -

  • Added adjustment to all the owner to change the strength of the

    auto-plunger. It will default to 200. It was kicking at 255.

  • Added flipper cancel for all total animations. Hold both flippers to end the

    currently running total animation.

  • Added the ability to end the replay/Special display effects early by

    holding in both flipper buttons.

  • Added Midnight Madness champion.

  • Added a few shaker motor effects

  • New Munster Madness level - This is a four ball multiball

      - Moved the old Munster Madness to level II and increased the scoring.
    
      - Created a new Munster Madness level I that is similar but simpler.
    
      - There are 5 areas: Herman, Raven, Lily, Spot, and Grandpa
    
      - There are two stages:
    
              - STAGE ONE - Shoot Each Area three times
    
              - Starting with Herman, you will want to shoot each area up to
    
                3 times before the time runs out.
    
              - You have 10 seconds per area
    
              - When all the timer run out or you complete the area, you will
    
                move to STAGE TWO
    
              - STAGE TWO - Shoot a hurry up at the Electric Chair
    
              - In this stage, all the shots you made in stage one contribute
    
                to the value of a hurry-up that starts to count down.
    
              - Shoot the electric Chair to collect it.
    
              - If you collect it or if it times out you will move back to
    
                stage one.
    
      - There are no zap Jackpots during this Multiball.
    

Tweaked:

  • Changed Raven. One spin of the spinner moves the minute hand slower. This

    makes it harder to advance the hour hand and therefore slower to increase

    the jackpot values.

  • Changed Raven II. Each time the hour changes, from spinning the spinner, all

    the jackpots will be relit making it harder to complete all four upgrading

    them to the next color.

  • Ending Munster Madness will now clear any lit Raven shots on the left ramp.

  • Improved the Enlarging Ray Background lamp effects

  • Changed Enlarging Ray II:

      - The four mini-targets do not all blink together.
    
      - One is lit at a time and it moves back and forth.
    
      - Hitting the moving target will lite all remaining jackpots.
    
  • Removed the audit for Mystery lighting Super jackpot since mystery always

    lights super jackpot in addition to giving you something randomly.

  • Tweaked the default power strength for kicking balls out of the trough from

    255 to 240.

  • Added the current value of super jackpot to the instant info page. It shows

    what you would get if you collected your super jackpots right then.

  • Improved the start lamp effects for Munster Madness

  • Improved the flavor of speech on some occasions

  • Improved the accuracy of extra ball auto percentage ability

  • Increased the value of stacks of Super Jackpots of 5 or more.


#48

Where can the beta code for pro be downloaded? As of march 6 stern has new code for prem and le but not pro.


#49

Also, not sure how to edit the rule set in initial post but in order to start enlarging ray you have to hit all 4 of the stand ups then hit any one of them just once, THEN the scoop is lit to start enlarging ray. Unless this newest code changes that. So its 5 target shots, then scoop.


#50

Hasn’t been released yet. Still testing. I havent seen any game breaking bugs with it, so I’m sure stern will release it to the public soon.


#51

Have you tested the Munster Madness single ball carry over bug? That can be potentially impactful to a circuit finals situation.


#52

Can you elaborate? I’d be more than happy to help.


#53

In the old code, Munster Madness ends upon going to single ball play, but if you’re in Phase 3 the hurryups continue counting in the background and will count if shot. This expires upon the end of Phase 3 (complete set, hurry up expires).


#54

So we would have to get to Munster madness II then because that’s now coded like MM I used to be. Completely different rules in MM I. I’ll check both though.

Are the hurry ups still lit when this happens?


#55

Nope! Nothing tells you they’re active - the animations play for making each shot, though.


#56

Anyone know how to access Secret Mania?
I promise to tell everyone so it is no longer a secret :yum:


#57

I wonder if the code is flashing right before our very eyes…?!
https://www.facebook.com/groups/1544153332507684/permalink/2485576448365363?sfns=mo


#58

I think it’s a clue for secret mania but I’m not sure. Dwight won’t spills the beans. Haha