The Munsters Rulesheet


True, but you can repeat the cycle, and the base value is set by the number of jackpots you get in the previous phase. The second time through (in the same Madness) had a base of 800,000.

I suspect the 6x issue will be fixed soon. Other games with this same opportunity, like AC/DC and Spider-Man, make it work by not allowing too much cascading; the same cascading is why we currently see insane scores on Batman 66.


For a top score of ~45-50M, if you hit every hurry up perfectly. The first cycle is 38M.

This is the same score as approximately a 5 Super JP collect, or 8 Herman 1 JPs (less boosted) with a good hurry up to start (at the same 6x).

I don’t see Munster Madness as intended as an issue, especially since you do have to deploy a proper set up and execution to equate playing modes well or playing a specific mode really well.


Rules from Stern:


From our launch party last night. It appears that EB when turned off is worth approx 2 million and it appears that playfield x does apply to this score. Can’t be 100% sure because there is nothing on the display to indicate this. We were just trying to watch the score as it was happening.


EB is worth 1 million and does get multiplied.


How do you light the add-a-ball during Multiball?


You can light it by spelling DRAGULA on the left target bank.

There is no limit to the add-a-balls you can collect (that I know of).


The rulesheets say “Only one mystery per game”, but this is definitely not true as I saw people get multiple mysterys in a game. Maybe it’s supposed to be “Only one mystery super JP per game?” Anyone know how you relight the mystery?


As per the rulesheet, you currently can’t re-light the mystery so you are guaranteed one mystery Super JP and either one Kitty (all) or one Enlarging Ray (Premium/LE).


I guess it’s a bug if you get mystery more than once in a game?

Here is one mystery on ball 1:
And another is lit on ball 2, ends up being Bonus X (comp mode is on):


Seems that way, since Stern’s rulesheet (referenced above) explicitly says that Mystery is only lit once per game. Which is a bizarre rule IMHO, but anyway…


I definitely got it twice in one game last week. I agree that once per game is a weird rule, especially when paired with comp mode… “first scoop lights kitty and a sj” and that’s the entire rule. Is this game geared towards very short ball times? Completing the same 5 areas plus MM is repetitive and I’ve played less than a dozen times. If the rules don’t change after the 2nd time around (as per the rulesheet), I think games will have to be relatively short to be interesting.