I just wanted to add to this conversation and really hope the coding can be changed to allow better flexibility and provide players a bit more utility in completing the game esp in a competitive state.
The one thing that really is frustrating about this game is Mystery awards being collected once per game, and additionally, only one player can collect it. For example, In a match play the first player to Mystery on lower PF blocks that collect from anyone else. Has anyone else noticed this?
Additionally, the mystery award, when it gives Spot or Raven, is the most ideal situation a player can get, with Spot, you immediately get to skip the requirement to building SPOT up and can then work on timing it out. With Raven, it’s just self evident that a multiball will pay off better than other modes. Light kitty would be the third best option, as to help build values in current modes.
If any other users can tag the correct coder for this suggestion, I’m going to put it out here:
It would be much more beneficial for all players to have the ability to access mystery. Additionally, if the mystery could relight (Maybe as a dragula award - i.e. 2 dragulas relight mystery, 5 for the next, 9 and so forth) it would add some key shortcuts to help players progress and might alleviate the general consensus that the game is pretty difficult (it is).
Finally, the mystery award seems to have some weird flipper behavior that I can’t explain. Often, when you land on what seems to be the final mystery award (i.e. he opens the book, and the page flips twice), you can push a combination of buttons to move it forward, or backwards, from what should be the final reward it gives you to one more page or back to a previous award. Has this also been explored by any users? i.e. in my case it lands on light herman mb, and I push right button, and it moves one more page to light kitty. or it goes by a light spot, and I push left buttons to move it back. Is this accurate or am I just making it up?