- Game Information
- Rules Overview
- Skill Shots
- Character Modes
- Multiball Modes
- Other Features
- Wizard Modes
Game Information & Overview:
- Lead Designer: Luke Peters & “Bug”
- Code/Rules: Luke Peters
- Lead Mechanical Engineer: Diane Foust
- Artwork: Matt Frank
- Display and Animations: Bill Rude
- Music and Sound: Matt “Count D” Montgomery
- Release Date: January 2023
- Wiki Rulesheet based on Code Rev:
- Edit the Code revision, if applicable, when you make changes
Scooby Doo, Where Are You? is based on the 1969 Hanna-Barbera cartoon series that defined TV animation for generations. Load up the Mystery Machine as you try to solve mysteries and capture their culprits with the help of “those meddling kids”.
Shoot the white “clue” shots to look for evidence and light mysteries. Each collected clue type corresponds to a different case, so keep an eye out for the clue types you want if you want to prioritize one case over another.
Complete all seven mysteries to light the center ramp for Would’ve Gotten Away With It…
Shoot all four orbits when their respective character inserts are flashing (or the upper playfield shots for Scooby) to start character modes.
Play all five character modes to light the center ramp for The Gang’s All Here.
Mystery Machine Multiball:
Light the Mystery Machine for lock by shooting the two spinners enough times - one is at the left ramp, the other is at the entrance to the Mystery Machine. Once five balls have been locked (one for each member of the gang), Mystery Machine Multiball will begin.
Captain Cutler Multiball:
Shoot Captain Cutler’s diving helmet on the upper playfield enough times to start Captain Cutler Multiball.
Shoot the two banks of drop targets on the left side of the playfield to light major shots for snacks, and shoot the shots where they’re lit to collect them. Snacks can be redeemed for awards through (?).
The Gang's All Here:
Play all five character modes to light the center ramp for this wizard mode.
Would've Gotten Away With It...
Complete all seven mysteries to light the center ramp for this wizard mode.