All of them. It either doubles the souls you’ve earned for each movie or you lose them all.
Wow, that could be even better than Barbossa if you can double up multiple times, not to mention helping if you can get to multiple wizard modes… Just don’t lose!
Thus why you use Davy Jones for that strategy. Greater odds of better dice to play with, or at least that’s my understanding of it.
The way it works right now, and is unlikely to change, is that Davy rolls 10 dice and keeps the “most interesting” 5. Normally, you keep 5/6, and the cpu keeps 5/7 (seriously the only “cheating” it does).
You can turn it off in settings (snowflake), which should be trivial to do if you’re setting up competition mode.
Failing that, there’s an easter egg you can do (as of 0.99):
- Added an Easter Egg to turn off plundering for next game. The sequence
is: BLRLLRR where B = both flippers at the same time, L = left flipper,
R = right flipper. If you do it a second time, it will re-enable
plundering. Plundering is automatically re-enabled at game end.
Love the concept of using a flipper code for a game setting when keys aren’t available!
BTW, if you do it right, you’ll see a message…
So my buddy just played Liars Dice after he played the wizard mode with tentacles attacking the ship. He wagered 'Your Sou’l ( not Souls). He lost the game of Dice. The game blanked out and went quiet. They put in a credit which brought him back to the main game display but still no sounds no flippers no ball.
Intended behavior? Wagering ypur soul ends whole game and requires power cycle?
If so…cool touch
Guess I’m going to have to double check this, sounds like a bug. What’s supposed to happen is you lose your ball like you normally do, but also your character (have to pick a new one). If you win, you get an extra ball.
Is it possible to try unreleased 1.0 code on my POTC CE? Is there eta for official release?
The game is amazing - true masterpiece!
We can safely assume unreleased code has been played on developer machines so we know it can be installed on those.
We don’t know if you have the code or if there are checks restricting any leaked copies to a specific machine.
I’ll try to be more specific: @keefer - does JJP consider an open beta format for unreleased code update? As a software dev I’d be interested to give it a go and run some bleeding edge software on my POTC.
I play this game pretty often and wanted to offer some helpful playing tips to this game to the thread and potentially the rulesheet. I recommend people new to the game play barbossa on individual playthroughs, it helps to see where the multiball shots start and to learn how to stack each multiball and use them as add a balls, while collecting supers in the process.
for the more experienced players, henry turner offer a bit more value in his traits. With henry turner, you can go through the process of starting/stacking multiballs but more importantly, start chapters, and easily collect characters and progress through the chapters. In one playthrough, I collected 34 characters with Henry Turner and in the process, collected shot, bonus and super x and ended that game to the tune of 1.5m, 3 supers and big bonuses. The long term value of henry turner is that you can move faster to the wizard modes by virtue of the character collects on target.
two other things I didn’t see mentioned as clearly on the rulesheet
- the potential for slide saves on left outlane and right outlanes. If you’ve played fathom, you’ll know how a save on the left outlane works, nudge slightly right and the game may reward you to the ball going back into play than directly out. with the right outlane, it’s similar to the simpsons or the hobbit, where you can get a nudge to the left, and the post (with rubbers) will cause the ball to bounce into the plunger, auto plunging it to play more.
other than that, I think that each consecutive blue inner loop followed by gold target collect multiplies the amount of gold you collect. I have hit the loop 4-5 times then the gold, and collected 20-30 gold in a few taps of the center button.
just your local fairly informed pinball player posting here
I’ve seen 7 consecutive loops into gold targets give 380 gold spawned.
That was probably when the gold targets were completed which gives a lot more when cashed in.
I played a game today and managed to loop like 12 times or so. This spawned many large chests with gold. Collected it all for total 590 gold pieces!
so the gold collect is exponential? Wish we had a dev to tell us the formula
Wanted to thank Keefer for the plunder off flipper code. It has been a lifesaver for our league.
There is a chapter with 12!!! Got it today. Just FYI. Biggest one I’ve seen, but it does exist. Had I known the rules said 8 would have taken note of the name. Please correct rules…