Maybe things like this could be avoided completely if we stopped trying to suppress player behavior so much. So many people are accustomed to playing pinball (which can be loud and noisy itself) in loud and noisy environments.
Even in a head-to-head match, aiding your opponent could still negatively affect other players in the tournament, if you aid them in winning.
If everyone was allowed to talk game rules/strategy all the time with anyone, I bet general knowledge of game rules would increase much faster. This would also put more weight on actual in-game performance, and less on rule-knowledge. Less weight on rule-knowledge means less of an disadvantage for players with limited access to games. Being aware of a certain strategy is one thing, but actually executing that strategy should be more important IMO.
I do appreciate the "spirit" of these kind of rules. I just think it just might be unrealistic to expect a satisfactory percentage of the playerbase to successfully make these kind of adjustments.
Personally, I'll compete whichever way:
- I like the rules on new games getting deeper and more complex all the time, even though even basic objectives are becoming more and more mysterious to more casual players.
- I like playing in quieter environments, and other players being discouraged from talking to me or making obnoxious noise during play.
- I dislike the distraction caused by vocal outbursts, unnecessarily violent rage tilts, players trapping up to ham it up w/ the crowd, etc.
- I have definitely won matches because of game knowledge, where my competitor actually executed more/better playing skills but lost anyways due to inexperience on that specific game.
But even though it works for me to have the rules lean in favor of my sensibilities, I can't say I'm confident that this is the best way to grow the "sport".
I mean, the last thing I want is for it to lean so far the other way that Pinburgh is a raucous mosh pit with air horns and vuvuzelas blaring directly into my ears
I just feel that the best way to grow, if that is the goal, might be to allow/encourage players to interact in a way that many are already compelled.