So a few questions about this game.
When playing for GCs, what's your general strategy? Seems like modes and Love Gun are pretty much it. Go for Demon if it's really close already. I'll work towards spaceman early in my game because I find that's usually my limiting factor in getting Kiss Army or not. The best points I've found in the game are getting a nice 2x/3x/5x playfield multiplier, doubling the Gene shot, and starting Kiss Army. Make sure you've got an add-a-ball ready to go. Every other shot will be to Gene for a hefty multiplied jackpot and if you manage to get to the Super it can be worth a significant amount. After this I'll just go back to Love Gun and modes. Still haven't reached Rock City yet. I've gotten Heaven's on Fire a couple times but it didn't seem like a crazy amount of points and not something I'd go out of my way to get to. Maybe I just sucked at it? I can't imagine it would take too much effort to crack a billion on this thing with a decent 10x ball.
Love Gun multiball start. It seems like on some machines you can start it from the starchild saucer almost every time, and on other machines it never will. Is it an operator setting? Pro/Premium thing?
Also, something I've noticed is that when starting Love Gun from the right ramp, you can delay they start of the multiball by continuing to combo out. So as long as you hit shots in a timely manner, ball save time won't start, the animation won't start, jackpot shots won't be lit, and no balls will be kicked out. However it WILL give you credit for LG shots! So usually for me this means after the right ramp I go for a center ramp from the right flipper, center ramp again to finish that LG jackpot, then into Gene at which point you can't combo anymore and the MB will officially start. It would technically probably be better to shoot two right ramps before Gene but I'm pretty terrible at hitting the right ramp on the fly. I shoot gene because I like to finish that jackpot in ball save time because he kicks it down the middle way too often and you won't get it back in multiball. Obviously this trick doesn't work on the models with the magnetic diverter for the multiball start. I've always sort of assumed it's a bug, but it's actually kind of a sweet feature that rewards you for shooting well.