Sign-ups are online for my annual December tournament - Critical Hit. This is a modified 3-strikes format tournament held at my home in Fontana, CA. 3-player groups are assigned randomly via draw and order/game choice is chosen via the roll of a D20. The player with the highest roll gets first choice of game/position. The player with the second highest roll gets second choice, and so on. If a player rolls a CRITICAL HIT [20], they get both game AND position choice.
$20 entry fee OR free if you roll a CRITICAL HIT at registration.
Each year there’s a twist. Last year there were loads of bounties [and I may still add bounties against the host ]. This year there’s a two hour period prior to the tournament for players to earn spells they can cast at the beginning of each round. Think of it as a qualification period. Selected so far for use are:
Bane - Fill your opponents with fear and doubt. +1 ball added at end of game for you alone.
Chaos - Change a different group’s selected game. Such madness.
Confusion - Change your group’s selected game regardless of roll.
Forbiddance - aka Nope. Remove a player from your group. Removed player will be randomly placed into a different group.
Globe of Invulnerability - No one can touch you. Incapable of receiving a strike for the round.
Phase Door - You create a passage accessible only by you into the next round [Skip this round].
Resurrection - Rise from the fallen to smite your opponents. +1 strike added
Shatter - Nullify a single spell cast by a player in your group.
Teleport - Run away!!! Randomly swap places with a random player from a different, random group.
Trophies are still a work in progress. Last year’s can be seen here.
http://www.neverdrains.com/criticalhit to register!