Locks
Hard Lock Stealing - If another player takes the locked ball, the current player has to start from scratch to relock.
- 4 Million B.C.
- Alice Cooper’s Nightmare Castle (+1m points when another player steals your locked ball)
- Andromeda
- Big Valley
- Black Knight 2000
- Fire!
- Fireball
- Fireball Classic
- Grand Lizard
- Jokerz
- Night Moves
- Nip-It
- Sorcerer
- Space Shuttle
- Swords of Fury
- Taxi
- RADICAL (fixed in the update rom)
Soft Lock Stealing - If another player takes the locked ball, the current player’s progress to activate a lock is remembered but they will have to physically re-lock a ball to earn progress
- Aerosmith (Players can do Very Soft Lock Stealing and play MB with more balls than they locked they do not get the added scoring from locking more balls other players do not need to physically re-lock taken balls
- The Addams Family - Can soft plunge to the swamp to re-lock safely
- Big Guns
- Black Hole - Lower PF lock only
- Corvette
- Cosmic Gunfight
- F-14 Tomcat - Re-locks balls on plunge for players as compensation, and scores 25k per lock (unwarranted). Fixed in tournament romset, locks score 10 points instead.
- Fireball II
- Firepower
- Funhouse - Rudy clock will reset back to 11:30 after drain forcing you to relock-balls (when in tournament mode)
- Stern Jurassic Park (Pre/Le) - Raptor lock
- Monte Carlo (Gottlieb)
- Mousin’ Around
- Nine Ball
- Oktoberfest (Beer Barrel)
- Rollergames (modded / tournament rom gives you plunge to easy re lock)
- Scorpion
- Solar Fire
- Total Nuclear Annihilation (do not need to fully relight)
- Whitewater
- Whirlwind has soft lock stealing and has virtual locks for the players behind (ramp raises and a “lock” is scored for shooting the saucer under it).
Lock Blocking - The first player to lock the ball gets a physical lock. Subsequent locks for other players are virtual locks based on different conditions
- Aerosmith First player per lock level get a safe action while others get a hard fire into the closed box that can go slamming down SDTM
- Doctor Who
- Mousin’ Around (need to hit the side others players do not have an ball in for 1st lock)
- Foo Fighters - Overlord Lock - Game can be set to kick out locked balls between turns.
- Stern Jurassic Park (Pre/Le) - Raptor lock
Locked Balls Hold Across Games - Locked balls stay in place between games (subject to software settings)
- 4 Million B.C.
- Big Valley
- Fireball
- Fathom
- Nip-It
- Oktoberfest (Beer Barrel)
- Rollergames (modded rom fixes it)
- Wonka (Elevator Multiball) (setting to turn off)
Locked Balls Kind Of Hold Across Games - Locked balls stay in place between games but they kick from lock on locking balls and you lose chance of skill shots (subject to software settings)
- The Addams Family (Non gold and non modded roms)
- The Simpsons Pinball Party (setting)
- Funhouse
Balls
Ball Stealing - You can steal balls from your opponents (subject to software settings)
- JJP Pirates of the Caribbean
Loss of Ball - You have a ball subtracted from your total ball count
- JJP Pirates of the Caribbean (setting)
- Speakeasy
- some add an ball em’s on tilt take ball in play + 1 more.
Loss of Ball In Play Not from Tilt or Drain - Your ball in play ends (not games with outline last chance shots / timed bonus balls)
- Operation Thunder (out of fuel)
- Capcom Kingpin (when in timed play)
- Caveman (die in video mode)
- Walking dead when with competition install / Feature setting Horde Lost Advances B.I.P on
- Sonic the Hedgehog Spinball (water modes)
Features
Games With Progressive Jackpots - Jackpots that retains there values across Players / Games
- Bad Cats
- Bally Atlantis (modded / tournament rom fixes that)
- Cyclone
- High Speed (has an tournament rom)
- Mousin’ Around (has an tournament rom)
- Music Man (bonus saucers)
- Taxi (Can set range to be very small)
- Elvira and the Party Monsters
- Elton John (default settings)
Feature Hold Across Games - A feature that retains progress across individual games
- Apollo 13 - BLASTOFF Letters (tournament mode does fix this)
- Black Knight 2000 - RANSOM Letters
- Cue Ball Wizard - WIZARD & DOUBLE Letters (has tournament mode)
- Dr. Dude And His Excellent Ray - Dude-O-Meter (has an tournament rom) and (tournament mode setting)
- Elvira and the Party Monsters - ELVIRA Letters
- Mustang - MUSTANG Letters (tournament mode fixed start for each player?)
- Rollergames - WILLIAMS letters (has an tournament rom)
- Super Mario Bros - Completed Castles (has tournament mode)
- Teed Off - SKINS! & GOPHER Letters (has tournament mode)
Features Than Can End Game - A feature / mode that can End Game Before Player Plays All Balls.
- Operation Thunder (last mission) (setting)
- Total Nuclear Annihilation (Destroy Last Reactor - will end game for all players)
- Stern Jurassic Park (Play Wizard Mode)
- Stern GODZILLA (Play Wizard Mode)
- Stern Bond (Play Wizard Mode)
- Elvira HOH (Play Wizard Mode)
Points
Loss of Points - Player can lose points
- Champion Pub (cash fights)
- Road Show (buying souvenirs)
- Sonic the Hedgehog Spinball (fire modes)
- Teed Off (double or nothing)
- The Sopranos (poker video mode)
- Who Dunnit? (roulette)
- Vegas (double or nothing)
- Weird Al’s Museum of Natural Hilarity (Unused VIP passes give negative bonus)
Copied Points - Player can add points of another player while not affecting the other player’s score (subject to software settings)
- Cactus Jacks (Catch-Up)
- Class of 1812 (Catch-Up)
- Operation Thunder (Catch-Up)
- Police Force (Take Highest Score)
- The Simpsons (Catch up)
- Lights…Camera…Action! (Catch-Up)
- Super Mario Bros (Catch up)
Stolen Points - Player can lose points and those points are given to another player
- JJP Pirates of the Caribbean
Gained Points While Not Playing - Player can be given points when it’s not their turn.
- Gilligan’s Island (Gift of the God’s)
- Monopoly (Chance card) ?
- Alice Cooper’s Nightmare Castle (+1m points when another player steals your locked ball)
Games That Can Swap Player Scores
- Bugs Bunny Birthday Bash (gifts at the end of the game) (setting to trun off)
Games That You Can Lose Bonus Multipliers
- Counterforce
Loss of Bonus Units That Are End Of Ball/Game Points - Player can kind-of lose points
- Alien (weapons)
- Gottlieb System 3 games with shopping
- Medusa (Unused Center Post Kickers score bonus)
- Riverboat Gambler (betting)
- Road Show (souvenirs)
Tilting can affect other players / other balls
- Addams Family - Tilting will award 1 greed letter on the next ball
- RADICAL unlock balls and all progress lost for next player (fixed in the update rom)
- The shadow if you tilt while balls are held in main MB then the game mostly loses track of them and block the holes for other players / games (till reset or next MB JP scored)
- Torpedo alley (tilt clears locks and progress??)
- Sopranos all your progress is wiped away too and you have to start over in building rank toward boss (per player)
- DUNGEONS & DRAGONS: The Tyrant’s Eye with software 0.87 and before
tilt in Dragon MB and then next ball you will be in an 1 ball Dragon MB
