WPPR v5.8 sneak peek

Do you get double certified for having double that :grinning:.

Does the ifpa use any digital wallets?

it seems like that may lead an lot of paper work for TD’s and state reps so that funds they get and remit to the IFPA will not count as income
and so that states reps don’t get put into an big tax bind for taking funds from the IFPA and giving them out to players.

Also will the IFPA have to do paper working say that funds they get that are 100% less CC fees payed back out are not income?

League questions:

I’m looking to run a quick, definitely not WPPR maximized, best game league I’m not planning on there being more than 50 players, but if weeks one and two have 45 but week three has 51 would I have needed to have had a final those first two weeks or just the week attendance was over 50?

And do I need WPPR dollars per player per week or just one WPPR dollar per player for the whole league?

And could someone point me in the direction of where to look on how to submit a best game league?

Only need $1 per player per league.

Submit this league the same way you do any other tournament. Just make sure you select league from the drop downs.

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I’m sure you’ve already read over this but here is a snippit from the IFPA site.

"Leagues must have a minimum of 6 sessions per season, of which at least 4 sessions must count toward a player’s standing.
League members must compete in at least 50% of the total meetings/sessions that were held in a season to be included in the results submitted to IFPA.
League sessions cannot be held more than once per week.
Except for League playoffs/finals, a session cannot be an ‘elimination’ format. All players need to play the same number of games.
Leagues of 50 or more members must contain direct-play formats for the regular season and finals (if finals are held). Leagues with 50 or more members are not allowed to submit the highest 49 finishers in the league to circumvent this rule.
Any League of 50 or more members that allows sessions to be played concurrently in multiple locations at different times can no longer submit IFPA results as one giant League. This flexible scheduling will still be allowed, however the reporting of these Leagues will be separated into Parent/Sub League submissions.

The Parent League will be allowed to keep an overall standings page that can be used for the League Circuit Final qualifications. 
The Sub Leagues will be reported individually based on either location name or day of the week when matches are scheduled.
Each Sub League is treated as their own league for reporting and WPPR purposes. These Sub Leagues must report results following the league criteria above with respect to player participation and format rules.
The Parent League can submit the League Circuit Final based on the players that participate in that League Circuit Final only."

Since best game format is not direct play, it couldn’t be used for regular season if you had 50 or more players. So if that’s the format you want to use, I would just set a limit of 49 players. Also, 6 weeks with a min. of 4 weeks counting are the new minimums for leagues.

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Now that Amazing Race is on the TGP guide it seems to not be the same as what @pinwizj has stated before his memed, “6 players get 30x.” Approximate quote.

It says +1 meaningful game per player, but all groups higher than 3 players will have meaningful games be number of players plus one if going off that post. It stating that once player count is at 4 you will receive the 2x bonus and 1.5x bonus for the next game of 3 players.

Guess it could be graded differently based on whether those two games were played multi-matchplay or not, which most would be. Or maybe this is just the new, simplified grading.

Our bad . . . it’s number of players +1 for the meaningful game count.

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If I run a finals for a league to get over 100% TGP how much will the following finals format add to TGP?

Top 8 or 12 go to finals. Finals is 5 rounds of group match play (7-5-3-1 scoring) with balanced pairings, one game per round. After 4 rounds I deactivate all players except the top 4 and carry over all points to the 5th round.

For the final four. How many games will they play? Assuming that’s 1 game as well, it would be 5x2, 10 meaningful games added to the pile.

So if the league qualifying portion was 25 meaningful games, or 100%, then this would be 35 after finals or 140%.

Looks like 40% TGP to me

5 games played, each with 2x 4-player group value

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To be an “elimination format” it has to have a final round of max 4 players, but in this format one player could go into round 5 with 28 points and the other 3 with 20 points, so the last game is meaningless to determine the winner. Does this matter?

No. I don’t think so. This can happen too in a more typical round of 3 games for the final 4. The final game could be meaningless in determining the winner, but still matters for the other positions.

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Also note that at the moment MGP do not have to be balanced or have any limits placed on them between qualifying and finals.

So yeah your finals will be 10 meaningful games played, but the main league qualifying can be 40 or more MGP to max out your grading hitting 200% TGP.

I think @JShop has a valid point that isn’t really addressed by this example:

The verbiage is This elimination format must include a round where a maximum of 4 players remain.

It’s fine if the final game is meaningless for determining the winner, but the rule sounds like there has to be at least one game with a maximum of 4 people that isn’t meaningless. It doesn’t have to be the final game, but there has to be at least one such game. In your example, that would be the first of those 3 games.

I guess what this comes down to is the definition of “remain”. Remain playing or remain eligible to win the tournament?

The end of the tournament needs to consist of 4 players, 3 players or 2 players that all have a chance to win the tournament.

Some kind of activity has to happen between that final group of players that results in the winner of the tournament being determined based and that activity.

It is possible in a ladder match for example that there is a round of 4, then a round of 3, then a round of 2, which is acceptable.

And doesn’t the TGP grading rule still apply that the “round” of the finals format that has the fewest # of MGP dictates the MGP/round that will be used for all of the finals? So in @JShop 's case, the finals would then be two rounds of one 4-player game per round (total of two games played, and total of 4MGP), ignoring the other three games of the first round of finals?

Is this being decided by format or by specific outcome?

In the example we’re talking about, the format doesn’t guarantee that at any point there’s a maximum 4 players remaining with a chance to still win the tournament. Does that mean the tournament can’t get more than 100%, no matter what actually happens, or only if something like in @JShop’s example actually does happen?

Are you arguing that what @JShop called “[4] rounds of group match play […], one game per round” might actually be just 1 round with 4 games per round?

I mean, there’s no definition of “round” in the verbiage, but I think the general understanding of “round” is that once you change player groups, it’s not the same round anymore.

That example would not get more than 100%.

Take those final four, clear the standings, run a proper final based on that final round. Easy adjustment if 200% is that important to you.

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JShop’s example: Top 8 or 12 go to finals. Finals is 5 rounds of group match play (7-5-3-1 scoring) with balanced pairings, one game per round. After 4 rounds I deactivate all players except the top 4 and carry over all points to the 5th round.

The first “round” of finals is 4 games of group match play, which will eliminate 4-8 players, leaving 4 players. Yes, it is not 4 “rounds” because each round of finals needs to eliminate some players. So it’s one round of 4 games.

The second “round” is just one game of group match play, which will determine 1-4th.

TGP for finals uses the smallest MGP of any round to determine the MGP/round. One 4-player game in second round = 2MGP. So 2 MGP/round. Two rounds total. Thus, 4 MGP.