WPPR v5.8 sneak peek

Please do - like I said right now it feels like having to combine two different docs and know the intent to feel through the ambiguities. Just forcing everything through the one definition of TGP, it’s limit, and exceptions, will help a lot I think.

Thanks for answering my question - helps clarify that you want the 10% rule to apply to all finals.

One follow-up though… as the 10% rule applies to events that break up into divisions. We commonly break up into 3-5 divisions based on the qualifying league play. FSPA had a rule of thumb that half of a division should make playoffs. But when you add the division split PLUS the playoff split… the 10% rule becomes a challenge. For instance, if you had 45 players, which today splits into 5 divisions… 4 qualifiers. But if only the top division is counted (as these are considered the top of the league for finishing)… it’s not 10% making finals.

Pinburgh’s formula fails as well when you scale up… they had 1000 players, top 40 made A division finals. Only 4%. Both formats highlight the strain that creating divisions to improve player enjoyment has vs this TGP formula. More than 10% are competing in playoffs/finals for prizes/etc… but only one group is counting towards the top rankings and thus in the WPRR calculation.

Obviously the # of divisions and qualifiers are the knobs to try to steer around and make the math work, but I use these examples to highlight how formats people have liked for a long time can now be under fire to avoid missing a big WPRR opportunity. The 10% number seems small on its own, but as an event provides more opportunities for players, it becomes at odds (instead of trying to ensure a meaningful ‘finals’ as I expect was its intent). Does it make sense if this criteria were based on a division instead of the total event? Maybe that creates its own complexities…

I worry this will create more strain on trying to have a finals format that can complete in a reasonable amount of time, or worse, force more eliminations to be made on less game results as you try cut down on qualified players with fewer game results. (IE maybe results based on 1-3 games instead of more).

Classically I think we have preferred ‘better results’ rather than ‘more bodies’. For leagues you can have long qualifying periods, so taking less players to finals feels justified. Plus, the strain of having finals complete in a session not designed for a whole tournament is a challenge too.

Thx for listening.

You are correct that a league of 45 players would need to advance a minimum of 5 players to “finals”. Finals meaning that at least 5 players have to be able to still win the league.

This is super inconvenient based on how the FSPA is currently set up, but I imagine you all will figure out a way to drag that extra player into finals of the A-Division if the WPPR points are that important to the league members.

PAPA_IFPA-Complete-Competition-Rules also can use some cleanup / betting wording as well.

What if the final round is played entirely on Scooby Doo as five player games???

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and 6 player games are ok as well?

With Spooky being an IFPA sponsor let’s keep this as a Scooby only thing. If you purchase a Scooby due to this rule please let me know and I’ll pass that news to Charlie.

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2.5x TGP Multiplier on 5-Player Scooby Doo confirmed. No take-backs.

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Do Leagues have the same requirement as Tournaments to eliminate at least 50% of the players between Qualifying and Playoffs in order to count qualifying games played in the TGP?

Yes.

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Thanks. Another question, if you don’t mind, do the qualifying and playoff portions of tourneys and leagues each max out at 100% individually? Or can the Qualifying be worth something like 150% and the playoffs be worth 50% for a total of 200%?

At this point the 200% can come from anywhere. I cannot promise it will remain that way down the road :slight_smile:

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Just a question on this part of the new rules:

“Please note the Finals format must include an elimination format that includes a minimum of 10% of the participants to be eligible. This elimination format must include a round where a maximum of 4 players remain.”

Does this mean that a tournament with 12 participants where top 4 advance will need a semi final and can’t just move to a 3 game 4 player round?

Your format is fine. You will have advanced 4 players to the final, which counts as a round where 4 players remain.

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Not that it’s gonna apply to any tournament I run, but for a match play qualifying to be certified it says it needs to consist of 20 qualifying games played, is this actual games played or does it include the “4 player games count for 2X MGP”?

It’s 20 actual games. We’re looking for 40 meaningful games played in the qualifying process via 40 head-to-head games or 20 4-player games.

“League sessions cannot be held more than once per week.”

Does this include the finals portion (to get 100+%)? The finals either have to be held the same day as the last qualifying session or at least a week later?

Finals can be ‘anytime’ after the last session is played . . . same day is fine.

so the finals do not in any way count as an session?

Finals do not in any way count as a session.

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