I’ve had a similar experience to many of you, and have been struggling to find what works for me. I’ve been finding that, from a trap, a lower to the ground stance that allows me to line up my shot on the flipper and through what I’m aiming at to be helpful, when I’m aiming at the main part of the playfield. (Say, to the orbits.)
For general play, I also like the lower stance, because it allows me to take in all of the playfield. Standing more straight up and down, I feel like I need to pan my head to get a full view.
For shots at the ends of the flippers (think away team on Star Trek, piston lane or mystery scoop on MET, shatzing), I find that art cues help more, and I’ll adjust my stance for those shots.
I’ve heard or read KME mention that he thinks of flipping as a matter of timing. So, then lends more credence to simply using timing and art cues. However, I’ve struggled with that approach.
I -really- struggle with shooting a moving ball, coming through an inlane, other than by timing. It’s a weakness in my game, for sure. My buddy @JLemire says you need to fire earlier to take into account the angular momentum of the ball. Pretty damn sure he’s right, but I’m not sure -how much earlier- to fire, so I fall back on timing.
In short, I know nothing. This is what I’ve figured out after a year and a half.