It sounds like that was done.
- Attract Mode - tutorial videos for main game objectives have been added
It sounds like that was done.
- Attract Mode - tutorial videos for main game objectives have been added
Escape nublar will be reachable by getting to visitorâs center, playing all trex and control room modes.
From the notes: â3 second countdown now allows you to select from 1 of 6 awards with the action buttonâ. So yes, use the action button.
Now that Smart Missiles are valuable, I appreciate how Keith managed to sneak in shatzing again, this time without even explicitly addressing it in code: Shatzing the Smart Missile will usually give you just enough time to move the truck before going for the target.
Love the new rules and strategy introduced in this update. Thank you to Keith and the team!
Amber frenzy timer runs while T-Rex multiball start sequence runs with ball in the mouth. I see why this is because the the pro, and the opto start in the LE, but If you actually get it in the mouth you lose a significant amount of time. Would be sweet if the timer stopped till the multiball started. Loving the new code, starting Raptor MB from the smart missile early game feels great!
Does getting raptor from smart missing increment the difficulty for the second raptor?
Well, normally the difficulty increase is 2 gate hits and 1 target set. Starting raptor from the smart missile will always do the gate hit increase, but whether or not it does the target set increase depends on whether you opened the gate before the smart missile hit: If you did, it increases, if you didnât, it doesnât.
This seems like unintended behavior, increasing target set difficulty when the gate is lowered, instead of when multiball is played, which punishes the player for made progress when starting raptor by smart missile. (Talking about the pro here, no idea how it works on the LE.)
After playing multiple games with two players we have noticed that player 2 cannot start a control room mode - this seems like a bug, but I want someone else on another machine to confirm.
Setup:
-two players
-player 2 lights control room (tested whether chaos bring lit or not had an impact, no difference)
-hit control room shot
-animations start for picking one of 3 control room modes
-game goes directly to â?â and resumes play with nothing started and control room unlit
-made sure button and double flipping did not occur
-verified across several 2 player games
Can anyone else replicate?
I can start control room modes as P2 without issues, are there any more specific steps or settings involved in reproducing this? Also, not sure what you mean by âgame goes directly to â?ââ.
â?â is Secure Control Room, which isnât in the code yet.
Pro or premium? What code version are you using?
Pro - I will head to the place and check code version - this is when attempting to start just the first control room - so not deep in game where this would come into play.
Note: the code has the smart missile choice, so newest code
This shows going directly to â?â
Yeah last night we were getting that on 2-player games on the current code too. Once it starts on the â?â mode it doesnât look like you are in anything special and nothingâs really lit⌠was wondering what was going onâŚ
I had a different control room related bug⌠I played three control room modes and then shot the raptor tower and it said âone shot for control roomâ then shot it again and it said âcontrol room mode litâ and then it wasnât lit.
What are the four ways to light control room? I thought there was only 3
The ? Is the 4th control room mode. Itâs not implemented yet.
On new code also I notice when hitting the control room target to start a mode. the flippers die when the ball is released like StarWars did when a mode started. I had to hit the flipper buttons a few times to get them to work again.
I know, Iâm saying itâs going to that on my first control room⌠like 20 seconds into the game after a paddock complete.
I didnât try resetting the game, but Iâm wondering if progress is not resetting between games (like GotG used to do for player 4 if the bonus if the previous game was huge)
Control room modes are lit by:
I just had this issue. It seemed like Players 1 and 2 where sharing control room progress one game. And in another player 2 was completely locked out (all modes appeared completed upon first entry to control room modes.
LE code.