Navigating menus in Godzilla 0.93 and 0.94, it’s implied that a game can display a QR code containing the WiFi credentials of the network it’s on, to simplify configuration of multiple games in a single location. I had a connectivity issue and thought I might need to re-enter my WiFi settings, but wasn’t able to get my game to generate a QR code. Even in GZ 0.94 where it will display the IP address, SSID and signal strength, it does not generate a QR code.
Am I misunderstanding this screen from the game? When I go to that menu option (About/Network), there isn’t a QR code on the screen for me to photograph.
Does anyone know the format of the code? It would be convenient to use an online QR code generator for an initial install instead of trying to navigate that keyboard to enter a password. When I last tried it, it claimed the action button would work as a shift key, but it didn’t seem to work.
If you have a qr encoder handy that doesn’t have a template for wifi, you just need to encode a string like this: WIFI:S:YourSSID;T:WPA;P:YourPassphrase;;
Searching for something like “wifi qr encoder” should lead you to a tool with a built in template, but I’m not going to endorse a specific online encoder without knowing for certain it doesn’t snarf up ssid/passphrase combos. (and I’m too lazy to go looking at that).
On android phones anyway, you can view wifi network settings and generate a QR code there directly, and then scan it into the reader on the apron. If you’re already connected to the wifi wherever you’re setting up the game then you can do it that way, you don’t need to utilize an already-connected machine.
I was having some Insider Connected issues after upgrading to Godzilla 0.94 (it showed a wired connection but would switch to Wi-Fi after initiating a Wi-Fi Scan), so I generated a QR code for my network, and re-ran the Wi-Fi configuration on my machine. After doing so, the About/Network page started showing the QR code. I haven’t rebooted my game yet, but I suspect this will resolve the network issues as well.
I didn’t see if there was any other follow up to this after the next few posts.
If TMNT is being used in a tournament, other than not allowing players to log in, is there a way to disable the scoring advantage in the settings?
I’m not sure how to interpret the last line “Your training levels will be 1 during competition play.” This could mean any non-single player game or competition mode is set to yes. Which is it? This could also mean if competition mode is set to yes then you can never advance past level 1.(?)
So what’s the best way for TDs to handle TMNT and Insider Connected during tournaments?
Avengers, Jurassic, and Iron Maiden have special modes for logged in players as well that may have a special adjustment you need to change to disable. Install competition will change this for you but simple competition mode may not
Avengers didn’t have it implemented, I thought? Jurassic Park added Goat Mania, Iron Maiden added Can I Play With Madness, Avengers doesn’t have any Insider exclusive modes (unless the Gem Mania topper mode is patched in).
I can’t remember any more if it’s in the game but yeah you’re probably right that I’m thinking of gem mania and I think competition mode does disable topper gems
So do you actually have to be logged in to play the Maiden & JP modes, or just have a kit installed & online? I might upgrade to get the modes, but don’t want to log in every time I play, just no interest in it.
If your concern is the process of logging in, wait for “home team”, then you will be happy. If you don’t want to track all your play, that is a different story.
I don’t want to have to know what a “home team” is. I want to press the start button and play all the modes in a game I paid eight thousand dollars for.
Except in the case of JP and Maiden, these are not modes in the game you bought. You knew you were not getting them. Now they are extra modes added with your optional upgrade. If you were happy before SIC, you should still be happy now.
I’m less happy now that I know what I’m missing. Don’t tell me when I should or should not be happy.
It is near-zero effort to allow existing customers to play additional modes. They’re telling me as a customer, you didn’t spend enough money yet. Buy this additional tchotchke and jump through this login hoop. They’re free to set it up that way, and I’m free to start spending $8k elsewhere.
Does anyone know if/when we’re going to get a more comprehensive dashboard from our games played? (Apologize if this has already been answered, I haven’t been following this thread too closely.)
As someone who really doesn’t care about achievements - but loves data, stat tracking, etc - the current iteration is very limited in terms of what it tells you based on your gameplay. As a result, I just don’t see much of a reason to sign in, unless I have a big game and remember near the end of it to collect some achievements or log a high score. Using GZ as an example: if it showed me more granular info like X% of your games you collected a Mecha super, Y% you got to power up level 4 to qualify your mini wizards, your highest ever carnage bonus & multiplier X was whatever, stuff like that, I’d be all over it.
“Very limited” is about the kindest way I can think of to describe it. And so far, I’m not seeing any additional revenue based on Insider vs. no Insider (and of course I have no stats to quantify this, it’s purely looking at overall numbers) so I don’t intend to further retrofit any games at this point.
I sure hope it opens the door for accessing Insider Connected without a QR Reader in the home environment. Probably not, but it seems like a workaround, even if a bit tedious to set up at first, would be sufficient for home use.
Id also love to see some type of handicapping feature. Id love to let my kid play the game on easiest settings against me playing on hard settings, no extra balls, etc. I don’t expect it, but it is the type of thing Insider Connected COULD be used for.