We already have a fledgling rulesheet thread for this game, so I thought I’d start an all-purpose thread dedicated to Stern’s Godzilla. Opinions, news, and more are welcome here, as long as it isn’t strictly about the game’s rules.
I might as well start off with some of my own thoughts on the game. Generally, I’m pretty excited for it. I haven’t seen much of it - not until Dead Flip streams it on the 17th - but Elwin’s games are all enjoyable to me (if occasionally frustrating - the man sure likes his tight shots) and I trust that he’ll deliver again here. The artwork’s pretty nice as well - the bright colors are admittedly a little much, but it fits the generally campy demeanor of the Showa-era films. (Also, I imagine it may work better in darker locations.)
Other things of note:
- I have a feeling that the Magna Grab might be an underrated mechanism. It’s definitely not as eye-catching as the building or Mechagodzilla, but it definitely looks like it could set up some interesting shot options.
- As odd as it may be, I think my favorite features are the smaller ones: the inclusion of both Akira Ikufube’s original Godzilla theme and “Godzilla” by Blue Oyster Cult is surprising, considering how many Stern games in the past couple years made do with a single licensed song and a newly-composed soundtrack. (Given the mention of a “player selectable music experience”, I imagine you’ll be able to choose one like in Mary Shelley’s Frankenstein?)
- Also: the option for subtitled Japanese dialogue is a very nice touch. I’m not entirely sure how it works - would it replace the English voiceover outright? If the player needs to look at the screen to understand spoken instructions, that might cause issues related to dividing their attention during gameplay.