Simple Strategy for Heavy Metal Melt Down


#1

Working on doing a quick (2 minute) video series for a bunch of games ( see Top Tournament Finals Games ) doing a broadcast this weekend (‘live to tape’ delayed release Sun night do to no internet) and we have a heavy metal melt down available as on of the games we want to feature.

So anyone have a basic strategy to follow on that game?


#2

Got you covered:
Shoot ramp. Lock balls. Start 5-ball MB. Keep shooting ramp. Enjoy the sweet guitar riffs.


#3

RAMP RAMP RAMP RAMP plunge 50k for 5th lock multiball RAMP RAMP RAMP RAMP pray you don’t leave 4 balls for the next player RAMP RAMP RAMP

(During multiball, number of balls controls playfield X, so keep as many in play as you can RAMP RAMP RAMP.)


#4

That’s pretty much what I expected, haha.


#5

So if you’re in a multiplayer game, is there really any option other than going for ramps if you want to prevent leaving your opponents with locked balls?


#6

Since the ramp is easy-access-all-the-time, and generally you can get a feed from the top to your flipper, I don’t think lock protection is as good a plan as it might be on other games. There is very little other scoring of significance because the playfield multiplier is worth a ton, and the ramp might be the highest point-scoring shot anyway.


#7

This.

Not something to fret over in my opinion. Just pound the ramp. Repeat.


#8

If the ramp is backhandable the game is even easier to play. First chance I get I am trying that backhand.


#9

Would have been fun if the design utilized the locked ball as a captive ball shot with a super jack target behind it or something.


#10

Enjoy the sweet guitar riffs indeed!


#11

Tournament starts in 4 hrs. If you’re within 4 hrs of Columbus you have no excuses, ha.

I’ll post the feed late tonight. It’s a live to tape since we have no net. HEAVY… Metal… MELTDOWN!!

Someone start a band and use HMMD as thier drum machine!!!


#12