What’s the reasoning for not letting two players choose the same character? Does that change in tournament settings?
To force you to have other ways of playing the game to be successful. Yes, in tournament mode you are still restricted to not picking the same character, so you have another reason to decide if you want to go last or not.
Also, when you plunder someone else’s character, yours is retired from the rest of the game permanently. Further, if someone plunders your character and you have no balls left, you can’t match.
AND, if you play more than 1 character for any reason, you are ineligible for a character high score.
Good to know. Thanks!
Amazing depth. This seems like it would be a great “desert island” game…
Really struck a happy medium between playability and depth here. You can TL;DR most major features in 15 seconds or less to great effect, but the depth of the game is such that there’s PhD levels of ruleset study and discussion (“Who ARE the best characters, anyways?”).
Bravo, @keefer and Co!
@keefer lighting bug report
When you get a ball save from mystery, the playfield light comes on before the screen animation finishes.
Started Tortuga during Dead Men Tell No Tales Wizard Mode. Didn’t think it’d be possible to stack a multiball with a wizard mode, was very surprised. Nearly impossible to finish that one while in multiball.
The other bit…Had zero tilt warnings remaining, played Liar’s Dice and wagered a tilt warning. I lost, thus I tilted!
Yeah that’s a bug, thanks.
You’re the first person I’m aware of that had that happen to them for real!
@keefer, I think I’m sensing black magic with the map…
For awards that correlate with the PIRATE awards (# bonus X, # gold, etc), are the Map awards based off of your current pirate level?
I was seeing some extra special bonus X advances and collected 50 gold from the map when the PIRATE value was at 50. Thanks!
No it’s all (weighted) random. Interesting idea, though. Some of the Tortuga stuff can be related to PIRATE levels, like Super X stuff.
Who knows how to get the super X to 3x, 4x,…
2nd time activating Super X 2x/3x will be available. 3rd time 2x/3x/4x. Etc…
Actually, Shot X has 2x-6x available from the beginning.
Bonus X targets, I believe (I can see the @keefer correction incoming…) are built up with each completion of the targets on the upper playfield. I’ll have to double-check this though to be certain. I’ve think I’ve gone straight to 3x and 4x before without ever having gone to 2x, and not via random award.