The point I was attempting to make is when a runaway score is set by the TD, there’s a big difference between the case when another player achieves the score and when no one achieves the score.
If another player achieves the runaway score the integrity of the result is lost, we don’t know who would have won if the TD hadn’t stepped in, so impose a TGP penalty. Heck, make it worth 0 TGP.
In the other case, by imposing a runaway score, the other players can adjust their strategies to increase their chances of achieving the score. They’re given an easier path to get/share the win AND they still can’t reach the score, so then we can be sure that the runaway player earned the win, and no TGP penalty should be imposed.