After-weekend update: No card-based best game tournaments, yet but two other features done this weekend:
This is the finals formats used by IFPA Pinmasters. In Match Play it’s called a “Pingolf elimination bracket” because that’s exactly what it is. Just like a group elimination bracket, but you enter points manually for each game and the two people with the lowest point totals advance in the bracket.
I also changed things so you can now only start a pingolf/group elimination bracket if you have exactly the required amount of players. E.g. for a 16 player bracket you need exactly 16 players to start the tournament.
This solves bugs where three-player groups would only have a single player advancing and the amount of byes for the first round could be calculated wrong in certain cases.
If you don’t have the precise amount of players, you should create “dummy” players until you have the right amount. Give these dummy players all last places and they function sort of like byes.
Match Play API access (in beta)
If you can write computer code and wished that you could get data out of Match Play… well, now you can. Match Play will pass 2,000 tournaments this week and there are over 100,000 match play results and 60,000 single player games (for best game/selfie/pingolf tournaments) to query. If you’re good with stats I would love to see what you can get out of all of this.
API documentation is here: https://matchplay.events/api-docs/
Let me know if you have additional endpoints/data you’d like to see.