Ghostbusters Pinball Rulesheet

Highlights from the new code:

  • Video mode skillshot replaced with “Collect 10 Ghosts” :pray:
  • Cross the streams video mode value increased to 80M
  • Hitting L captive ball twice now lights a single storage facility lock instead of all 3
  • Loopin’ supers no longer stacks with anything
  • PKE Frenzy can only be stacked with Mass Hysteria
  • PKE Frenzy scoring nerfed
  • Switching flippers on mass hysteria now increases JP value each time
  • WRTBY totally reworked (MB where you have to collect 100 ghosts on a time limit)
  • “Are You A God” wizard mode starts if you complete WRTBY
  • You can now collect a top lane skillshot and a lower PF skillshot
  • “K” skillshot now only lights one PF mult instead of both
  • You can light a playfield multiplier at any time by comboing left ramp to gear targets or left captive ball (!!!)
  • You can no longer loop the left ramp during WCWS (the last shot you hit turns off until you hit a different one)
  • WCWS now awards a 100M jackpot after hitting a certain number of shots
  • Stay Puft scoring nerfed a bit; also you can no longer loop the L ramp over and over in Phase 2 (similar to WCWS; can’t repeat shots)
  • Stay puft multiplier rules changed; max is now 3x and gozer target is no longer involved
  • In “Gozer the Gozerian” mode, the first phase now requires the R orbit to advance (instead of the R ramp)
  • Mode shots can now be spotted in some cases by hitting the ghost target
  • Add-a-ball no longer lit at the beginning of any MB
  • Better lights and sound across the board
  • Build Super JP value at any time via spinner
  • Draining during a mode that isn’t the end of a ladder now completes the mode (modes will be lit at the beginning of the next ball)
  • SJP value now maxes out at 30M
  • SJP value now resets to 5M at the beginning of every ball irregardlessly
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