The rotating multipliers made more sense on the early code, when only one shot was multiplied. Still, I like the rule change. The multiplier, once locked in, does count for all shots. Shot values increase slightly with every successful shot, but all are multiplied equally.
You still have to strategize. If you have the PKE ramp lit for 6x and the left ramp lit for 2x with less than 10 seconds left, you’re going to want to shoot the easy left ramp so you don’t run out of time and have to requalify. If in the same situation but with 20 or more seconds left, you’re going to want to try a couple of shots at the PKE ramp to get those 6x multipliers.
Often enough on the old code, I would accidently roll a ball into the left scoop while still trying to build the multipliers. That shot (or the PKE ramp) weren’t good shots to have multiplied during SP. You wanted a repeatable shot, like the left ramp or right orbit, multiplied. The rule change made it pretty easy to get all the shots to at least 2 or 3x.