DO OR DIE: A competitive pinball podcast!


#81

Now there’s a podcast concept!


#82

Start with something you disagree on. You continue recording, for hours if necessary, until one person caves in. I could see this being popular amongst lawyer types.


#83

Hey, regardless of how you view the math, you gotta agree that it’s a super cool rule and one that was ahead of it’s time for EM technology.:sunglasses:


#84

New episode!
Now available on Google Play Music Podcasts!
Send mail to doordiepinballpodcast@gmail.com
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  • Seattle Pinball League May Event
  • Transformers
  • Guardians
  • Fish Tales
  • Iron Man
  • Black Knight Sword of Rage
  • More Iron Man
  • Tron
  • Even More Iron Man
  • Attack from Mars
  • Some updates on tournaments

#85

Another new episode!

  • Tron
  • Total Nuclear Annihilation
  • Game of Thrones
  • Twilight Zone
  • Lord of the Rings
  • Ripley’s Believe it or Not
  • Funhouse
  • World Cup Soccer
  • Atlantis
  • Crqs Vlt**r
  • Dialed In

#86

Waiting for that NYCPC recap… :grin:


#87

Late tonight or tomorrow morning, stay tuned!


#88

When you win a game, but don’t really win a game.


#89

when you are short by less than one M on Shadow T_T


#90

We call that “dying”


#91

Episode is LIVE!

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Episode notes:
New York City Pinball Championships
Main and classics
Games played: Argosy, Satin Doll, Wizard, Monaco, Whirlwind, Transformers, The Shadow, Stern Rolling Stones, Alien Star, Walking Dead


#92

re: Transformers, you indeed can’t light Allspark during multiball, you must have it lit before starting MB to have add-a-ball available.

Thanks for the podcast, it’s really helpful to learn high-level strategies!


#93

Actually I don’t agree with this. I think having the games setup differently from what people are used to is a good thing to do. If there is something wildly different like virtual locks then a post it note is helpful. I also put ball save info on a post it note, but the fact that its hard locks the players need to figure out for themselves…