Deep cuts of semi-useful pinball knowledge

On Indy 500, if you have one ball locked, but there are no balls in the Turbo (say, because a previous player cleared it out with their own MB), fun things happen!

For one, the next ball you shoot into the Turbo will insta-start multiball, regardless of game status. For example:

  • P1 locks 1 ball towards their 2nd multiball, but doesn’t light their 2nd lock. Drains.
  • P2 plays their own multiball, clearing out the Turbo. Drains.
  • P1 shoots the Turbo, MB starts immediately even though they never qualified their second lock.

This lets you stack things that aren’t normally possible. You can start a PIT round, then shoot the Turbo, and now you’re in a PIT MB + normal MB stack. Or you can stack Turbo Boost MB + normal MB.

The best part is when you stack MBs, the game is totally confused, and any shot to the Turbo scores a 60M Super JP. Here it is happening at GSPF.

Maybe another case for using multiplayer games to get GCs on location.


@cayle has been searching for this his whole life ever since we saw the turbo boost + regular multiball stack and could never figure out how to repro it!

time to put Indy 500 on the single player only list? or can some use an tilt in single player to pull off the same thing?

My life is complete now.

Goodnight sweet prince.


Corvette - the shots lit for spark plugs (w/ yellow arrows) change when the ball rolls through either inlane. Generally lots of shots are lit for spark plugs so this isn’t too big of a deal, but shatzing the inlanes can help you light easier shots for spark plugs to get to extra ball, “Race Today” and the 30M or 40M points award quicker.

Free Ride from the mystery award on Getaway is a timer dependent ball save, rather than ending on a draim, just like the ball save on launch, so you can make use of it to score multiple loop shots.

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I remember a discussion on another forum regarding the ruling on this, and surprisingly, the ruling is “normal course of play” (not a major malfunction). If players really expect this to be the correct ruling it’s enough for me to consider not having STTNG in my tournaments.

So add a note to your tournament’s rulebook stating that if that event happens on STTNG, it will be treated as a Major Malfunction. Done. Your tournament, your rules. Just make sure to communicate clearly to players and (if you have them) assistant TDs.

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modded roms fix some of that

Luke strat on display here. A reason to play him/light saber duel for sure.

Combine this with some hyper space MB and could be a great strat for really hard SWs.

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