Deep cuts of semi-useful pinball knowledge

5x Jackpot maxes out at 350 million on the most recent code. It doesn’t multiply the 2x or 3x Jackpots.
Still… it’s a pretty massive amount of points.

BSD: If you drop out of Mist MB and are able to shoot back into the lit Mist hole in the back before the game is able to reload the previously drained one, your new Mist MB will start immediately (so you won’t need to shoot it off the magnet to begin the multi-ball).

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yes indeed. as soon as you make the shot starting the multiball, you better be measuring up your skill shot. it seems to launch it a split second after the ball settles in the shooter lane. (this may be configurable, but the default setting is pretty snappy)

In Star Trek, if you are about to complete a row for 1M, and you are in Galactic Away Team mode and Double Scoring, and you drain, the mode will complete and the “3 in a row” award given before Double Scoring ends. You get 2M.

This means that theoretically you could have the last ball cradled, and the only sure thing to do to win the match, is to immediately drain. I would love to see that recorded on camera.

EDIT: It also works when “Only One Target Left” even if not in Galactic Away Team mode.

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This may be the deepest cut yet. I don’t know if I’d want to be doing bonus calculations and million point window calculations during a match, but if I ever do, it’ll be on Star Trek with double scoring away team line completion in the balance.

It’s at least been considered on Tron which will double your whole bonus if you drain with 2x running.

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Lost a women’s world championship match this year thanks to that double scoring bonus :sob:

and Jungle Lord

Here’s a pretty deep (yet very useful) cheat on The Shadow:

If you finish the last scene in your 2nd+ Khan mb, AND you’ve already played shadow mb and completed the battlefield, Final Battle will be ready during khan multiball.

If you shoot the saucer, you will be in Final Battle, but unlike the usual ‘down to single ball, out of the fun’ version, this bug will let you continue with just a single ball, untimed.

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Oh man! The one time I completed Final Battle I had one shot left and was down to one ball and it didn’t end, so I shot it and finished. I always assumed it was a trough glitch but I wonder if it was actually this.

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Speaking of Final Battle: the Start Mode and Start Khan MB saucers will both spot a lit shot, but only after they’ve been shot once (i.e. if they’re unlit, they’ll spot a shot).

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Tried this but did not succeed at Expo on a Tron LE with one drop left to go.

While poking around Sopranos, I found a code to get into the service menu without the keys on most(?) Stern WhiteStar games. The memory protect switch in the coin door prevents you from changing anything, but maybe a fun parlor trick if you want to check on the settings or something. :slight_smile:

8L 1R 9L 1R 4L 1R 5L 1R (spells “HIDE”)
The game should play a sound (depends on the game)
then:
1L 1R 2L 1R 3L 1R. Then press R again and hold it for a few seconds.
It will pop into the service menu

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Two for Beatles:

Normally the lit EB lane alternates with slingshot hits. In MB play, however, it locks into the left lane.

If you did not complete level 5 on your two ball MB, after playing the Help MB, you will be able to select the 2 ball at the beginning of future balls until you have completed level 5. This means you are probably smart to avoid jackpots during the regular MB, and concentrate on drop targets to light extra balls and build bonus multipliers.

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some places with card systems in an custom coin door may not have the memory protect switch setup.

Diner:

The extra ball that’s lit from successive left ramp shots increments each time you collect it. However, because your progress on the left ramp is held until the shot times out, you can easily collect a ton of Extra Balls without much effort.

ie. The first Extra Ball is at 5 ramp shots, and the second one is at 10 ramp shots. If you collect the first Extra Ball before reaching the 10 ramp shots threshold, you’ll light the Extra Ball again upon reaching it. If you pass the threshold before collecting the Extra Ball, you’ll have to make the shots manually.

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Harley Davidson (1991). An interesting exploit on this game, and possibly others that have lock stealing, is you can restart a game after locking a ball. So you can get a jump on multiball for a fresh game.

spinner on car hop is lit at plunge time and appears to stay lit until you hit another switch.

While doing this I noticed a number of “proprietary” audits… wonder what audits would be so secretive they wouldn’t want revealed without a key?

Speaking specifically for Mystic, this is true if you complete the card with all the same icons (to get the 72k bonus), at which point the card clears. You are however, able to refill the card which, if done with at least 1 different icon, does result in a higher total bonus (72k + 3k per lit insert). So, your max possible bonus is (72k + 3k x 9 inserts) x 4 bonus X = 396k.