This is a wiki for common competition and tournament settings for various games.
Manufacturers
Games
- Avengers
- Iron Maiden
- Jurassic Park (Stern)
- Godzilla (Stern)
- Led Zeppelin
- Rush
- Star Wars (Stern)
- The Walking Dead
- Viking
Manufacturers
Bally
When Bally SS games are set to NOVELTY, Extra Balls will be worth 25,000, and Specials will be worth 50,000.
Other settings vary from game to game, but typically toggle carry-over for Bonus, Bonus X, and other game features.
Stern Pinball
There are two common methods for tournament settings, depending on your tournament director’s preference:
-
Competition Mode
- In Standard Adjustments, change:
- Competition Mode: YES
- Extra Ball Limit: NO EXTRA BALLS
- Special Award: POINTS
- Removes randomness from game features
- Mystery awards will typically be in a fixed order
- Reflexive settings will typically be set to a fixed value
- In Standard Adjustments, change:
-
Competition Install
- In the Utilities → Install menu, install both:
- Install Competition to install various tournament settings
- Install Novelty to disable extra balls and specials
- Enables Competition Mode along with changing other adjustments
- In the Utilities → Install menu, install both:
Games
Avengers
-
Competition Mode
- Bingo awards are always the same. The important part about this is that the center column and center row awards are Super Ball Save and Light Portal Lock, while every other row and column is a super mode.
- Mystery awards in a specific order
-
Competition Install
- Competition Mode: On
- Start game with lockdown button: Off
- Tilt Debounce: 1000ms
- Instant Info Auto Scroll: off (instant info will not auto scroll)
- Insider Connected Computer Gem Mania Award: off (cannot start Gem Mania from computer if signed in to insider)
Godzilla (Stern)
-
Competition Mode
- Maser Mystery award in fixed order
-
Competition Install
- Competition mode: On
- Tilt Debounce: 1000ms
- Start game with lockdown button: Off
Iron Maiden
-
Competition Mode
- Fear of the Dark is the initially lit mode.
- First drop target award is Advance Bonus X instead of Light Orb (One extra completion needed to qualify Trooper MB)
-
Competition Install
- Competition Mode: On
- Secret Skillshots: Off
- Madness Mode Enabled: Off (Can I Play With Madness disabled)
Jurassic Park (Stern)
-
Competition Mode
- Amber Frenzy modes in fixed order (Amber Pops, Targets, Slings, Ramps)
-
Competition Install
- Competition Mode: On
- Tilt Debounce: 1000ms
- Start Game with lockdown button: Off
- Smart Missile can award Invalid Frenzy: Off
- Goat Mania: Off
Led Zeppelin
-
Competition Mode
- If Extra Ball Records is set to Auto, EB will be lit at 5 records.
-
Competition Install
- Competition mode: On
- Start Game with lockdown button:
- Build Icarus During Multiball: No
- Zeppelin MB lock difficulty: Medium (requires spelling ROCK to lite locks)
- Lite Start Tour: requires +1 R ramp
- Earn Sales from Active Playfield: No
- Electric Magic: 3 completions of LED ZEP
- Band Boosts: 0(?)
Rush
-
Competition Mode
- Mystery awards are in fixed order (Activate Instruments, 2.5M, add bonus X, …)
- Red Barchetta is the initial Time Machine MB (change by hitting the VUK shot)
- Far Cry MB jackpots are in a fixed order(?)
-
Competition Install
- Time Machine MB Difficulty: Medium (10 hits)
- Freewill MB Difficulty: Medium (2 Instrument sets)
- Far Cry MB Difficulty: Medium (standups → timed R ramp → Side scoop lock)
- Outlane Ball Saves Advance in MB: No
- Drops Stay Down on Full Set: No (drops are always able to be raised and won’t stay down if you have all the instruments)
Star Wars (Stern)
-
Competition Mode
- Mystery awards are in fixed order
- Shot multiplier maxes at 10x instead of 20x
- Tie Fighter Hurry-Up starts at 50 Tie Fighters instead of 35
-
Competition Install
- Competition mode: On
- Allow Missions to Stack: Off
The Walking Dead
-
Competition Mode
- If 1st Walker EB is set to Auto, EB will be lit at ? walker kills(?)
-
Competition Install
- Competition Mode: On
- Combos for Multi-Kill: Off
- Supplies for Multi-Kill: Off
- Bicycle Girl Shots for Multi-Kill: Completed
- Fish Tanks for Multi-Kill: Off
- Barn Shots for Multi-Kill: 5
- CDC Shots for Multi-Kill: Completed
- Riot Shots for Multi-Kill: 3
- Tunnel Shots for Multi-Kill: Completed
- Arena Shots for Multi-Kill: Completed
- Blood Bath MB Shots for Multi-Kill: Jackpot
- Cross-Bow Shots for Multi-Kill: Off
- Prison MB Shots for Multi-Kill: Super Jackpot
- Well MB Shots for Multi-Kill: Super Jackpot
- 1st Walker Bicycle Girl Lit: 7 (7 walker kills required to light bicycle girl)
- Bicycle Girl Lit at Game Start: No
- 2nd+ # Supplies for Modes Lit: 0
- Max # Supplies for Modes Lit: 1
- Shot Modes Light/Start with MB: Start (Cannot qualify modes during multi-ball)
- Prison MB Super Jackpot with Bomb: No (Cannot use prison bomb to get super JP)
- Well MB Super Jackpot with Bomb: No
- Multi-Kill Shot Sequencing: Left to right (Fixed shot order for multi-kill)
- Multi-Kill Scores Carryover Horde: Yes (Multi-Kill scores don’t reset after Horde mode)
- Horde Escape/Select Advances Walkers: Yes (Choosing to not escape Horde advances walkers?)
- Horde Lost Advances Ball-In-Play: Yes (Getting bit during Horde ends your ball)
Viking
- Inline drops may score 5 bonus advances (Sw. #8)
- EB, Special, outlane 25k lights, and drop target point value may carryover
- EB worth 25k, Special worth 50k