Barry O's BBQ Challenge Rulesheet

  • Skill Shots
  • Cook-offs
    • BOSS and CHEF Lanes
    • FIRE Lanes
    • Meat Coma Multiball
  • Hot Rod Challenges
  • Pitmaster Multiball
  • Side Dish Multiball
  • Other Features
    • Bonus X
    • Playfield Multiplier
    • BBQ PIT Targets
    • Fireworks
    • Combos
  • End of Ball Bonus

LINK => Barry O’s Barbecue Challenge on Dead Flip Pinball Streaming

Skill Shots

You can select which skill shot you’re shooting for with the flippers before plunging. Hitting a shot or some number of switch hits will deactivate it. Hitting unique skill shots across a game will increase the multiplier - hitting multiple skill shots throughout the game will increase the base value.

#1 BBQ Targets

Awards 500,000 + 250,000 for any additional skill shot made in the game (Maximum base value: 1,500,000)
  • Upgrade: Easier BBQ PIT Targets - Hitting one target will spot another one

#2 The Saucers

The award is slightly different depending on the saucer. Hitting a locked ball also works ("Bash Lock").
  • Left Saucer: Awards 1,000,000 + 500,000 for any additional skill shot made in the game
    (Maximum base value: 3,000,000)
    – Upgrade: Boost Recipe Value and Multiball Jackpot by 500,000

  • Lower Right Saucer: Awards 1,500,000 + 750,000 for any additional skill shot made in the game
    (Maximum base value: 4,500,000)
    – Upgrade: Boost Recipe Value and Multiball Jackpot by 750,000

  • Upper Right Saucer: Awards 2,000,000 + 1,000,000 for any additional skill shot made in the game
    (Maximum base value: 6,000,000)
    – Upgrade: Boost Recipe Value and Multiball Jackpot by 1,000,000

#3 Left Ramp

Awards 750,000, + 375,000 for any additional successful skill shot made in the game (Maximum base value: 2,250,000)
  • Upgrade: Recipe Values Boosted – recipe values added via the left ramp are increased

#4 Right Orbit

Awards 750,000, + 375,000 for any additional successful skill shot made in the game (Maximum base value: 2,250,000)
  • Upgrade: BOSS Assistant (Easier Top Lanes) – rolling through a top lane lights both the top and bottom letters until either BOSS or CHEF are completed once

#5 Right Ramp

Awards 1,000,000 + 500,000 for any additional skill shot made in the game (Maximum base value: 3,000,000)
  • Upgrade: “Playfield X Time Expander” – Playfield X Timer increases

#6 Left Inlane

Awards 2,500,000 + 1,250,000 for any additional skill shot made in the game (Maximum base value: 7,500,000)
  • Upgrade: Change Scoring Increases (Mode shot values increase)

#7 Left Outlane

Awards 3,000,000 + 1,500,000 for any additional skill shot made in the game (Maximum base value: 9,000,000)
  • Upgrade: FIRE! Boosted – Add 1,000,000 to all FIRE Hurry-ups

Cook-offs [Orange Shots]

You face off against "The Stars of BBQ" to cook up different recipes. These start with 3 orange shots to complete and increase as you play. The order in which you face them does not affect the game.

The recipe value grows from switch hits and various game features but resets when you drain.

Cook-off wins can award you up to 5 stars which you earn by doing the following:

  • Completing the main recipe – Shooting the orange shots
  • Getting your Spinner Sauce – Hitting enough spinners to fill the sauce bottle
  • Spice – Hit the mild & spicy targets to find the correct level
  • Side Dish 1 – 1st drop target set
  • Side Dish 2 – 2nd drop target set

Each star upgrades your trophy and gives a +1 multiplier toward your cash-out award. Get your trophy and cash out award by hitting any of the open saucers.

Complete 3 Cook-offs to start Meat Coma Multiball.

BOSS and CHEF Top Lanes

  • The right flipper changes the bottom row from left to right

  • The left flipper changes the top row from right to left

  • Completing C-H-E-F (the lower row)

    • Increases bumper values by 1K each completion (bumper value resets at the end of a ball)
    • Increases the value of the recipe currently being served by 150K + 25K each additional completion for the ball
    • Awards one lit orange arrow shot toward the current recipe
      • The furthest lit yellow arrow to the left of the playfield starting with the left target bank
  • Completing B-O-S-S (the upper row)

    • To light a letter on the upper row, the letter directly underneath it must be lit when the ball passes through
    • Increases bumper values by 1K for each completion
    • Increases the value of the recipe currently being served by 300K + 50K each additional completion for the ball
    • Gives a BOSS award:
      • The Playfield X Ramp Upgrade is always the first award, once each ball
      • Tournament Mode: There is a specific order to the remaining BOSS awards

Fire Lanes

The FIRE lanes start a short, timed feature. A score will roll up quickly (200k - 1M base value), resetting after hitting its maximum and cycling until the mode is completed.

Making either blue orbit shot will finish the mode and add the base value to your score and the recipe value. Failing to complete the feature before the time runs out will half your recipe value.

Each FIRE Hurry-up completed during a ball will add a +0.5x multiplier to the next one with a maximum multiplier of 5x. Although the multiplied value is paid to your score, only the base (1X) value is added to the recipe value.

Starting the FIRE Hurry-up with an outlane will save your ball! Although, you will still need to handle that fire.

Meat Coma Multiball

Win three Cook-Offs to start the mini-wizard multiball mode “Meat Coma” immediately afterward.

Six “areas” are lit in red for jackpots: Both ramps, both orbits, and the 2 stand-up banks. Hitting one removes the red from the area. Hitting any target in a bank removes the red lights from the whole bank.

After hitting and unlighting all six, the saucers are lit in red for Jackpot. Shoot or Bash Lock any saucer to collect, and the six areas will light in red again. You get an Add-A-Ball the first three times you complete this.

This mode will continue for 20 seconds in single-ball play and will allow adding a ball to continue the mode if you have one available.

Hot Rod Challenges [Purple Shots]

Hitting the orbits with flashing "Qualify Challenge" inserts will qualify a Challenge (Mode). Once qualified, the challenge you will play is lit in the inserts at the bottom of the screen. The flippers change the lit Challenge insert as well as bumpers and targets.

Hitting an open saucer with a lit "Start Challenge" circular insert will start the next challenge. However, you can raise the value of the next Challenge's shots before starting it by hitting purple arrow shots around the playfield first. Be careful ... if you drain before starting the Challenge, you lose those value increases.

The timed challenge will be the lit purple shots across the playfield. On completion, they award specific perks. These challenges are:

  • Ignition

    • Goal: Complete BBQ PIT target banks
    • Upgrade: “Easier BBQ PIT targets” - Hitting a target spots another one
    • End of Ball Bonus: BBQ PIT targets add to the “Ignition Bonus”
  • Rally Ramps

    • Goal: Shoot the ramps to launch over obstacles
    • Upgrade: “Hot Rod Ramps” - Ramps score millions
    • End of Ball Bonus: Each ramp adds to the “Rally Ramps Bonus”
  • Cruise Night

    • Goal: Shoot the bumpers to get the car bouncing (build jackpot), then shoot the PIT target bank to close the hood and speed away (collect jackpot)
    • Upgrade: “Cruisin’ All Night” - Bumpers score more
    • End of Ball Bonus: Bumpers add to the “Cruise Night Bonus”
  • Bike Night

    • Goal: Shoot the orbits - Orbit shots may loop around
    • Upgrade: “Live to Ride” - Orbits score millions
    • End of Ball Bonus: Orbits add to the “Bike Night Bonus”
  • Custom Upgrades

    • Goal: Shoot the Middle “B” target, the Middle “I” target, or the Mild/Spicy targets (The “B” and “I” targets are worth more than the Mild/Spicy targets)
    • Upgrade: “Scoville Scoring” - Mild and Spicy targets score more
    • End of Ball Bonus: Mild/Spicy targets add to the “Custom Upgrades Bonus”
  • Hot Sauce Station

    • Goal: Shoot Saucers (Bash Locks also work)
    • Upgrade: “Super Saucers” - Saucers worth millions
    • End of Ball Bonus: Saucers add to the “Hot Sauce Station Bonus”
  • Drag Race

    • Goal: Roll over the CHEF/BOSS lanes
    • Upgrade: “BOSS Assistant” - Easier CHEF/BOSS lanes
    • End of Ball Bonus: BOSS/CHEF lanes add to the “Drag Race Bonus”
  • Lift Off

    • Goal: Shoot one of two flashing shots (they move after each made shot)
      • Tournament Mode: There is a specific order to the location of the shots in these modes instead of random locations
    • Upgrade: “FIRE Boosted” - Fire Hurry-Ups are worth more
  • Speedy Delivery

    • Goal: Shoot 5 shots in sequence while avoiding the unlit shots
      • Tournament Mode: There is a specific order to the location of the shots in these modes instead of random locations
    • Upgrade: “Super Equipment Repairs” - Equipment repairs are worth double

Pitmaster Multiball

Pitmaster Multiball is started by locking at least one ball in either of the side saucers and then hitting the saucer further back on the right side of the playfield.

The Progressive Jackpot is briefly displayed (carried across all players AND games until collected)

The Progressive increases by the Multiball Jackpot you brought into this Multiball

  • Tournament Mode: The Progressive is standardized across players and games at 500,000,000

Then, the screen scrolls down to your base Multiball Jackpot that you just brought into the Multiball

  • Shooting orange cook-off shots increases the Multiball Jackpot by the Recipe Value.

Jackpots start at 1x your Multiball Jackpot base value, then 1.5x, then 2x, and so on until the 19th Jackpot which is worth 10x, and the 20th Jackpot which is worth 15x.

You will have a chance at the Progressive after collecting the 20th Jackpot.

Shooting a Jackpot unlights it and moves you up the ladder by one step. Shooting the upper-right saucer that started the multiball will re-light some jackpots.

There will always be at least one Jackpot lit during Pitmaster Multiball.

The Multiball Jackpot resets after you play Pitmaster Multiball.

Super Jackpot and Mega Jackpot saucer combos

Putting a ball in any saucer will briefly light the other saucers.

Hitting another saucer before the first ball is released will award a Super Jackpot which is the sum of the next two jackpots up the ladder.

After collecting a Super Jackpot, shooting the third saucer before the other two balls are released will award a Mega Jackpot. This is the sum of the next two jackpots up the ladder after the Super Jackpot.

Side Dishes (Drop Targets)

There are a few different ones but the side dish names themselves have the same function no matter which one you get.

Every drop target completion earns a Bonus X with an increase in spinner value, and sweeping them doubles the effect.

The first two drop target completions in a Cook-Off give you Stars for “Side Dish 1” and “Side Dish 2”. Subsequent completions still add to your end-of-ball bonus and add value to the “Side Dishes” line on your Judges’ Report Card when you finish a Cook-Off. This is the screen where you get your trophy and BIG POINTS award.

The difference is which insert is lit when you hit a drop target to stop the cycle – completing the drop targets can give you:

  • Increase Bonus X – add more Bonus X
  • Increase Challenge value – Increase shot value for next mode
  • Increase Spinner Value – add more to spinner value

Sweeping them doubles this effect too.

Side Dish Multiball

Collecting all the flashing inserts at the side dish drop targets will start Side Dish Multiball. Red shots score Jackpots worth the Multiball Jackpot value. Jackpot value will increment after several switch hits that are shown via a countdown on the playfield LCD screen.

Relight all Jackpots by completing the drop targets. Even if you collect all the flashing jackpot shots, there will always be at least one jackpot ready that will move after you shoot it.

The Multiball Jackpot resets after you play Side Dish Multiball.

The second Side Dish Multiball requires you to collect two complete sets of the side dish inserts to start it.

Other Features

Bonus X

The center grid indicates the current Bonus X which has a maximum of 21X (1X + 2X + 3X + 4X + 5X + 6X)
  • Increase the Bonus X via the drop targets, BOSS awards, and the Double Bonus X BBQ PIT Award.

  • Earning Bonus X after reaching the maximum of 21X scores bonus points

Playfield Multiplier

The right ramp has inserts in front of it that display the playfield multiplier. Hitting it will increment the playfield multiplier by 1, such that it becomes 1.5x, 2x, etc. until a maximum of 4x. There are BBQ pit awards, skill shots, and top inlanes that enhance this feature by making it easier to build or making it last longer.

BBQ PIT Targets

Completing the BBQ stand-up targets on the left and the PIT targets in the middle will grant various awards throughout the game. The stand-up target on the right will change what will be awarded. This is displayed on the right-hand side of the main screen.

Firework Frenzy Multiball

Hitting a ball that is already captured in a saucer will grant fireworks. At 10 fireworks, Firework Frenzy Multiball begins.

Jackpots start at 5,000,000 and can be increased at the left ramp or by collecting jackpots at saucers. Once a saucer is made, a countdown begins. If the countdown reaches zero, any locked balls will be ejected. Any fireworks scored by locking balls or hitting a ball already in a saucer will reset the timer.

Locking balls in other saucers continues to award jackpots - locking all remaining balls in saucers before the timer runs out adds a ball and awards a Super Jackpot.

Combos

Hitting shots in succession will award combos indicated by white arrows. Combomania starts at 15 combos for the game.
  • Combomania is a 60-second feature where 1-way combos also score.
  • Combomania can be brought into a multiball but cannot be started while already playing a multiball.

End of Ball Bonus

Bonus points at the end of the ball are based on:
  • End of Ball Bonus = 250K X Ball in Play
  • BBQ PIT Bonus = 1MM for each BBQ PIT award
  • Side Dish Bonus = 200K for each Side Dish cooked
  • Ignition Targets = 350K for each “Ignition Target”
  • Rally Ramps = 350K for each “Rally Ramp”
  • Drag Race Lanes = 350K for each “Drag Race Lane”
  • Hot Sauce Stations = 350K for each “Hot Sauce Station”
  • Bike Night Bonus = 350K for each “Bike Night Bike”
  • Cruise Night Bonus = 350K for each “Cruise Night Car”
  • Custom Upgrade Bonus = 350K for each “Custom Upgrade”
  • F-I-R-E Bonus = 350K for each “F-I-R-E” collect
  • Trophy Bonus = 500K for each Star of BBQ Defeated
  • Challenge Bonus = Based on the number of Challenges started and completed
  • Pitmaster Bonus = Based on the number of Jackpots scored in Pitmaster Multiball
  • Bonus Tip = Switch Bonus

  • Multiplied by the Bonus X (Maximum of 21X) = TOTAL BONUS AWARDED

Any “Zero” amounts are not shown as part of the End of Ball Bonus.

1 Like

@CaptainBZarre can you make this a wiki (or whatever) please?

@Wilkshake @CaptainBZarre How do I edit this Wiki?

1 Like

I think @joe is the only one with the power to turn a page into a wiki.

2 Likes

The original poster should be able to do it. Here.

2 Likes

Oh I thought I had to be a higher user tier or whatever. Should be good now. @FunWithBonus fire away!

1 Like

Updates are in progress. Skill Shot info is up.

I’ll update the Hot Rod Challenges next.

More added.

3 Likes

How many side dishes are there? Any difference in point value or benefits? Why no pecan pie?!

2 Likes

There are a few different ones but the side dish names themselves have the same function no matter which one you get.

Every drop target completion earns a Bonus X with an increase in spinner value, and sweeping them doubles the effect.

The first two drop target completions in a Cook-Off give you Stars for “Side Dish 1” and “Side Dish 2”. Subsequent completions still add value to the “Side Dishes” line on your Judges’ Report Card when you finish a Cook-Off. This is the screen where you get your trophy and BIG POINTS award.

The difference is which insert is lit when you hit a drop target to stop the cycle – completing the drop targets can give you:

  • Increase Bonus X – add more Bonus X

  • Increase Challenge value – Increase shot value for next mode

  • Increase Spinner Value – add more to spinner value

    Sweeping them doubles this effect too.

I’ll add this to the Wiki on my next pass.

Sorry about the Pecan Pie, a definite oversight there. Now, I want some pie.

1 Like

Thanks!