4th Annual
PINS & PIRATES PINBALL RALLY 2022
4 DAYS & 4 PINBALL TOURNAMENTS
December 1, 2, 3 & 4th 2022
Pins & Pirates Pinball Rally is a 4 Day Pinball Tournament open to all Skill Levels of players.
Location:
Captain’s Arcade Showroom
4411 E La Palma Ave
Anaheim, CA 92807
The Pins & Pirates Pinball Rally (PPPR) tournaments consist of open qualifying Best Game Format (Herb Style) and Group MatchPlay finals. During open qualifying, each player may make as many qualifying attempts as you like. A point system is used to rank each player’s score on each machine. Those who rank highest at the end of qualifying will participate in the match play final rounds. In the final rounds, qualifying players play against each other in multiplayer games. A [different] point system is used to determine who advances to the next round and who wins the division.
- We will be using the Never Drains Software to run the tournament.
DOOR ENTRY FEE
● 1 day $25
● 2 day $35
● 3 day $45
● 4 day $60 -
- 7 Free game entries if you purchase the 4day pass on Eventbrite ONLY ($20 value)
EVENTBRITE LINK (BUY EVENT TICKETS)
(This is only for your “door pass”, you buy Game Entry tickets the day of the event.)
GAME ENTRY Fees for best game format:
● 1/$5
● 3/$10
● 7/$20
Can be purchased at the tournament only.
~ Captain’s will be expanding the Showroom as we did for the previous Rally’s.
There will be a FREEPLAY lineup, along with a table area for eating.
MAIN Tournament Lineup: 12
- Rush – Pro
- Stranger Things - Pro
- Mandalorian - LE
- Torpedo Alley
- Beatles - Gold
- Jurassic Park - LE
- Black Knight SoR - Pro
- Swords of Fury
- Alice Cooper’s Nightmare Castle
- Elektra
- Black Belt - Bally
- Barracora - Williams
CLASSICS Tournament Lineup: 10
- Old Chicago
- Wizard!
- Sinbad
- Skateball
- Hot Tip
- Trizone
- Mousin Around
- Future Spa
- Galaxy
- Counterforce
1990’s Tournament Lineup: 10
- NBA Fastbreak
- Congo
- Black Rose
- The Addams Family
- Monster Bash - Williams
- Jackbot
- Attack from Mars - Bally
- Creature from the Black Lagoon
- Bally Game Show
- White Water
Women’s Tournament Lineup: 6
- Meteor
- Dialed In - LE
- Walking Dead - Prem
- Viking
- Godzilla - LE
- Sorcerer
~ DAY 1
Thursday 12/01/22 -
Qualifying
● 1pm OPEN - 11pm CLOSE
● Qualifying is open for all tournaments:
MAIN, CLASSICS, 1990’s & WOMEN’S
~ DAY 2
FRIDAY 12/02/22 -
Qualifying
● 1pm OPEN - 12am Midnight CLOSE
● Qualifying is open for all tournaments:
MAIN, CLASSICS, 1990’s & WOMEN’S
● 12am Midnight - CLASSIC’s Qualifying CLOSED – Volunteer hour first thing the next morning.
~ DAY 3
SATURDAY 12/03/22 -
● 10:00 am - OPEN - 12am Midnight CLOSE
● 10:00 am - Qualifying open for all but Classics
● 10 am – 11 am - Volunteer Hour for Classic’s
● 11:30 am - CLASSIC’s A FINALS start
● 12:30 pm - CLASSIC’s B FINALS start
● 5:00 pm - 1990’s Qualifying CLOSED
● 5:00 pm – 6:00 pm - Volunteer Hour for 1990’s ● 6pm - 1990’s A FINALS
● 6:30 pm - 1990’s B FINALS
● 11:00 pm - Qualifying CLOSED for MAIN & WOMEN’S
● 11:00 pm - 12am Midnight - Volunteer Qualifying Hour for Main & Women’s
- Volunteer / Employees have special VIP qualifying times on Saturday ONLY – Please read Volunteer rules & guidelines page
● 10:00 am - 11:00 am for Classics
● 5:00 pm - 6:00 pm for 1990’s
● 11:00 pm - 12am Midnight for Women’s & Main.
The determination of final qualifying standings will be made by tournament officials at the end of qualifying hours, and shall not be changed for any reason, including player error or tournament error.
~ DAY 4
SUNDAY 12/04/22 - Finals ONLY
● 10:30am - Doors OPEN
● 11:00am - MAIN A FINALS Start
● 11:30am - MAIN B FINALS
● 12pm - WOMEN’S FINALS Start
****** If there are any of the women in both MAIN & WOMEN’S Finals, we will postpone the start time to accommodate.
RULES for the “Pins & Pirates Pinball Rally” Pinball Tournament 2022
Majority of the detailed rules are adapted from PAPA / IFPA whom we thank for making them available for other tournaments.
● Main will count the best 7 out of 12 available games
● Classics will count the best 6 out of 10 available games
● 1990’s will count the best 6 out of 10 available games
● Women’s will count the best 4 out of 6 available games
~ MAIN OPEN TOURNAMENT ~
● Best 7 out of 12 available games
● Perfect score would be 700
All players’ qualifying attempts are considered “open” attempts. However, to ensure that some less experienced players at the event will win prizes, the players will be split into two groups of qualifiers. Those who finished in positions 1-24 will qualify for the “A” division playoffs. Players eligible for the “B” division who finished in positions 25-32 will qualify for the “B” division playoffs.
*These numbers will change if we do NOT have 48+ players
** If you previously won the MAIN “B” division you are NO longer eligible for the B division.
*** If you’re IFPA ranking is in the top 250 you are NOT eligible for B division.
~ CLASSICS OPEN TOURNAMENT ~
● Best 6 out of 10 available games
● Perfect score would be 600
A separate Classics Division tournament will be held on older Electro Mechanical and or Solid State games. Entry fees will be the same as for the “A” and “B” divisions. Those who finished in positions 1-16 will qualify for the “A” division playoffs while those players eligible for the “B” division who finished in positions 17-24 will qualify for the “B” division playoffs.
*These numbers will change if we do NOT have 32+ players
** If you previously won the MAIN “B” division you are NO longer eligible for the B division.
*** If you’re IFPA ranking is in the top 250 you are NOT eligible for B division.
~ 1990’s OPEN TOURNAMENT ~
● Best 6 out of 10 available games
● Perfect score would be 600
This is a separate 90’s era Division tournament. It will be held on machines produced between the years 1990-1999. Entry fees will be the same as for the “A” and “B” divisions. Those who finished in positions 1-16 will qualify for the “A” division playoffs while those players eligible for the “B” division who finished in positions 17-24 will qualify for the “B” division playoffs.
*These numbers will change if we do NOT have 32+ players
*** If you’re IFPA ranking is in the top 250 you are NOT eligible for B division.
~ WOMEN’S TOURNAMENT ~
● Best 4 out of 6 available games
● Perfect score would be 400
A Women’s Division tournament will be held on a separate bank of tournament games. Those who finish in positions 1-8* will qualify for the Women’s playoffs.
*The number of women that qualify for finals will be determined on the number of women that participate and will not exceed 50%.
PRIZES & FEES
Prizes, as % of total entries are shown in the table below. Actual values will be determined on-site after tournament expenses have been deducted and are subject to rounding to the next higher or lower $5 increment.
POT PAYOUT
**Payout are for players that qualify for the final rounds.
**If the number of players that qualify for finals change then the percentages will change accordingly. (as listed for the Women’s)
● Main “A”
1 st ___20%
2 nd ___15%
3 rd ___8.75%
4 th ___6.25%
5 -8th___3.5%
9 -16th __2%
17-24th __0.75% ea
● Main "B”
1 st ____6%
2 nd ____3%
3 rd _____2%
4 th _____1%
5 -8th ___0.5% ea
● Classics "A”
1 st ___20%
2 nd ___15%
3 rd ____9%
4 th ____7%
5 -8th ___3.5%
9 -16th ___2% ea
● Classics "B”
1 st ___8%
2 nd ___5.5%
3 rd ___2.5%
4 th ___1%
5 -8th ___0.5% ea
● 1990’s "A”
1 st ___20%
2 nd ___15%
3 rd ____9%
4 th ____7%
5 -8th ___3.5%
9 -16th ___2% ea
● 1990’s "B”
1 st ___8%
2 nd ___5.5%
3 rd ___2.5%
4 th ___1%
5 -8th ___0.5% ea
● Women’s
~ Option # 1 (only 4 players in Finals)
1 st ___40%
2 nd ___30%
3 rd ___20%
4 th ___10%
~ Option #2 (8 players in Finals)
1 st ___33%
2 nd ___22%
3 rd ___15%
4 th ___10%
5th-8th - 5% ea
Tournament Fees
PPPR Tournament entry fees are $5 for 1 entry, $10 for 3 and $20 for 7 entries. Entries purchased can be used in any division in any combination. Non-played entries will not be
refunded. Please plan accordingly.
QUALIFYING ROUNDS
-
Purchasing entries:
Before purchasing any entries, players must be registered. Entries will not be sold for any division beyond the posted time and are non-refundable unless by special permission. -
Playing an entry:
Players will be added to a digital queue for a machine prior to play by either a scorekeeper, the tournament desk, or by themselves via the tournament website. Each player can only join one queue at a time regardless of machine division. If the machine is open, they must inform a scorekeeper prior to beginning play to verify available entries. If there is a queue the scorekeeper will call the player when it is their turn if the player is not already present. If the player does not appear promptly, the next person in line may go ahead of them as called out by the scorekeeper. Once a player has completed their game, the player may either choose to have the score counted or to void the entry. If they choose to count the score, the scorekeeper will record the score, which the player should verify. The scorekeeper will then ask the player if they wish to be added to a new game queue if unused entries are available. -
Scoring
Each player’s best score on a machine will receive a point value based on its rank compared to all other players’ scores. The #1 score earns 100 points, #2 score earns 94 points, #3 score earns 91 points and #4 through #93 earn one less point per position, i.e. 90 points down through 1 point. Ranks below #93 earn no points on that machine. A player’s overall score is the sum of their ranked scores on all machines in that division of the tournament, whether or not the player has played all such machines. Division banks will contain multiple games to choose from out of which only the top 7 games in
7 out of 12 games in the Main, 6 out of 10 games in the 90’s, 6 out of 10 games in Classics, and 4 out of 6 games in Women’s will count towards each players qualifying point total. As a result, a player may choose to omit qualifying attempts on multiple machines in each bank with no detriment to their qualifying point total. Because the rankings will change as new scores are posted on each machine, the overall score of each player may change as the qualifying rounds progress.
In the event of two or more scores on a machine being exactly tied, the highest point value of the tied positions will be awarded for each such score. Tournament officials will endeavor to provide up-to-date scores and rankings. The overall ranking scores are used to determine which players qualify for the playoff rounds. Points are counted separately for the Main tournament, 90’s tournament, Classics tournament, and the Women’s tournament.
FINAL ROUNDS
-
Advancing to final rounds
When qualifying rounds have been completed, a final calculation of entry scores will be made.
Those scores will be ranked, and the top unique players in each division will advance to the final rounds. The determination of final qualifying standings will be made by tournament officials at the end of qualifying hours, and shall not be changed for any reason, including player error or tournament error.
In the event that two or more players are tied on the qualifying bubble, such that not all of the tied players can advance to the final rounds, a tie breaking procedure will be utilized. A single game will be played on a machine randomly selected from the qualifying bank of the division.
The tied players will play, in randomly determined order, in a multiplayer game on the selected machine, and will subsequently be ranked in the order of their scores on that game. If more
players are tied than the selected machine will support in a single game, multiple games will be played to accommodate all tied players, in randomly determined order, and the resulting scores
will be compared as if they had occurred in a single game on the same machine.
The same procedure outlined above will be used to break ties on the “bye” line. In the event that two or more players are tied but are not on the qualifying bubble, a simpler tie breaking procedure will be used in order to save time. Each player’s best game rank will be examined. The player with the highest game rank will be given the highest seeding, proceeding through all tied players, in descending order of game rank. -
Machines Selection
The machines used for final rounds in each division will be the same as those used in qualifying with one exception. The #1 qualifier in the Open “A” division may add one machine from the
“Classics Bank” or “1990’s Bank” to replace one of the existing division bank machines to the final rounds. The #1 qualifier is not required to do so but should they exercise this option they will be required to choose the game during the finals.
Machines can only be selected ONCE per player for the duration of the finals until all available selections have been exhausted.
All games played in the final rounds are treated as four-player. In the event a machine being utilized does not support enough simultaneous players, multiple games will be played on the same machine, with playing order preference going by original seeding as usual, and the resulting scores will be compared as if a single multiplayer game had been played. A and B finals in both Open and Classics will operate independently and in parallel, with the constraint that a B finalist with a machine pick cannot select a machine in use by A finalists. -
FINALS SCORING
For the MAIN division, four games will be played each round with each four-player game
scored as follows:
Rank Score
1st 3
2nd 2
3rd 1
4th 0
For the Classics, 1990’s and Women’s divisions, three games will be played each round with each four-player game scored as follows:
Rank Score
1st 4
2nd 2
3rd 1
4th 0
In the event of two or more scores on a machine being exactly tied, the players with such scores will immediately play a tiebreaker game, on the same machine, unless another machine is selected by tournament officials. The group that contains the highest-seeded player gets first choice of machine and order of play. The highest-seeded player within each group may choose either the machine to be played or the order of play. If the highest-seeded player chooses order of play, the remaining players may choose their order, in descending order of seeding, and choice of machine then goes to the next highest-seeded player in the group. Conversely, if the highest-seeded player chooses the machine to be played, then the next highest-seeded player chooses the order of play, with the remaining players choosing order of play in decreasing order of seeding. If at any point a high-seed player declines to make a choice, the choice is deferred to the next highest-seeded player, as appropriate. The affected group still retains its order of choice among groups, however. If no player in a group will make a choice, the choice(s) are determined by tournament officials, who may or may not choose randomly. Note that the original seeding of players when entering the final rounds from qualifying is used in every round. At no time does a player’s seeding change from round to round; therefore, the advantage of qualifying in first place can be significant. No group may select a machine which has already been selected by a group in the same round, nor may they choose a machine on which they have already played in that round (unless machine malfunctions have made this unavoidable; tournament officials may choose to provide additional or substitute machines, however). If the machine selected is currently being played by another group in a previous round of play, the group may wait for that round of play to be completed. For example, if one group is playing a given machine as their first machine, a different group may choose to wait for it as their second machine.
In the event too few machines are available during any round of play, the group(s) with the lowest high-seed players will be forced to wait until a game becomes available. As soon as a game becomes available, as indicated by the scorekeeper, the next highest-seeded group must begin play on that machine. In this situation, choice of order of play will be made by the highest-seed player in the group (unless that player declines, as described above).
When all games have been completed by a group, each player will have a point total for the round. The players with the top two-point totals from each group of four players will advance.
Significant ties will be resolved using the procedure explained in Section IV – 7. -
Initial Rounds
In the initial rounds, the qualifiers in each division will be divided into four groups as follows:
24 Qualifiers
Group 1: #9, #16, #17, #24
Group 2: #10, #15, #18, #23
Group 3: #11, #14, #19, #22
Group 4: #12, #13, #20, #21
Players qualified in positions #1-8 will receive a bye advancing them directly into the Quarterfinal round. -
Quarterfinal Rounds
In the quarterfinal rounds, the players advancing from the previous round will be divided into
four groups as follows:
Group 1: #1, #8, #9, #16
Group 2: #2, #7, #10, #15
Group 3: #3, #6, #11, #14
Group 4: #4, #5, #12, #13 -
Semifinal Rounds
For the semifinal rounds in each division, the qualifiers in each division (or players advancing from quarterfinals, if those were played) will be divided into two groups of four. The groups will be organized according to the original qualifying rank as shown here:
Group 1: #1, #4, #5, #8
Group 2: #2, #3, #6, #7 -
Final Round
In each division, four players advance to the final round. The final round for each division is conducted in the same manner as the semifinal round. The total scores for this round will
determine the ordering of winners in each division. All ties in the final round are considered significant. Unless otherwise determined by tournament officials, the same machines will be used in the final rounds as the previous rounds. -
Winners
Winners will receive cash prizes during an awards ceremony shortly following the conclusion of all final rounds on Sunday. Winners need not be present to receive prizes; prizes will be supplied via postal mail if necessary. Any taxes are the sole responsibility of winners. -
Tiebreaking
Significant ties between players at the end of the quarterfinal, semifinal, or final round will be resolved by one tie breaking game. Note that a tie is only significant if it affects whether or not a player will advance toward the final round or occurs in the final round.
In a tie-breaking game, the highest-seeded player can choose the machine to be played from among those games that were not previously selected for that round. The highest-seeded player may instead choose the order of play. The choice of game, if it has not been chosen, or the choice of order of play, will proceed through all tied players from highest seed to lowest seed until the machine to be played and order of play have been established.
If more than one group of players are tied, the machine is chosen for the group with the highest-ranking tied player first. The selected machine is not available for selection in lower
groups. All tied groups will play their tie-breaking games in parallel.
In the unlikely event of an exact scoring tie on the tie-breaking game, only those affected players will play another tie-breaking game, on another game chosen in similar fashion, under the same
rules. -
Reporting Final Positions
Final positions as reported for IFPA, PAPA Circuit rankings, and Stern Pro Circuit rankings will be based upon player’s point total earned during the final rounds, apart from the top 4 players,
or based upon their qualifying ranking should they fail to qualify for division “A” finals.
MACHINE PLAY NOTE: CLASSICS
Machines used in Classics play may include extra balls and/or five-ball play. In this division alone, these features may be utilized by the player unless otherwise posted. Classics players should also be aware that some machines end game play entirely for a Tilt (similar to modern games’ Slam Tilt), that scoring mechanisms can malfunction (this is handled as minor, major, or beneficial, depending on the situation), that in some cases features that resemble pop bumpers and slingshots are not powered, and that some older machines employ gobble holes which end the current ball in play.
ADDITIONAL RULES INFORMATION
Any request for a ruling not contained within this document will be referred to the most recent combined PAPA / IFPA Rules located at http://www.ifpapinball.com/rules