Comp mode should be the same.
Now for randomly generated does the game have the cpu power for that?
Do you want your pinball game to stop with an LOADING screen mid game?
generating the numbers for that should take about a millisecond at most. It’s not drawing or rendering anything, it’s just picking a handful of random numbers (or generating them from a seed or whatever). absolutely trivial, CPU-wise.
Hey all. I am on location today playing an LE. As far as I can tell, the above quote is the default condition for any dragon multiball letters in walkup “Standard mode” (with no login) and competition mode with or without login. The dragonborn class does not seem to get any advantage in spotting letters in competition mode
Notably, playing logged in with progress as a level 12 dragonborn, it DOES maintain letter progress between balls. With this i was able to start a LEVEL FIVE dragon multiball which was 8 lives requiring 14 hits ok the dragon to win (i did not
).
There was a note in the 0.91 code released yesterday about fixing a bug related to not being able to start Dragon Multiball:
- Fixed High level Characters not able to start Dragon Multiball.
well it’s two weeks later and the code still absolutely sucks.
it’s completely ruined.
even when not logged in, Dragon Multiball is not going to happen for 95% of players. You’re spotted no letters at the beginning of the game. it takes three hits to advance a single letter. letters reset at end of ball.
this is with level 1 character.
stupid.
worthless.
for all intents and purposes, they removed the best feature in the game for no reason.
i honestly cannot fathom what the point is to this moronic, stupid change.
what a disaster and an embarassment.
Fixed as of 0.92 code. Trust me, I was frustrated too.
Fantastic news! Thanks!