Dungeons & Dragons: The Tyrant's Eye Rulesheet

This mode is currently not implemented, it’ll be added later.

As for gems I think they’re going to serve IC functionality like the shark teeth on Jaws, Wick points on JW, or items on Metallica remastered. Just hasn’t been implemented yet. Or maybe I’m wrong.

they give points (don’t tilt) as well

Added info for the Bard starting stats, finishing up the Lich of Dragonspear Castle town dungeon, and the Ritual of the Chosen wizard mode.

updated comp mode info for 0.89

Made a few updates:

  • Gems appear to be worth 10k ea in bonus
  • Tavern brawl: dungeon crawl only needs be started to light tavern brawl. You can’t start tavern brawl until you are out of the dungeon, but I felt like the prior language wasn’t clear or consistent with the other requirements
  • Dragonborn/Paladin requires less hits to defeat dragon. 6 is confirmed for first one. 7 is an assumption for level 2, so that is up for debate.
  • Added details about ranged weapon reload and powerups.

Since many of the shots in this games mode are fixed (as in not random by mode), as a tournament player, I would like it if we could indicate which lanes/ramps are lit for each mode/phase so those who maybe struggle with certain shots (Left orbit/ramp :sob:) know which modes to avoid in tournament play. I can see about contributing to this when I have time to go through.

Did this change with recent code? Is it a bug? On 2 different Premiums I played it auto launches a ball after draining all the balls after losing to Rath.

And it’s really confusing to players because the flippers die, lights go out, the game starts auto launching balls to reload the dragon, then it launches another ball which comes all the way around the orbit to the flipper and the flippers are alive again. It does not say on the LCD Same Player Keep Shooting or anything like that, so players don’t realize the flippers are alive again.

One player I know thought that losing to Rath always ended the ball because he never realized the last ball was live. Another player plunged the next player’s ball because they didn’t realize there was an auto launch.

It is a mistake, I just edited it.

In older code I had an loss and then an overload that lead to an dead center spit out with no ball saver.