Williams Indiana Jones optimal difficult tournament settings


#1

Hi!
We often have Indiana Jones The Pinball Adventurrrre in tournamnets at our club, and I wonder if there is a “common” way to set it to make it a short playing game instead of a long playing game?

What we are thinking of doing for our next tournament is:

  1. Removing rubbers from outlanes, right outlane post saver, post between inlane,outlane
  2. 3 second ball save on plunge, and no ball save on multiball.
  3. Tight tilt.

is there anything else worth doing?

thanks!
Morten


#2

Block off the right ramp so that no one plays for multiball? :slight_smile:


#3

Turn off the center-drop-target-to-outlane ball save.


#4

Thanks!
In trying to keep the balance between going for modes and multiball, how would it feel shortening the time for the each mode? Or is that just a way to make it easier for people to advance through the modes?


#5

I wouldn’t shorten any of the mode times.

Make sure that the mode start hole is hittable from both flippers and that the ball doesn’t generally bounce out on a clean shot. That should be enough to make modes worth doing, especially with no mulitball ball save.


#6

whatever the PAPA folks did for the IJ at pinvasion this year was optimal. I think they just had super bouncy rubbers, really tight slings, tight tilt, and no outlane save. Don’t recall many scores over 400 mil