What is Scorbit? Official Thread

ANNOUNCING v1.2 RELEASE

Scorbit v1.2 is here! We’re really excited to get this new version of the app released that brings a number of new features and enhancements to the platform. As we roll into 2022, we’ve seen thousands of challenges fly through the system and got a ton of feedback from users so we gave the entire Challenges feature a major upgrade!

Here’s a rundown of what you’ll see in Scorbit v1.2.

Challenges Revamped!

We’ve taken all of your feedback and completely revamped the Scorbit challenge system for machines connected to the Scorbit platform (either with a Scorbitron installed or connected directly like on Jersey Jack Pinball Machines) The focus was all on transparency and to create a fair way to engage in a casual challenge. At the end of a game, you can tag as many people as you like to beat your score. Each tagged user each has a separate challenge which is tracked separately. You will receive a notification of the challenge, and you can accept or ignore them in your various feeds.

Now accepted challenges allow you to:

° Choose if you want to play the challenge NOW or LATER when you claim a slot on a machine. This requires you have the app open and handy!
° If you’ve accepted multiple, choose which challenge you want to play

failed_attempt_small

Since the challenge creator got to pick a great game, you now have as many ATTEMPTS as you like to beat the score until the challenge expires, which is currently set to one week.

While you play a challenge, you can see the person you are challenging during game play and the score to beat.

Challenges will only show up in feeds if you follow the users involved, and when they do, they will display the winner and loser of the challenge. We think this is a great casual way to brag to your friends with a good score to beat and get a little competition going.

Pinball Machines Tab

We’ve updated the Pinball Machines tab with easier search features, finding machines based on distance, and more! On the default Pinball Machine search screen,alphabet navigation tabs can be used to quickly move through the list of machines to find the one you’re looking for.

Once you’ve found the machine, tap the map pin next to the name and the app shows a list of that specific title near you sorted by distance.

We’ve also improved handling of machines that share the same name (Like Guns N’ Roses (Data East) and Guns N’ Roses (JJP)). Now anytime the two are side by side in the app, codes will help distinguish them.

Other Enhancements

Anywhere there are Achievements in the app, we give you the option to view all the Achievements on the list, and see how many you’ve achieved. This is really useful from within the Pinball Machine Tab or Play Tab to know what to go after next. Along with that, we’ve added better display of mysterious achievements and other members of the same achievement group. Some game designers want you to see them, others prefer they remain partially obscured. We leave it up to them how much to reveal, but the “All Achievements” list at least gets you a sense of what remains.

Version 1.2 includes many behind-the-scenes feature enhancements, performance improvements, and changes to registration and user flows. We’ve improved handling of nearby machines, allows playing/claiming of slots in private venues with QR and manual navigation as long as you’re right next to the machine. The release has hundreds of bug fixes and small changes, and we’re super proud to share it all with you. We can’t wait to see all the fun games of pinball you play with Scorbit at your side!

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v1.2.8 Release

Thanks to all of the efforts of our beta testers and development team, we’re happy to release v1.2.8.

As Scorbit celebrates our seventh year providing our open pinball platform API, we have enjoyed watching the fast growth of our platform with new achievements, challenges, leaderboarding, tournament integrations, and broad international support. Our mission continues to be all about an open platform; Open to a universe of diverse players, operators and manufacturers. No other platform provides real-time, live scoring, push notifications, social features, fully customizable visuals, session analytics, operator tools and so much more. Scorbit supports over 450 pinball titles and growing, across all manufacturers and eras of electronic pinball. We’re way more than just an app! Our operator tools and ScorbitVision live visuals are all part of the platform, used in arcades and game rooms all around the world. We have a lot more in store, and we’re just getting started!

Game Session Profile Photos and Display Names

After many requests, we’ve added your profile photo to the live score views and player slots! These photos are now available for developers to integrate into their own game screens, which we expect to see soon.

Challenges Update!

Challenges are now easier to see and interact with on all views. As a refresher, a challenge can be sent to anyone, and if accepted, they have a week to try to beat your score on the title you’re playing. To send a challenge, add other users (we’ll show you a list of those you already follow) at the end of a game. If you send a challenge to multiple people, each challenge is treated as an individual challenge instance, with a 1:1 pair against your competitor. You can create as many of these as you like, and win some and lose some:

If you’ve been challenged, you will receive a push notification on your smartphone, as well as get an activity item in your account menu. Different users use the app in different ways. Some will receive the notification, click through to the score details screen and accept. Others will view it in their feed or on their own or someone else’s profile. At this point, you can ignore the challenge or accept it. You’ll see an “Accept” button on the score card associated with the challenge:

Scorbit remembers that you have accepted the challenge and gives you one week to beat the score! The next time you play the title, you are given a choice before you play if this game is going to count against the challenge. If you’ve accepted two or more challenges on the same title, you have to pick one that this challenge is going to count against. No smart-bombing one score across a dozen challenges! You can also choose to wait until another time to play:

The game plays like a normal game, but has a few extra features, such as showing you the challenge score you’re trying to beat. The idea here is that you have an infinite number of games, but a finite amount of time (one week) to get it done. We do have another type of challenge called a Challenge Match coming in a future release, that everyone gets one shot. This traditional challenge works like a taunt, and designed to be a bit friendlier and lower stakes:

Finally, if you beat the challenge, you get a victory card. If you fail, you will get information showing you the number of attempts you have played against it. It’s only fair, after all the challenger probably chose a great score with which to challenge you! At least for now, only you know the number of attempts you took. That day you called in sick to play Future Spa 700 times to beat your buddy’s score:

Graphics, Performance, and Landscape Mode

We have decided to add landscape to two areas of the app, namely the Score Details screen for the timeline view, and the camera to take advantage of resolution. Generally the app is designed for portrait mode, but in these two cases we make an exception.

When you take a photo to add to a score card or submit a manual photo, we crop it to a specific size so it matches with the score card and makes a good shareable image. Now with landscape, you can take advantage of more resolution for better quality score shots and selfies!

On the score details screen, you can now view the timeline using landscape mode as well, which is fun to see across the entirety of the game. Watch this space for more details to be added to the timeline views in the future!

Virtual Pins

Scorbit has now added support for the Virtual Pin community. Developers of VPINs now can work with Scorbit to create machines with a VPIN designation. Stay tuned for more announcements about these new integrations from their creators, with some of the first examples already live! Virtual machines get their own global and local leaderboards and all the features that regular pins get within the Scorbit platform, including ScorbitVision and app integration.

General Housekeeping

As always, this release also improves many performance and UI issues, especially around the User Profile and Scorbitron installation process.

We have plenty more to come, so stay tuned and keep on submitting those scores!

Release Notes:

  • Adds profile photo and display name to live game session screens.
  • Adds additional attempt and challenger info to score card when finishing a game.
  • Allows viewing of challenges in progress on various feeds.
  • Provides a default (not selected) list of people you follow when sending challenges.
  • Adds additional classification labels and support for VPIN (Virtual Pinball) machines throughout the app.
  • Landscape mode is now supported for score details screen, timeline and photos.
  • Fixes wifi list during Scorbitron install process for some situations.
  • Fixes installation wizard readability and install graphics/UI process.
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Here is a link to our presentation at Pinball Expo 2022:

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Question #1 at 14:37 (paraphrasing):

Q: Jersey Jack has a relationship with Scorbit, and Scorbit has a relationship with the players. Does Scorbit perceive a time when those costs (from Scorbit to JJP) gets passed along to the players?

A: No, in fact, our API is free for manufacturers to use, and our philosophy is to maintain a free service for players to use forever. We only charge people who buy our hardware for the recurring costs. There is always the hope that we can create value for all parts of the chain (manufacturer, owner, player) that could ultimately provide us revenue with optional features, though if it doesn’t increase the coin drop or other measurable value, philosophically we don’t think we should charge for it.

Question #2 at 17:24 (paraphrasing):

Q: What can you say about your relationship with Jersey Jack, and can you assure us that both parties will want to keep going with this relationship?

A: We talk to them on a daily basis, all indicators on their side is they are super happy with the relationship and have plans to move forward.

Question #3 at 21:30 (paraphrasing):

Q: Whenever I tour pinball factories, they are always talking about how great their quality is,hardware and software. I keep hearing these stories about it taking forever for them to fix it. How did things go so bad if they check them out so well?

A: With any manufacturer delivering a complex machines, which only increases, it’s extraordinarily difficult to deliver a smooth experience. What is important is what they do when these problems are discovered, and what is their commitment to getting things fixed. Do they stay committed to games that have been released a long time ago? We believe JJP and American are great examples of companies that come back and fix the platforms and improve them. As manufacturers improve their platforms, Scorbit has to re-integrate into it, but we’re happy to do so.

Question #4 at 24:02 (paraphrasing):

Q: Is there any plans to leverage the JJP camera to attach photos taken during the game to add to the scores posted on the Scorbit platform?

A: We currently do not pull any personal information, including photos, from JJP machines into the Scorbit platform. The capability exists, and that is up to the manufacturer to decide to use it or not. We default to only pulling data when the user has opted into such a thing, as philosophically we believe that data belongs to the player and requires their permission.

Question #5 at 31:18 (paraphrasing):

Q: What does this mean if you own ColorDMD?

A: We do work along with ColorDMD and Pin2DMD. Because we change the output, those frames we display end up as monochromatic. We’ve discussed this with ColorDMD and know a way to solve this in the future, but aren’t currently prioritizing at the moment that because it’s significant work.

Question #6 at 33:00 (paraphrasing):

Q: There is a small community that use products like Multimorphic P3-Rock that build their own homebrew pinball machines. Do you plan to work with those homebrew games?

A: We absolutely do. We have relationships with the manufacturers of these hardware platforms, like P3, FAST, and PinSound, and we are committed to hardware compatibility. The open platform allows any machine to connect to our infrastructure the same way that JJP, American and others connect to us. We’re looking into providing distributed, open source clients that make this even easier, or leveraging the work of the community to distribute these tools as well.

Question #7 at 36:15 (paraphrasing):

Q: (Hard to hear) Will there be documentation on how to create DMD achievements and tools provided by Scorbit?

A: The API is already open and available. We’ve recognized that for rules we will be providing a UI for creating rules for achievements. We’ve also worked with Olivier Galliez to create a version of Pinball Browser designed specifically to create pixel art for the DMD achievement overlays, such as badges or messages.

Question #8 at 40:12 (paraphrasing):

Q: I’d like to follow on to what you just said… For someone who had a venue, not just routed machines, and wants to build a pinball mecca, what is your pitch to them?

A: If you take all of the features we’ve discussed, the player features, visualizations and achievements, you create greater engagement. You can use the tool set to increase your own revenue.

Question #9 at 41:33 (paraphrasing):

Q: What about the player leaving comments on the condition of the machine? I go all around the country, and I’m regularly disappointed with the condition of the machine. Is there a way to take user feedback on the machine?

A: There is a series of features slated for early 2023, along with optional digital payments, around machine reports. This will combine automated alerts and data around machine condition with user-generated reports.

Question #10 at 43:40 (paraphrasing):

Q: If you could do something for the venue operator…that could bring people in…

A: First and foremost, we think that there is a big opportunity for Scorbit to develop a set of tools specific for venue owners. This will be using social media and Scorbit tools. We’ve been talking to industry people like PinQuest about redemption, achievements integration with point of sale systems, dynamic pricing. Venue operators have often made custom offerings to their players, and Scorbit is committed to not interfering, only enhancing those systems. For those who don’t have these capabilities, we would make this easier for them. We also released a Comboboard Wizard to automate the deployment of ScorbitVision boards for venues. However, next year we will roll out a dedicated venue features.

Question #11 at 46:30 (paraphrasing):

Q: How do you deal with the fact that machines are often configured and set up differently, such as one game being set for 3 ball, and others set for 5 ball, in regards to your scoring platform and leaderboards?

A: As for taking the glass off, there is an honor system. When you load the machine, we do see the ball count as the game is played. We then display those ball information on the game timelines, so it’s exposed. If you claim a score on a leaderboard for a machine set to easy levels, it’s pretty clear, and that is why in the millions of scores, people have not abused this.

Question #12 at 48:06 (paraphrasing):

Q: Question about leaderboards. Would it be possible to bring in the Stern Insider Connected leaderboards into Scorbit, so we can have a single leaderboard? It is a bad experience having to have two screens up, one for the majority of our games and one for Stern Insider Connected.

A: Unfortunately, not at this time, but their platform is not open. Technically we could, but Stern would have to allow this. We have approached them and asked for this integration as as of this date they have not accommodated this. We have many customers in this situation and recognize this is very awkward for these customers. That being said: If you do load Stern game code software that predates August 2, 2022 on those Spike 2 machines, it does fully work with Scorbitrons and the leaderboards can be integrated.

Question #13 at 49:55 (paraphrasing):

Q: Do you support users pulling analytics directly from your API for their own uses?

A: Right now we create the visualizations from the analytics on the tools website. We haven’t yet added API endpoints to pull aggregated statistics, but we’ll take this under consideration, there is no reason why not. We will work on providing a downloadable format along with an API for those analytics. Over time we’ll bake the data more and more ourselves, though ideally we could present to you what you want to see.

Question #14 at 52:18 (paraphrasing):

Q: As a small business owner, I wonder if you could provide any testimonials, or case studies, to explain how to justify the return on investment for an operator or venue owner in connecting their machines?

A: We have existing venue owners and operators we’ve been working with for quite some time and we will look to using their experiences as testimonials. Venue operators have many different business models, such as free play, tokens, POS integrations, food and drinks, redemption, and others, so we will work on creating examples of a business case for each of these types of models as we come across them. We know investing in connectivity can be an expensive proposition so we want to make sure our customers are armed with the metrics and models needed to be successful.

Question #13 at 55:18 (paraphrasing):

Q: Do you want to share details on the Virtual Pinball (VPIN) announcement?

A: As part of v1.2.8, we treat virtual pinball machines as another manufacturer. Therefore, these games work identically to directly connected machines, but as if they were different manufacturers with different titles. They have their own leaderboards, but function identical to all Scorbit integrations. We hope to also be announcing in the near future extensions and modules that will accommodate table designers to go back into their older catalog and extend the Scorbit functionality as well.

Scorbit is pleased to announce the first fully integrated example of Virtual Pins on Scorbit!

Thanks to the genius work by The Pincredibles, they have released their homage to Guardians of the Galaxy v2.1 with full Scorbit integration!

Virtual pin fans can find the table here:

To make this even easier, @mpt3k has released a fantastic instructional video here:

Beyond that, the table functions exactly as all pinball machines do on Scorbit, with the exception that they have the VPIN designation on lists and leaderboards in the app. It is not considered to be the same “pool” of scores used for physical pinball machines. However, just like with Scorbitrons, all ScorbitVision scoreboards, app integrations, modes, achievements, challenges and other features all work the same!

Congratulations to @daphishbowl and @mpt3k and The Pincredibles team on an amazing reference example of how anyone can integrate our fully open Scorbit platform.

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Scorbit v1.2.9 - Maintenance Release

• Fixes missing vpin leaderboards
• Profile now refreshes follower counts on return to view
• Adds Homebrew pinball machine support
• Now accommodates a Vpin version for all pinball machine titles
• Fixes display of venue list screen tool tips on first install when opening inside a venue
• Adds vpin pairing animated help image
• Adds vpin tool tip and helper text
• Removes auto-claim (app-based) from Playing Preferences
• Adds new auto-claim (aka Hog Mode, coming soon) settings and helper text
• Fixes confusing tool tip language in settings
• Fixes proper cropping of library photos added to scores

Some clarifying points regarding vpins and homebrews:

Scorbit added support for vpins, though it requires that table developers integrate that support for the machines to be functional (such as Blood Machines or Guardians have done). We are currently working on some extensions and code that will allow all the ROM based games to work as well. Until that time, if you wish to add a vpin for manual submission to your Scorbit experience, you can search for a machine title and choose to add the vpin version (vpins have separate leaderboards from their physical world versions).

When a vpin has full Scorbit integration, it works exactly the same way as all Scorbit pins: You create an instance of the machine in your My Machines or My Venues/Machines list, and you pair it with your actual vpin within the vpin’s setup. We posted a great walk through from [mpt3k] above.

We’ve also added support for Homebrews, and you’ll be seeing some of those very soon.

For those who have been patiently waiting for hog mode… 1.3.0 is coming soon!

v1.3.0 - Major App Update and over 2 Million Scores!

Greetings and Happy 2023, fellow pinball people! Scorbit is kicking the new year off with a bang as we’re excited to announce the release of the long-awaited Scorbit App v1.3.0. This new app update includes some major new app features and bug fixes which we’ll get into details on below. But first we’ve got a lot to celebrate!

We’re ecstatic to share that we crossed another milestone at the end of 2022, as we crossed the 2 million Scores in Scorbit milestone! We crossed the 1 million score mark in March 2022, and saw the next million happen even faster! Scorbit’s growth has been twice as fast in 2022 as it was in 2021, and accelerating! Thank you to all the Scorbit users and keep the scores coming!!

To add to the excitement, we’re happy to report another very successful Scorbit-integrated INDISC World Championship in Riverside, California, where the best of the best competed on a diverse set of machines with Scorbit running the automated and live scoring. If you didn’t get a chance to check out the live stream, check out https://www.twitch.tv/videos/1708296904 while it is still available online, or on the highlights posted later by the IE Pinball’s amazing Karl DeAngelo.

Now onto the major news: Today we released the Scorbit App v1.3.0! This includes a number of changes under the hood, so we recommend everyone update to v1.3.0 in order to take advantage of major performance improvements. Some of the features we think you will be interested in include the new Auto Claim, a feature that allows you to automatically claim and save repeated games without the app being open. Also included in this update are multiple new score notifications, some fine-tuning of notification controls, following notifications and contact scanning. There are also improvements to some of the older elements of the user interface, and many, many bug fixes. Let’s break it down!

Auto Claim

First, let’s explain the goal with this feature: We want a Scorbit player to be able to play multiple games, over and over, without having to open the app. Set it and forget it! We also want the player that comes after you to not accidentally claim your scores. Those two requirements require trade-offs with this feature, as anyone knows who saves scores in an arcade.

Why was it originally called Hog Mode you ask? Well, no one likes a pinball hog, and when we first envisioned this feature, part of what we wanted to prevent was encouraging that person who is in front of you in line and starts a four player game, over and over. We unofficially called this feature “Hog Mode” because we wanted to remind the player to be courteous to the other players around you, but now that the feature is ready and tested, it’s been renamed Auto Claim. The old auto claim which required the app open has been removed. Besides, we love hogs. They are really cute.

Here is how the NEW Auto Claim works:

Step 1: Enable Auto Claim

The Auto Claim feature won’t appear in your app unless you enable it first in settings. This is because we are very serious about this feature being “opt-in,” as we are trying to avoid accidental claiming of scores which can be the case with other platforms. Start by visiting your Account Menu by tapping the icon on the upper right, choosing Settings, and then tap Playing Preferences. Enable the feature by sliding the switch to the on position:

Enable Auto Claim Feature

Step 2: Start Auto Claim Mode for Any Machine

Now that Auto Claim is enabled, any time you navigate to a machine to play, manually or via a QR code scan, you will see a new icon above the game screen. This is the auto claim toggle button and status indicator:

Tapping this toggle button starts a timer which defaults to 30 seconds depending on the owner of the machine’s configuration choice (more on this later). Any time you start a game on this specific machine within that time frame, even when the app is closed or not focused, the Scorbit platform will claim the player slot and save the score for you! No need to scan a QR code, tap a player slot, or re-authenticate.

Tapping the Auto Claim button a second time will disable Auto Claim. You can tap the icon from the attract mode (Waiting to Start) or during a game, at any time. When the timer expires, the button will return to the inactive state. If that happens, you can tap it again, or perhaps it’s time to move to another machine.

You’ll also notice that an alert slides up on the bottom of the screen indicating that you have enabled or disabled auto claim:

Auto Claim Alerts

When you start a game, regardless of whether or not the app is open or closed, Scorbit will claim the player slot and assume you’re saving the score to the leaderboard at the end of the session. Also, the timer is paused during the game, then resets to 30 seconds (or whatever the timeout is set to, more on that later) after the game has finished.

The button will return to an off state if the timer expires! This is presumably when you’ve picked up and walked away from the game. Don’t forget to turn it on again before your next round of games!

If you’re having a particularly great game and want to challenge others or share it on social media, you still can open the app as before and view the game in progress or when it finishes. The share screen will present itself like it usually does. However, if you start a new game, you’ll have to come back to that score later in your score feed on your profile if you want to share it.

Auto Claim timers are specific to a game. If you change to a different game, Auto Claim is disabled and you will need to start the Auto Claim mode for that game. If another user plays a game, Auto Claim will be disabled, as is true if multiple players join. This is intended for use by people who will be playing a single game repeatedly.

Setting the Auto Claim Timer

As previously mentioned, the timer starts counting down immediately when you tap the Auto Claim button, then resets itself when you are playing a game. The timer never expires during a game, and always starts fresh when the game ends. We default the timer to 30 seconds, but the owner of the machine can adjust the timer in the machine settings under Game Adjustments:

Adjusting the Auto Claim Timer

We recommend setting this number to as low as possible in public venues. If you want the machine to have no Auto Claim available, you can set this number to zero. Obviously your mileage may vary, though you should expect that in a public venue, the player will likely assume the timer is at 30 seconds. If it is not, you should consider displaying on the machine rules how you have chosen to set the timer. We will likely expose this more in future releases. (Note:: This isa personal choice, I like 30 seconds, although if I’m having a pinball party I set it to something low like 5 or 10 seconds.)

Following Notifications

We are excited to add new notifications when someone follows you! Now if someone follows you on Scorbit you will receive a push notification (if you have that notification setting enabled, more on that later) as well as have this notification added to your activity items.

New Follower Alert

When you choose to follow someone, all of their posted scores and achievements appear on your curated feed of players in the community tab, along with challenges when you’re part of them or they are complete.

When you first receive a follow notification, an activity item is created with the new follower, along with a new button to quickly follow them back:

New Follower Activity Item

You can always visit another player’s Scorbit profile by clicking on their photo. From that screen, you can follow/and unfollow next to their picture. You also have the option of muting receiving all notifications from a specific player by tapping the small mute button next to their name in the shape of a bell:

Follow, Mute and Unmute a Player

Remember that if you follow someone, you still get their scores in your feed, even if they are muted. The mute is designed to not get a push notification, which is useful if your scores are getting regularly destroyed by someone but you still want to see their results!

More New Notifications

In addition to follow notifications, the app will now alert you if someone you follow beats your score on a specific game! Now you can get alerts if someone follows you, if they unlock an incredibly special achievement, if they get the top score on a machine, if they get the top score on a title (globally), and if they beat your score. We realize that if you have as many pinball friends as we do, that may be too many notifications! Therefore we not only added the mute feature mentioned above for an individual player, but we also expanded the ability to turn off specific notifications in the notification settings:

Notification Settings

We want to give you fine tuned control over who or what you hear about. Notifications are entirely under your control and we want to make sure they aren’t annoying! Therefore, we’ve added some spam-dampening features that will keep you from getting notified too frequently.

Each new notification has an accompanying Activity Item which will navigate to the player, the score, the challenge, the achievement, or whatever is referenced in the text.

Find Friends on Scorbit by Scanning Contacts

Also new to v1.3.0 is the optional ability to scan your contacts on your phone and discover other Scorbit players in the app. Your privacy, as well as your contact’s privacy, is seriously important to us, so we do not save, store, or add your contacts to any list! When you tap the Community tab for the first time after v1.3.0, you will be prompted for an opportunity to scan your contacts and find matches. If any are found, you get a chance to add individual contacts, or just follow them all at once with one click.

Scan Contacts in Settings

We’ve also added a new “Contacts” section to your settings so you can always go back and rescan.

To complement contact scanning, we recognize that not everyone you want to follow is in your phone contacts. Therefore, we also offer you the ability to copy a special link to your clipboard. Anyone sent this link will automatically navigate directly to your Scorbit profile, and if they don’t have Scorbit installed, it will prompt them to install, sign up and then navigate directly to your profile. Whether they choose to follow you or not at that point is entirely up to them!

Copy Link to Profile

Deep Thoughts about Deep Links

Inviting someone to navigate directly to your profile is an example of a deep link. Deep links are any type of link that takes a player from outside the app into a specific screen inside the app, such as your profile as mentioned above.

When you scan a QR code printed and displayed on a machine or one displayed on a game screen, that is also a deep link, as it will take the player directly to the right screen. These QR codes aren’t a secret authentication mechanism (the app already knows who you are), they are merely convenient ways to navigate directly to an app location.

We heard loud and clear from venue owners the desire to share a link, either directly or via a QR code, that opens into the list of machines in the venue. Now anyone can create a deep link to a venue following a special syntax for the URL. You can generate a QR code with your favorite QR code generator (it’s just a URL) and include it on posters, social media, or whatever you like, and it will open immediately to the list of machines you want to share!

Deep Link to Venue

The deep linking format for Scorbit is really easy! The only thing you need to find is the Scorbit ID number for each type.

For a specific machine, you can go into My Machines > Edit Pencil > Tools and print the QR code. This will have the information presented in the following syntax:

https://scorbit.link/qrcode?$deeplink_path=[vmid#]&opdb=[opdbid#]

A venue is very similar, though you need to discover your venue ID. We will be exposing the venue ID in a new venue screen in a future release, but meanwhile, you can email us at support@scorbit.io and we’ll be happy to provide the ID. Venue syntax looks like this:

https://scorbit.link/venue?$deeplink_path=venue&venueid=[venueid#]

Finally, if you use the Settings > Contacts “Copy Link” option, you will be given a URL with this syntax for navigating directly to your profile:

https://scorbit.link/invite?$deeplink_path=invite&inviteuserid=[userid#]

We think these deep links can be used for all sorts of applications.

As always, we are grateful to our hundreds of beta testers and dedicated players across the globe. We love you!

We have put details around all these new features in our support documentation at https://support.scorbit.io.

v1.3.0 Release Notes

  • Adds Auto Claim, new notifications, following enhancements, contact scanning, deep linking to venues, machines and profiles
  • Fix for incorrect challenger field for challenges you haven't received on score items.
  • Viewing radius and distance calculations now shown in miles or kilometers automatically depending on what country you happen to be standing in.
  • Fixes lack of SAVE button on creating a new machine screen.
  • Fixes timeout rubber banding you back into the session screen
  • Various upgrades of libraries under the hood for performance and stability.
  • Creates Auto-Claim Timeout field on Playing Preferences
  • Fix for picker fields on Playing Preferences
  • Adds support for all current Stern Spike 2 machines for code released as of 1/10/23
  • Fixes image cropping when adding a victory photo
  • Fix for crash when turning on/off prompting in Playing Preferences
  • Support for more VPINs and Home Brew games, including Haunted Cruise, Magic Girl, and VPIN recreations such as Iron Maiden, Guardians and originals like Blood Machines
  • Released new developer documentation with VPIN table developers interested in integrating Scorbit at https://tools.scorbit.io/developer
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SERVICE INTERRUPTION TO JERSEY JACK OWNERS

Important update for Jersey Jack owners only:

Moving forward Scorbit will no longer support live connections to Jersey Jack Pinball machines.

Regrettably, Jersey Jack Pinball has informed us that they no longer value the services provided by Scorbit and connected pinball and have chosen to remove Scorbit from their machines,

As such, effective immediately, Jersey Jack Pinball machines may no longer connect or function with the Scorbit app as they had previously. Existing achievements, leaderboard entries, and other data will continue to exist within the platform, but no new achievements can be earned or challenges played as the service is removed.

We apologize for the inconvenience. This is a surprise to us and the community. We are heartbroken.

We have made every attempt to come to a mutually satisfying agreement with Jersey Jack Pinball, but unfortunately they have made their position clear that they wish to go in a different direction, and that connected pinball is not something they are looking to invest in any longer.

We wish Jersey Jack Pinball the best of luck with their future endeavors. We love their excellent games. These are some of the best designers on earth. Any inquiries or dissatisfaction with this decision should be sent to Jersey Jack Pinball. This is entirely their decision and we can only hope they reconsider in the future.

As always, Scorbit is committed to connected pinball and we remain open to work with all pinball manufacturers who value the concept, respect the pinball community and are open to driving innovation in pinball.

Q & A

Q: What drove this decision by Jersey Jack to abandon Scorbit?

A: It’s not entirely clear. We know that in our conversations with JJP up until the launch of The Godfather, we had support from within the game design team. Scorbit was included in the marketing documentation for The Godfather. We were surprised when we were told by the leadership they did not value Scorbit features or connected pinball in early March.

Q: We heard that there are over 10,000 connected JJP machines. Is that true?

A: As of the time of this post in March, 2023, there are over 10,000 active, connected JJP machines on the Scorbit platform posting scores and growing every day.

Q: Did Scorbit try to change the terms of an agreement with Jersey Jack?

A: We have never been under any contractual agreement with Jersey Jack Pinball. Over the years, we have offered them various service level agreements to further partner and formalize our relationship, but they have never been interested in negotiating at any level.

Q: Were there any service issues between JJP and Scorbit?

A: No, we have scaled our platform in line with their demand, and resolved every support request from Jersey Jack’s customers, free of charge, 24 hours a day, 7 days a week, for years.

Q: What was Scorbit’s last request of Jersey Jack prior to this decision?

A: Due to significant growth and engagement of the product, in mid February we requested some updates to the network code on their end to improve performance and reduce overhead.

The employee at JJP responsible for these changes resigned, so we offered to make the changes ourselves.

At this point they stopped responding to messages. The next communication was their decision to end the relationship, for which we learned more details during a livestream.

Q: Was Scorbit requiring a cost component to Jersey Jack which led to this decision?

A: No. Our API access has always been free of charge to Jersey Jack and their customers. It is true that we have presented options to JJP that included shared costs for accelerated benefits, features and enhanced support, but always offered them a free option. For some reason, they were not interested in negotiating an agreement or exploring ways to continue working together.

Q: What happens to the entire library of older games that currently connect to Scorbit?

A: Jersey Jack has informed us that they intend to remove Scorbit from their game code on all previous titles. The titles will continue to function but will no longer connect to Scorbit.

Q: What data did Scorbit provide to Jersey Jack, and what is the state of that data?

A: We offered Jersey Jack access to anonymized analytics around their games and engagement, and built a custom portal for that use. To this day, no JJP employee has logged into that portal, so we disabled their access to the portal. They never noticed.

Q: I use Scorbit every day on my GnR. Does this mean my game is now bricked? How do I complete my achievements?

A: We are truly sorry but Scorbit will no longer function on your GnR. You can continue to post scores manually via the app by taking photos of your scores as we do on EM machines.You will no longer be able to view new session timelines, earn achievements or engage in challenges.

Q: I am a Jersey Jack machine owner and I use Scorbit pro licenses with my games. What should I do?

A: Send an email to support@scorbit.io and we will cancel the license and offer you a refund.

Q: What does this mean for Scorbit’s future?

A: We have numerous manufacturers using our platform, and the entirety of our business model comes from non-JJP machines. There will be no impact to our operating business, other than to improve the economics. We do anticipate a significant reduction of load on our platform, which will result in lower overall cost for our infrastructure.

So strange. I honestly had many questions after reading this, but the additional responses on the pinside thread helped. It’s correct that the functionality won’t be disabled until after a JJP code update, right?

I would think that they will be cut off even more so if the network code is high overhead on scorbits side.

Perhaps! Though this description says the code update was to, “improve performance and reduce overhead.” Which doesn’t sound like a critical update that, if not implemented, would result in Scorbit themselves removing functionality.

and there may be contract issues and at some point the API key may be voided.

The above indicates there was no contract.

Hey guys, let me do my best to answer.

JJP is under no contractual obligations to continue to support Scorbit. We tried to implement a MSA but they were not interested.

As for the performance/reliability/security bit, yes, we uplifted the entire platfiorm to a new connection type. It’s not an optional situation, and we needed to do it in order to scale the platform, which has thousands of simultaneous connections.

Everything on the platform but JJP machines were upgraded since last year, with rare exceptions. JJP was working on implementing the solution, but the individual who was working on it resigned.

There is a point where the machines will no longer be able to connect, pretty much now or soon, or if they do, it will be effectively disconnected because of latencies that would appear broken to the player. JJP knows this, we gave them very explicit information on when this was happening, and when traffic would hit a threshold that would require the change.

I hope this answers your questions. We are scrambling at Scorbit to try to resolve the issues but we can’t operate in a vacuum.

3 Likes

v1.3.6 is now live…MuuuuuUuuuuUUwAHAHAHAHA!!!

• Adds wicked support for iOS 17
• Fixes cursed WiFi pairing bugs related to Android 13 OS security improvements
• Fixed undead issue with location updates that crashed app after requesting permissions
• Fixed zombie bug where exiting from Scorbitron install would take you to Machines tab
• Improved werewolf performance of Scorbitron install to better handle error conditions
• Added deadly long-press of CONTINUE button on Scorbitron install to skip to WiFi setup
• Updated creepy text during Scorbitron install to alert users to skipping to WiFi option

2 Likes


** v1.3.7 Release - December 23, 2023 **

HO, HO, HO pinball people!

The time has come for us to bounce down the chimney scoop yet again for another Scorbit app release.

The elves have been hard at work as usual at Scorbit HQ, crunching code, crafting and assembling little goodies for the holiday season. This release is primarily a number of fixes to improve the experience, while also throwing in some small but important new features to keep things humming along.

Here’s the high level summary:

• Added infinite scrolling, now browse scores and people without “load more” buttons. This way you can just keep scrolling through the history of your friends’ scores and challenges all day without a pesky interruption.

• Reworked live game session screens to show mode colors, new animations, and targets as they are hit. The idea here is that modes generally last a longer period than a target, and so a casual observer might miss a target getting hit without it being displayed as it happens. When something lasts longer than a second or two, it slides up into the mode status display, which will change between all current active modes.

• Added manual score override: long press Waiting to Start… now manually submits a score! This is a much-requested feature for those with Scorbitrons that miss sharing a score accidentally and wants to submit the score with a photo. Also if you’re experiencing network trouble, it’s a good way to ensure your score isn’t lost.

• Added multi-player auto claim support for scanning QR codes to claim next available slot. When a game displays (or an operator prints) a QR code, normally in a one player game, the app would claim the slot automatically when the session screen appeared. Now, in multi-player, the app will grab the first empty player slot and assign it to you. You can still manually select slots and a game developer can even specify a player slot in the QR code if they desire.

• Fixed QR code scanning to be more reliable for machines, venues, profiles and pairing - This particular fix will delight people who are pairing lots of machines as we found a number of important bugs to fix in how we process those QR codes once inside the app. See previous posts for the formatting to send a user to a machine, a venue, another user profile, or for pairing a new machine.

• Improved resolution and cropping performance/accuracy for adding photos to scores. We found a number of weird edge cases, particularly with Android, where the aspect ratio and pixel resolution of certain photos added to a score was off, so we overhauled it and fixed it. This is true if you manually submit a score or if you add a victory photo at the end of a game session!

• Added support to tie the whole room together.

• Added support for tablets and larger screen resolutions, as we find an increasing number of iPad and other tablet users wishing to be able to access the various Play screens and the formatting was weird.

• Optimized Play and Profile tabs for faster performance navigating between screens! The venue lists, machine lists, and live sessions would sometimes get confused and have trouble knowing when to re-render, so we overhauled this a bit and it should keep things nice and snappy.

• Reworked all player preferences in Settings to be reliable and fast and fix bugs. If you’ve ever had issues with setting Auto Claim, Ask to Save, Viewing preferences, or even notifications not “sticking,” those have been addressed. You may want to check your Account Menu > Settings to make sure it’s in sync with what you want going forward! We still recommend Ask to Save being off and Auto Claim mode being on, which should be forced (they are required to be opposite). If this isn’t the case, please reset your settings here to how you expect and it should be good.

• Added support for newer permission requirements and improved permission request flow. With the advent of Android 14, and Android 13, and iOS 17.2, we went back and cleaned up how permissions are getting prompted to make sure everything was up to date and compliant.

• Fixed notification settings not properly activating for various notification types, so hopefully once you validate these settings you should be getting far more notifications you have been missing!

• Fixed Profile tabs and machine search to be faster, more reliable and remember last search state, which is nice if you want to find out what your favorite pinaball player has been scoring on a certain title and want to return to that list at a later time without searching.

• Caught up to all Stern Spike 2 releases as of December 23, 2023.
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• Many more fixes under the hood! As always, we try to update antiquated components and back-end elements to keep things running smoothly.

Here’s the full changelog:

v1.3.7 - 12/23/23

• Refactored camera interactions and photo processing to fix strange behaviors, poor image quality and incorrect cropping. This should resolve portrait photos appearing with pillboxes and landscape photos with letterboxes, as well as improve the quality of the images.
• Fixed Machine tab leaderboard carousels. There were numerous edge cases of leaderboards not displaying properly in the various views, so we refactored this for greater stability.
• Reworked QR code scanning for app URI support entirely. The QR code format remains the same, but we’ve fixed the app incorrectly routing some URLs and and not launching the pairing wizard properly.
• Added multi-player support for auto claiming with QR codes: Takes the next available slot, unless the game developer specifies a slot. Useful if you want to keep a QR code on the screen and have player 2, player 3 and player 4 scan in without manually claiming.
• Removed antiquated network calls from game session for performance. This is essentially a greater level of “debouncing” and batching of network calls to reduce overall overhead in the app and the API.
• Repaired pairing logic to fix use of pairing wizard when scanning pairing QR codes: We uncovered a few bugs in the Pairing Wizard process thanks to all the help of the VPIN community and got this working more reliably.
• Fixed auto claim mode icon to properly locate on various screen sizes, so it fits on the top status bar.
• Added platform-compliant launch screens, mostly because tablets want them and they look pretty.
• Fixed Achievement screens to better handle nested lists of achievements, as when you view the lists (such as when you tap “All Achievements”) some nested groups of achievements were not formatting properly.
• Rewrote Profile Machine Search screen for better performance and remembering the last state of the screen, so if you search to find someone’s scores and leave the screen and return, it will still be where you left it.
• Fixed version check to better handle slow response time from stores, as you can’t always depend on the various app stores to keep the latest/greatest version code in the first go.
• Eliminated “no group” crash when selecting certain achievements, which would just unceremoniously crash the app.
• Corrected MANY User Settings bugs in the Settings section to properly represent current user state. The app should no longer “snap back” when you return to the screen to a previous setting. Note that with Auto Claim and Ask To Save, they should always be opposite of each other. If your two switches are in the same position, or look strange, it’s because you’re settings are out of sync with the setup. In which case, turn off Ask to Save and Auto Claim, wait a moment, and turn back on what you wish to be set, and you should be good for now on.
• Fixed all Viewing Preferences to keep settings saved locally, so we no longer wait for the API to format your venues/home venue.
• Adjusted all tool tip modals to work properly on larger screens, as they were landing all over the place before.
• Optimized venue list screens for faster performance and less memory usage, particularly for large user radiuses.
• Fixed venue list screens to immediately accommodate changes in settings when rendering right after a change.
• Cleaned up behavior of requiring GPS permission to better handle changes in app state, particularly with newer OS versions.
• Adjusted tab bar icons for larger tablets so everything fits where it’s supposed to.
• Fixed a number of settings issues related to push notification settings to ensure the system reflects the intention.
• Fixed minor score submission memory leak when saving to leaderboard (prompting on).
• Complete rewrite of mode handling on session screen. Modes now replace “Game On!” on a cycle.
• Targets now appear beneath the modes as they happen.
• Adds manual score override: On a Scorbit-enabled game, if you touch the Waiting to Start… message for a long press period (2-3 seconds), you will now be given the option to manually submit a score. You no longer have to unpair a machine to manually submit.
• Added a number of new manufactures who are integrating direct support into the game.
• Adds color coding support to game mode display on the live session screen, including color support, mode completion codes, and custom session status.
• Updated dozens of libraries to improve compatibility and feature set with the latest and greatest phones and devices.

Happy Holidays!

-The Scorbit Team

2 Likes

Hey there pinball people! We’re excited to share with you Scorbit’s v1.3.10 release. Scorbit’s team has been hard at work furiously improving performance, streamlining and improving our infrastructure, and of course working on new integrations with a number of new manufacturer partners. Today we’re releasing v1.3.10 of the Scorbit app, that includes a fun new feature, the Interactive Score Timeline!

timeline_640_crop

Interactive Timeline

Many have you have already seen that when you view a verified score that was coming from a Scorbit-connected machine, we provide a timeline of the game in a visual on the score screen. Now we’ve made it useful! To start, you’ll notice we have changed the score screen to now include a thumbnail version of the timeline:

Every score has this screen on our platform. If the photo attached to the score exists, it will be displayed here. If a game that was manually submitted (no direct Scorbit connection was involved, just a photo), this means it has no game data from a Scorbitron, therefore no timeline will appear. However, if the score was automatically added into the platform, all the way back for years, a thumbnail of the timeline will appear here.

Note that if you choose to share the score with the share button, the thumbnail of the timeline will be included in the shared image:

share_score

Finally, if you tap the timeline thumbnail, it takes you to a new interactive screen:

timeline_640

As you drag across the timeline, it shows the current timestamp, score, and any modes or targets the player has hit. Curious how an expert player unlocked so many points in a game you watched two years ago? Find the score on any leaderboard in the app and you can review it here.

Note that not all games present mode and target data to Scorbit, so if we didn’t have the data back when the score was recorded, it will just be the score information only. Most DMDs and JJP machines can express mode information to Scorbit since 2021, but we’re still waiting on a few stragglers to catch up and add it to their output. If a DMD is missing mode information and you want us to add it (for all new scores going forward) let us know!

Improved Auto-Claim Flow

Are you the kind of player that likes to keep the app open on the pinball glass while you play? We started seeing this at tournaments so competitive players could see their score when the display sometimes was not presenting it. There are also folks who like to see what modes are unlocked without holding the flippers.

As you may remember, the Auto-Claim feature allows you to automate the saving of games as long the setting is active and there is less than 30 seconds betwen games (or custom time set by the machine owner). Just enable the feature in playing preferences, then tap the arrows at the top of the screen to check in to auto-claim, and all your games will be automatically saved.

However, if you have the app open, this presented a problem because when a game ends, it would open the share/challenge invite screen at the end of a game and stay there, waiting for user input:

sharing_screen
sharing_screen_2

Now, if auto-claim is on, after the app reaches this screen, if you hit start on your game, you will automatically return to the live session screen with your player slot claimed. If auto-claim isn’t turned on, you will stay right where you are until you cancel, hit New Game, Send Challenge, or swipe to the right.

Regardless of whether or not the app is unlocked, focused or unfocused, if auto-claim is on, in the background, Scorbit will still claim the slot and save the score (you can leave the app in your pocket and play all you want, scores will be saved and achievements unlocked). If it is off, it will stay on this screen until you decide to leave it, giving you time to share or start a challenge.

Also new, if the app is somehow unfocused (say you wish to read a text message or email between games), and then return, if a session is active you will be automatically returned to the game, no navigation required!

Keep-Awake

For those who like to keep their phones open while playing, we added a new Playing Preference to keep the phone awake and unlocked while a game session is active. This feature only is active when the app is on the Play tab and a live session is open, including the share/challenge screens. You can find this setting in Account Menu > Settings > Playing Preferences.

QR Codes

QR codes have been optimized and made snappier. Remember you can use QR codes for games, venues, profiles, even to claim a specific player slot. An owner of a machine can print out a QR code and put it on the apron. A developer of a game can present the QR code visually if you want to claim the slot and navigate to the machine automatically. QR codes can be printed from the My Machines > Machine Settings > Tools menu, from the Scorbit Opcenter website, or you can manually generate QR codes with a URL. The syntax is like this:

Visit a person’s profile screen:

https://scorbit.link/invite?$deeplink_path=invite&inviteuserid=4

Navigate to a specific machine’s session (or attract mode)

	https://scorbit.link/qrcode?$deeplink_path=22334&opdb=G5Dbo-M3dv6

Visit a venue and list the machines within it:

	https://scorbit.link/venue?$deeplink_path=venue&venueid=123

You can automatically copy your own profile link in Account Menu > Settings > Contacts if you want to send it to others to invite them to follow you on the platform.

Auto-Fill and Auto-Correct

By popular demand, we added support for password auto-fill and password managers on the Scorbit login. We also removed auto-correct from the various search inputs, which we agree was annoying.

General performance improvement and bug fixing

As always, we’re always working to improve the speed, performance, and reliability of the app!

Thanks to all you Scorbit players out there! We are looking forward to all the new features an integrations to announce in the future. Meanwhile, keep flipping!

-The Scorbit Team

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v1.3.10 Changelog

• Adds new Interactive Timeline!
- Tap on a score that was automatically uploaded (not a manual submission)
- Tap on the new Timeline thumbnail.
- Run your finger across the timeline, and it will display what score, modes and targets you hit at that point in the timeline as you drag!
• Adds automatic return to live session when player slot is claimed, session is live and user returns the app to focus after leaving (or exiting and restarting) the app
• Adds automatic return to live session when auto-claim is active and new game is started from share screen
• Adds support for password auto-fill and password managers
• Adds new Playing Preference to keep phone awake/ unlocked during live session, so you can watch while you play if desired
• Clean up of Viewing Preferences, including fix for locking up and not saving setting properly
• General speeding up of QR code scanning, now is snappier and navigates faster
• Adds new iconography for editing items (removes edit pencil)
• Removed incorrect double loading progress icon when listing venues or machines
• Updated WiFi libraries for improved pairing
• Removed auto-correct from search inputs
• Fixes bug that would crash app opening some score detail screens
• Fixes bug that would clip activity monitor and achievement badges over user profile photo
• Fixes a number of timeline rendering bugs for older scores or corrupt data
• Removes incorrect ability to initiate a challenge with a manual score entry (unverified score)
• Fixes keyboard on manual score entry to disappear when you tap outside of it
• Fixes broken profile links in some screens that would crash or deliver a blank screen
• Numerous performance improvements and bug fixes!

4 Likes

This seems like it would violate IFPA rules.

No player may use a camera or visual aid of any kind, other than the instructions provided by the machine, while standing at the machine. A player may review electronic or written notes in between turns of a multiplayer game or between games, but not during their own turn or between balls of a single-player game.

To be clear: I love Scorbit, I love all the stuff you guys are doing, and this update is awesome (especially the timeline stuff). But I wouldn’t want anyone to eat a DQ after reading this post. Be sure to get explicit permission from a TD before pulling your phone out during play.

It’s important to distinguish live play versus post-game play. I don’t believe looking at a game that has already been played in the form of a timeline/session to analyze decisions is any different than reviewing a video of the game. However, specifically putting the app on the glass, then yes, YMMV.

It’s worth noting that at INDISC 2023 and 2024, we had situations where the display quit mid-game or the game rebooted due to a game code bug and the Scorbit data was used in determining the outcome.

I would advise tournament players to avoid distractions of a phone on the glass, but I think it’s great for learning. We have many Scorbit users who like to keep the live view within their eye line (such as with ScorbitVision on a nearby screen), but I can barely look at a DMD when I play, let along a smartphone.

1 Like

Scorbit infrastructure will be undergoing a routine upgrade and will require some downtime:

Time of Maintenance: 2:00 PM Tuesday, Coordinated Universal Time (UTC)
Duration: 30 Minutes to 1 Hour

Our apologizes for the inconvenience. Please DM us if you have an event or other issue with the window.