The only thing really worth shooting for is the lit spinner and generally, the center one will be worth more since it’s closer to the flippers but it does not start off lit, you must roll over the right inlane switch (Shatz it or get lucky) to get it lit.
Mega Level is valuable (10k for each level) if you collect it while the hurry up multiplier is still high. To collect knock down the drop in front of the left ramp, then shoot whatever shot is lit for teleport before the drop comes back up. It moves down from 9X pretty quickly and I think the most I’ve ever collected it for is around 5 or 600k. When a spinner is worth 300k, there’s not much reason to risk the more dangerous teleport shots. The standup target hidden above the pop bumpers spots two Mega Level values. Mega Level is also your bonus (again, 10k per level) and carries over unless changed in the settings.
On the one I have here (borrowed from a friend) I’ve nerfed the left spinner with a big yellow rubber. It makes that spinner and the feed back from the pops much more challenging. Otherwise, anything that rolled back down that lane went pretty much straight to the left flipper for an easy catch and a shot right back to a spinner.
TX sector has an opening from the right outlane to the shooter lane. To save a ball draining out the right, a somewhat counterintuitive nudge to the left, bouncing the ball off the inside post and back to the shooter lane is more likely to be successful—at least on the real thing it is.
It’s a really one dimensional game but I love shooting spinners all day long and the sounds in this game are just so damn good.
If any of this is used, no need to credit.