I was playing Addams with a few pals last night after league and we had some Seance blunders that got us talking about our different approaches.
We broke it down to these three
1 - Shoot the swamp like champ
Pro - Points and hopefully a controllable swamp kickout
Con - Miss the shot and you’re dealing with the power, ball is out of control
2 - Hold the thing flipper out as a pass
Pro - If this is consistently safe, it’s a great option, either as a live catch on the left or a dead pass from R to L
Con - Often too close to a center drain, then you’re scrambling to save it
3 - Let it drop into the left inlane, ready to nudge
Pro - Very quick and clean setup for the next ramp shot
Con - Looking like a bonehead when the ball bounces off the inlane divider into the left outlane
I always try #2 if I’m playing an Addams for the first time. If it works, I’ll stick with it. If not, I’ll try my luck with #3 which seems to have about 80% success. I wish I was more consistent with the swamp shot, but I usually don’t like to risk it when the power is running.
Which method do you use? Or something else entirely?
2 all the way for me in competition. If I’m playing for fun, I take the 5x Swamp shot because it’s so satisfying to hit. Too dangerous for competition I feel.
I’m ok with scrambling to save the ball off the center here. If you make an early enough decision about whether it’s left or right flipper, it shouldn’t be too bad, and sets you up for the next Seance shot.
I typically hold the flipper and do a controlled drop into the inlane…at least that works on my machine. The notion of a pass with the flipper up always leads to the ball hitting the top of the left sling and then bouncing around uncontrollably.
I play a taf where holding out thing flipper isn’t consistent, however, I can always light-nudge when ball rolls down miniflipper for 2-bear lane.
I’m always extra cautious about the power when starting multiball, but if you can’t shoot past the magnet for relatively easy ramps, you’re going to have bigger problems globally.
Hmm, are you sure? When I’ve played TAF recently and Seance starts I tend to trap up and wait for The Power to time out (30 seconds I believe). Then take a shot at the ramp (switch hit enables Power again).
I usually trap up again and don’t usually get another chance at a second shot
Ah ok, my timings are certainly out, (I thought it was one minute for Seance). So yes - 20 seconds for Seance and 10 seconds to timeout The Power.
So now I’m much less confident in my assertion that the Seance timer stops… Still, like I say, with that sequence of trapping up and timing out The Power I don’t ever remember having a chance at a second shot, but if the Seance timer stops (and The Power timer doesn’t) I guess it should be possible?