So when I was playing The Munsters at CES a while ago, I noticed a few things that were different from some of Stern’s previous titles…
- Ball save is OFF by default.
- Mode instructions are really clear. (ie. the screen at the start of Lily says “Everything scores more!” instead of “All switches score X”)
- Rules are far more accessible. I noticed Dwight Sullivan talking about “distance from the start button” in his Premium / LE stream and I really like that methodology. It’s especially clear with how Herman Multiball is really easy for newcomers to activate, while Raven Multiball is more of an intermediate task and the level 2 modes are for experienced players.
- Some of the callouts explain what you just did, ie, Lily will tell you that you increased your multiplier after shooting Kitty or if you scored a Skill Shot. This was something Stern did around 2010 or so with instructional callouts for modes but I feel there was a lot of wasted potential with that; here, it feels a lot better.
What do you think of what they’ve done in this regard? Considering one of the reasons we finally got Munsters was because of how popular the Addams Family machine was, I really like that they’re targeting novice players with this machine while still giving experienced players something to enjoy as well. If the novice appeal is there I could see the machine becoming really popular, even with people who aren’t into pinball. I loved Iron Maiden last year, in fact, it’s one of my favorite machines ever, but it’s a confusing machine for people who don’t know what they’re doing.