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I used to play Nero 3 deep first, especially when I (incorrectly) thought the 2x also applied to the spinner. My latest trend (it’s fun to switch it up) is to DTD 3 deep first to light 2x at the warp ramp.

After DTD 3 deep, then I play STE to earn away team at the warp ramp.

Then back to Nero to complete the bottom row for super spinner, and usually by now a multiball should be close to ready along with one of the 2x scorings from the warp ramps.

Situationally I might start KB first before a multiball to work toward galactic ramps.

Is the warp ramp strategy dangerous in a tourney? Probably, but in the home environment it is wicked fun.

I don’t know if there is a “box strategy”, meaning there really is only way to play the game optimally.

I know it is not one of the revered tourney games, but I feel it shoots very nice and has some interesting choices to be made with respect to setting up the shot doublers and playfield double scoring.

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