Hmm… What is the status of the 3bank after Portal ends? If it stays down, the player could start Disc right away, then complete the remaining objectives while in Quorra/LC multiballs (which disable Recognizer hits), leaving recognizer incomplete at SOS start…
This is a little surprising. I would expect you had to have made a Gem shot during Portal for this to actually occur? (I would totally believe it in that case.)
2nd SOS WOULD’VE been lit, except the recognizer hadn’t been hit because disc was the last thing (other than Recognizer) for the 2nd SOS. So, holding a ball on a flipper, last multiball ball drains, and SOS is NOT lit because Recognizer hasn’t been “started” yet. One hit to recognizer lights SOS. At this time you can start Sea with Recognizer incomplete.
Not necessarily, I don’t think. You could have a very short Portal MB without hitting Gem, draining down to one ball. But you could have hit enough spinner shots to keep the Gem timer from timing out during Portal.
Oh believe me I totally understand Gem lasting through Portal, LOL. But, usually, things like marking a mode complete happen as a response to some event such as making a shot, not usually ending a mode. That’s why I’d expect a Gem shot would need to be made to count as a completion after starting Portal, not having made one before Portal started then having it marked as complete after Portal still (especially since Portal would wipe out all the complete flags).
I could be wrong, but this is how I would expect it to work.