Seeking knowledge on The Getaway quirkiness and oddities

I had thought it was in all of them but I could certainly be wrong, its so hard to keep track.

I just got the endless FREE RIDE Multiball bug tonight during a tournament game. Locked 1st ball, then hit Burn Rubber which awarded Multiball, lit FREE RIDE as normal. After about 20secs I realize the FREE RIDE light is still flashing and balls are being returned. Notify TD, watches me play some more and light didn’t go off. Tilted ball… Next player steps up and is greeted with an endless ball saver. Turned game off and started play on a diff game. Was fun to actually get the bug and see it in action.

Where can one find all of this info pertaining to bugs in games? Haha

A bug thread? What a great idea. Someone should make one up.

There are more places than an Internet forum where that information might be found. That’s all I was asking for. There was also a fair amount of sarcasm loaded into that comment.

Troll elsewhere.

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I found the non-exhaustive thread for you, Todd. This way you don’t have to work too hard to find it.

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I think I’ve posted on that thread a few times Brian. Thanks though for your hard troll effort.
Lots of sarcasm in my comment too.

Not sure which ROM revision it was on, but encountered a strange bug I had never seen before on Getaway in tournament play last night:

Preconditions:

  • Ball 1
  • Player 3
  • I had locked 1 ball and I think a previous player had also locked one (so two balls in the lock area)
  • Redline Mania was lit

I then made a sloppy/weak shot to the left ramp. It was enough to trigger the redline mania start sequence but the ball didn’t actually made it far enough to get grabbed by the accelerator and came screaming back down the ramp to an immediate right outlane drain. The redline mania sequence continued to play and when it finished the machine began kicking out balls for multiball but at the same time it started tallying my end of ball bonus on the DMD. I immediately trapped up and waited. After the bonus count finished player 4’s ball began. At this point I had one ball trapped on the left flipper and there was another ball sitting in the plunger. Called the TD over and was instructed to drain the trapped ball. At this point the game seemed to return to mostly normal and player 4 was able to play their first ball as usual.

Fun with HS Getaway bugs: has anyone seen this before?
In Redline Mania. Ball-save is long gone. 3 balls in play, with no progress. Finally Hits the initial Jackpot, then drains a ball while jackpot ball is still in the Hideout. Suddenly, all balls are coming back, and there’s a new long ball-save.
https://www.twitch.tv/videos/518813501?t=4474s

Hard to say exactly what’s going on in that video, but many times I’ve seen RLM jump into regular multiball after collecting a jackpot. Pretty annoying when you think you’re going to get more 100M supers and suddenly they’re only 25M regular jacks.

It’s always something with that game.

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Further reading: Known bugs? - #2 by keefer

Specifically:

Edit to add: I didn’t watch all the video, but this is the most likely explanation.

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While we’re talking quirks and oddities - it seems like the expected value of Speed Bonuses are 60% higher in countries that use KPH instead of MPH. :stuck_out_tongue:

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Bingo! I think that’s exactly what happened. Thanks for the link to your prior post. I had searched for “redline” in that Known bugs? thread, but didn’t think to search for “RLM,” and I should have searched for “Getaway” in that thread.

I’m sure we’ll see more footage of that bug again at another European tourney. Getaway seems to show up a TON in their events and finals. Admittedly, it’s a fun game to play in competition – if it weren’t for all the bugs. :frowning:

Borås is running the mod :wink:

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Is there a thread on here that has a list of links to all your various modded ROMs, for easy search access if/when we encounter a modded ROM at an event, or want to consider the features before burning/installing on our own pins?

For some of the mods, I maintain this page for overview.

Download for details or search individual post.

Apart from a few, all mods show version id at boot up/menu for reference.

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If you watch the whole Getaway match, this happens on player 1 too. I believe Dwights intentions were to have multiball jackpot start over once you got two super jackpots on the same multiball. Another bug I noticed in the vid was the free ride animation and “don’t move” call out during multiball. We used the Soren rom on my Getaway for state with no issues.

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I have not heard an explaination from the original designers on whether the L-3 to L-5 changes for the multiball restart was intentional. Or semi-intentional, meaning a change was wanted but how it turned out was not the best solution or with new bugs.

But I would like to say, that the game advertising a jackpot/super, and not awarding it, is a bug. Likewise, deminishing a SJP from 100M to 50M on same multi.

It is correct, that with the fix of this software mod, the SJP is progressive and (as I remember it) open ended. So it can get into silly-streeet points. But at least it is well deserved from strong playing.

I believe it goes like this: SJP is 50M +25M for each collect across all SJPs in both MB and RLM. With an additional 50M if in RLM. The # loops to light it goes up 10 for each collect. But caps at 50.

Ron Hallett recently alerted me, that a player at one of his gigs was robbed from a Red line mania. He drained and was at gear 1 with no RLM available on next ball.

If someone is able to confirm this or reproduce it, I will be curious to know. Else I will right this one off as bad RAM or other issue local to that game.

This can happen if you shoot the redline mania shot and during the animation and loops the ball flies off into the drain.

Perhaps he had it lit, and a phantom switch triggered “starting” it as he drained?