Does anyone’s league institute a Runaway game rule? We are working on the balance between more skilled players that come for the competition and the lesser skilled players that just want an excuse to get out of the house on a Thursday night.
We’ve had instances in the past where a player in one of the higher groups will completely blow up a game. Meanwhile, you have 28 other players sitting for 30 minutes. I can’t go crazy hard with the game setup, since we have lesser skilled players in the league and the games are also in a bar and aren’t mine.
We’ve figured out how we want to handle the scoring, but what’s the best way to handle what constitutes a Runaway Game? My first thought was something along the lines of a flow chart, with the first section being time based. For example:
- Has the second to last group finished more than 20 minutes ago
- Was there a delay in the last group (e.g waiting for a ruling, delay for repair, etc)
- Are they on at least ball 2
- etc, etc
Does anyone do anything like that in their events?