In another thread there was a brief discussion of qualifying math, and the idea was that having 5/10 machines count makes it harder to qualify. While this line of thinking is true, it gets skewed in another direction if the tourney uses 1st place and 2nd place bonuses. I don’t really understand the 1st and 2nd place bonuses, though I have both benefited from them and been punished by them. This is because the priority becomes getting first or second on a machine. Take this example:
2 machines, 4 players qualify, 8 competing, both machines count. scoring is 100, 90, 85, 84. Getting a 1st place score means a player will qualify and unless the same player gets both firsts, that is 2 people qualified right there. (1st / 8th split = 4.5 average, yet is automatically in.) 4th / 4th = 4 average, yet is almost always out (a couple tiebreakers and only if top 3 qualifiers take up top 3 spots on both machines does the 4/4 make it in without a tiebreaker). 3rd / 3rd nets the same points as 2nd / 8th, so making it in with 3rd / 3rd is not a given and if firsts and seconds don’t have duplicates the only way in is a tie breaker (not impossible).
Now take the same examples finishing positions with an 8/7/6/5/4/3/2/1 distrubution. 3rd/3rd would be 12 points and in one scenario in a tiebreaker all others straight into finals. 4th / 4th would be 10 points and there are scenarios where you are out with 10, and scenarios where you are in a tiebreaker, but you are better off with 4th / 4th than 1st / 8th which is only 9 points.
Now if you take the 8 players across 3 machines and only 2 count, the need for a 1st place gets higher. 3rd/3rd/3rd only gets in rarely
I’m not sure I’ve ever understood the 1st/2nd place bonuses, but the smaller an event gets, the more it messes with the math.
Can someone explain why 1st and 2nd place bonuses are better/worse than reverse engineering the scoring based on the # of competitors? (X competitors = X points for 1st, X-1 for 2nd, 1 point for Xth place)