I thought it was awesome and would definitely watch again. I can also see how to viewers who are new to competitive pinball would have a hard time paying attention for a long enough amount of time to even understand what you actually have to do to get to KM.
I could see things getting particularly confusing when when part of the strategy is to tilt your ball out. More often than not, people who are just being introduced to pinball assume that tilting is “against the rules”, or they think tilting is the word for nudging.
I asked in the chat if they had ever considered using very low score-based goals. Jack responded that there were some factors that made that less than favorable, but didn’t get a chance to explain why (excessive animations without displaying score would be one, I’m sure). Soon after, the chat became a non-stop stream of messages (including the Arby’s thing, which is apparently a thing), and any real discussion in chat would have been very difficult. Also, nobody wants to talk about ways that their tournament could be totally different while being in the midst of trying to run said tournament.
I just think that super low score goals might be easier for casuals to enjoy for two reasons:
- Everyone understands the concept of accumulating points. Even if they don’t understand how a player is getting them, they can still understand that 2.5m is 50% towards a 5m goal.
- Very low score rounds would mean you could have extremely (relative to most pinball events) quick matches, which are easier to digest and pay attention to.
The game is Stern ST and the goal is 5m.
In each match, the first one to reach that goal gets one “point”.
First to x number of “points” wins.
Points would probably accumulate at the same speed as a tennis match or something similar. If the score goal, each player’s score display, and their points for the round could all be seen 100% of the time, it would be pretty easy to drop in at any time and understand what was going down.
Jack would have needed a whole case of 5 hour energy drinks to re-explain even the most basic aspects of achieving KM every time a new slew of viewers logged in. Being like “we’re racing to 5m points, the first person to win that race x amount of times wins the round” might be easier.
I hope my above suggestions don’t sound like I want to discount the huge amount time, ingenuity, hard work, and dedication it takes to make something like PDQ happen like it did. I have a lot of respect for those dudes! Please keep up the good work!