I’ve been playing a ton of No Fear in the last couple months and it’s really grown on me. I’ve had so much fun playing it I haven’t looked for a tutorial or rule sheet, just grinded it out the hard way. Super fun and a great mix between control and flow gameplay.
Each Jump Ramp adds 5M to bonus and carries through. The jump ramp is a safe shot so it’s worth building on ball 1 if the shot feels good. On a 5-ball game my best is around 1.2B total bonus just from ramps.
Asphalt/Skull Challenge is decent scoring but way too dangerous. Best to time out. Timer will eventually pause without another shot but post passes are pretty friendly and a somewhat safe shot is usually possible to the jump ramp shot which feeds the left flip.
Snow Challenge is also dangerous because the right ramp is mostly only good for building payback time and it’s a tough shot. I usually time it out, but it’s not as bad as Asphalt as it only requires one shot to get it out of the way. I think it lights the left saucer for Mystery, though, including video mode and a 2-ball multi.
All other modes are decent risk/reward points, or at least an opportunity to build more jump ramps for bonus.
The loop builds toward EB, lit by the inlanes by any ramp shot. In regular tournament competition, probably useless. For Farsight and trying to build high scores, absolutely essential. I think the the loops start on the middle value so the first EB is fairly easy but the rest require collecting all values, and it may get tougher from there.
No Limits is decent points but if I haven’t collected an EB, I’ll focus on the long ball saver to try and get it there.
Fear Fest is a nice risk/reward between Jackpots and another EB, if not already collected, otherwise it’s mostly standard multi strategy.
Meet Your Maker - Jump ramps all day for Super Jackpots. Maybe an EB shot.
All this said, someone told me the way to get GC’s on No Fear is to time out all modes and grind Wizard for Super Jackpots.