We are having a non-IFPA pinball tournament for the end of our season. Someone suggested the idea of a hat full of game modifers, some highly beneficial, some a penalty that you have to draw from.
I think I am going to go with this idea, but modified to handicap a bit. Each player will draw a random number, or maybe roll a d20 and their naughty rate will be determined by league finish. Then split the naught and nice modifiers into 2 hats. So if you finish 1st in the league, maybe you have a 19/20 chance of a naughty modifier and the last place finisher has a 1/20 chance of a naughty modifier.
I am looking for suggestions for advantageous, easily implemented positive modifiers and still fun negative multipliers.
I think examples would be
- Extra ball
- Free ball 1 mulligan (you play as player 1, but you can restart if you are not happy)
- [N] play one handed
- [N] you must plunge off (no flips) ball 1.
I will look through the critical hit cards for inspiration, but other ideas are more than welcome.