One of the things that I like about Fair Strikes is that more players stay in the tournament longer compared with Progressive or regular Single Strike. To trade off, Fair Strike becomes more brutal in the later rounds where it’s basically win-or-go-home.
Fair Strike:
- Keeps people in longer, giving more players a longer tournament experience
- Concludes in fewer rounds and helps avoids long-tail battles of two individuals who haven’t accumulated many strikes
Keefer shared his simulation software a few years ago here: Thoughts on Group Knockout/Strikes format w/ 3 strikes per group? - #119 by keefer
I compared the three types of events for a 32-person tournament for two different TGP Ranges:
Grouping | Tournament | TGP | Keefer Software Command |
---|---|---|---|
Group A | 8-Strike Progressive | 19 | FairStrikeSimV2.exe -s8 -p32 -r1000 -c 0 1 0 1 2 0 1 2 3 |
Group A | 3-Strike 3P2X | 18 | FairStrikeSimV2.exe -s3 -p32 -r1000 -c 0 1 0 1 1 0 0 1 1 |
Group A | 6-Strike Fair | 18 | FairStrikeSimV2.exe -s6 -p32 -r1000 -c 0 2 0 1 2 0 1 1 2 |
— | — | — | — |
Group B | 9-Strike Progressive | 21 | FairStrikeSimV2.exe -s9 -p32 -r1000 -c 0 1 0 1 2 0 1 2 3 |
Group B | 3-Strike 3P1X | 22 | FairStrikeSimV2.exe -s3 -p32 -r1000 -c 0 1 0 0 1 0 0 1 1 |
Group B | 7-Strike Fair | 21 | FairStrikeSimV2.exe -s7 -p32 -r1000 -c 0 2 0 1 2 0 1 1 2 |
Group A - 18/19 TGP
1000 Simulations
Group B - 21/22 TGP
1000 Simulations