I haven’t heard feature requests for modifying points in a Best Game tournament until now. I suspect the fact that you can edit the game scores is good enough for everyone (except in cases with handicaps, but I don’t think anyone is actually doing handicaps in Best Game tournaments)
For tournament series the way to adjust points is the make the adjustment for the individual tournament not for the series as a whole
The specific thing I’ve wanted to do in the past is add a floor at a specific number to avoid over-penalizing players for participating in well-attended meets of a league or series.
To clarify that a bit- with typical best game scoring starting at 100 and going down, assuming you have fewer than 70 or 100 players you’ll see a progression where “last place” score depends on the number of players participating. If we have 20 players participate one week and 30 the next, in a multi-week format “last place” goes from being 80 points to 70 (or whatever the format is set up for). This is a major disadvantage for players towards the bottom of the skill curve and disincentivizes participation in “well attended” meets if the scores are compared or aggregated across multiple meets.
To attempt to solve this in the past (outside of matchplay) we added a points floor based on the least-attended group/week. Can’t do that in matchplay right now, there’s no way to adjust the scores for the event or for the series.
That all makes sense. The work is quite involved unfortunately. If you’re using a linear scoring system (100, 99, 98 etc.) then I will suggest you switch to the “Top 25” (25, 24, 23 etc.) or “Top 30” (30, 29, 28 etc.) scoring. Picking something closer to the amount of players you typically have will even out the floor a bit.
Match Play Handbook
Go to https://matchplay.events/handbook or expand the “person” icon in the top right and click “Handbook” (or click the “Documentation” link in the footer) and you’ll get to the new Match Play Handbook.
The handbook has a ton of documentation that was hidden or non-existent. I aim to keep the handbook updated with answers to common questions in the future so I can write more code and fewer emails.
If you don’t find an answer in the handbook please keep emailing me! That’s the only way for me to know what I should be adding to the handbook!
And when doing this if you wanted to switch groups, could you simply go to the window that has the links to the other groups, click the one you want, and what you see in OBS will update?
If you use a Browser Source instead of a Window source in OBS, you can right click the source and press Interact. This brings up the page in a separate window where you can click links, etc. This may or may not be easier than using Window Capture depending on your preference!
That could very well be since flip frenzies do not have “rounds” and the broadcast view uses rounds as the mechanism for picking which game to highlight.
I’m sorry that happened
It’s not possible for me to see much about this situation after the fact. Were two games created at once or was Tony in every list twice (acting as two separate players)?
Strict swiss player pairings
In head-to-head tournaments you can now choose “Strict swiss” as the player pairing option. What’s the difference between strict swiss and the existing swiss option, you ask?
The existing swiss pairing treats a player’s win-loss record as the only thing that matters. A simple attempt will be made to match a player against an opponent they haven’t faced before, but no matter what the player will be playing against an opponent with the same win-loss record. Even if that means facing the same opponent multiple times.
The strict swiss pairing places a much greater emphasis on pairing players against an opponent they haven’t faced before, even if this means playing against an opponent that does not have the same win-loss record. This is more in line with how swiss pairings are done in other sports (like chess tournaments). As usual, the pairing code is available for all to inspect.
Thanks go to @umbilico for writing the computer code to make this possible. There is no way I would’ve had time to implement this pairing algorithm and he not only took it upon himself to write code to my specifications, he also handled testing with German-speaking pinballers (where this kind of pairing is popular)!
The main rule of balanced is “don’t repeat a pairing”, the main rule of swiss is “always pair players with the same win-loss record against each other”.
Strict swiss follows both of those rules, but if there’s a conflict between them, it will give priority to not repeating pairings, so in this way you could say it’s closer to balanced.
It also does some things that neither balanced nor swiss do, e.g. give byes only to the lowest ranked players.
One of my TD’s posted this bug under my account during the Bat City Open.
We think it was caused by running two instances of the score keeper on two different machines that caused this. I somehow did not turn on let players suggest results and the line for reporting scores was a bit of a nightmare at the beginning of the event so an additional machine was added to help.
Maybe @YeOldPinPlayer@spraynard or @Snailman could chime in with more details
That explains it. You should definitely never use more than a single device to record scores and announce matches during a Flip Frenzy. It’s a pretty safe thing to do for other tournament formats, but flip frenzies are special in that multiple devices can get things out of sync on the server. This is why you player’s can’t suggest scores and you can’t enable the “additional scorekeepers” option for flip frenzy tournaments.
It’s possible two games were created at once. We handled the initial rush of score inputs after game one by using two separate laptops. We abandoned that idea after about five minutes. Tony only appeared in the player list one time. I tried deactivating and reactivating, that didn’t fix it. Maybe if I had deactivated him, then marked him as not present at any games he was assigned to, then reactivated him.
Oh well, we worked around it. Added half a point for every time I marked him not present at a game and I think it turned out OK.