Had a chance to try it out for the first time last night. I was in Philly to catch a Phillies game and found out Barcade had one on location so we left the game early to play (sorry Phillies!). Then I stayed out way too late on a work night and I am paying for it this morning but it was 100% worth it.
Quick question on REVIVE: if REVIVE is lit during a multiball and one of the balls goes down an outlane, do you lose the ball and the REVIVE? I drained a ball on the right side and the REVIVE light went out, but it never served the ball back. I wasnāt sure if this is one of the risks of multiball or an issue with the game on location.
Request:
When you lose ball, during end of ball bonus - Can you keep the power jackpot value and multiplier shown just to see what the player missed? then reset it to 0 near or at the end of the bonus?
The jackpot flasher indicator seems to work correct but I could be wrong. But the choreography/timing of hitting captive ball to start mummy mb seems a little delayed.
Which brings me to my next request:
Are there any plans to get more effects or āwowā factor for hitting super jp shot in trooper mb? I havenāt gotten a mummy super yet so donāt know how it is yet; but that trooper super is such a satisfying hit, the call out is fantastic, just could use a little more emphasis of accomplishment
This indicates to me that you think this deserves a better light show? Do you think there is enough emphasis on the cannon shot with the light show? These are just questions for me so I can better understand how to make the choreography better.
I would like to see more with the light show too for a SJP in trooper. Call out is great like mentioned, but a more dramatic light show would be cool for player and spectators.
Besides making Super Trooper more superā¦ I would also suggest some type of of emphasis or callout for Power Jackpots and Loop Jackpots that are above a certain point threshold, or above a certain respective multiplier threshold. Both can be VERY big in terms of points (impact on the game), and neither seem to have the relative fanfare.
Hereās what I would do . . . take the flashers from the asteroids on Star Trek, and put them in the eyes all over the playfield:
Flash them uncontrollably at maximum brightness for any fanfare you deem to be most epic. Absolutely do NOT allow the intensity of these flashers to be adjusted in the software settings.
[Iām secretly posting as Dwight Sullivan]
Edit: Be sure to also flash the Extra Ball insert during these light shows
I have trouble remembering the order of the colors in Trooper MB, so I think itād be helpful in Trooper if the higher-valued jackpot shots blinked faster, e.g. if a 2x jackpot blinked faster than the 1x. This would make it a little easier to tell which shots are worth more at a glance. Or maybe thatād just look ugly with everything blinking out of sync Maybe when you get a super, any relit jackpots could flash rapidly for a moment, as well.
Dude Iām loving all the call outs by both persons. But yea, the mummy jpās and trooper ones are some of my favorites ever! Especially getting to the triples on trooper, havenāt gotten past that stage yet to hear if thereās more
Let me think about that next time I play. but from what I remember, yes, but only because I now understand the cannon rule a bit more. Prior to that, I didnāt notice. And I donāt have a shaker installed yet so that may help with some of the emphasis that Iām missing. but I was thinking just a quick lighting effect spawning outward from the super jp shot across all inserts kind of like a quick explosion, if that makes any sense - nothing too dramatic in the sense that Dwight Sullivan pops up in the bottom left corner of the display and yells āToastyā then we get blinded by lights hahaha just messing Dwight, but that would actually be pretty sweet.
There is a longer light show on Trooper Super Jackpot, but itās just the jackpot one played longer iirc. Sadly (for KME) iām off the Maiden design team at this point but I will use what Iāve learned to make better light shows in the future! There is a much longer shaker effect too, but the best shaker effect is when you get Super Slings.
Why does the Cyborg MB score display as Run to the Hills champ in the high score tables? Shouldnāt this be Wasted Years? I figured Run to the Hills would be the grand wizard mode.
Regarding trooper sjp: I think the light show and effects are fine actually, it might just need a little more emphasis on the actual super jp call out, a little louder maybe?
Also, possible minor bug or maybe intentional? If youāre in fear of the dark and you have 2 balls locked and hit the inner spinner orbit the posts donāt go up buttrooper mb does start.