Iron Maiden Pinball Rulesheet (WIP)


#706

it was the same in our tourney machine, took 2 minutes to adjust on the flipper switches.


#707

You shouldn’t be able to unscrew the actuator by hand. If you can then add loctite.


#708

Any chance of adding a short grace period for the (very long) ball saver in 2M2M, @sk8ball?

If the answer is “No because it’s funnier this way,” I’m OK with that.


#709

Rick is knee deep on Golden Girls code but that and skill shot grace is on the list


#710

Maybe I don’t understand the mode since I’ve never played it, but what about CIPWM makes it a no-go on the pro?

Sincerely,
not at all bitter Maiden pro owner :wink:


#711

Is there an option on pros to lock mummy by shooting left ramp?


#712

I don’t believe so. On Pros, there’s no alternate path from the L ramp to a locking mechanism. The center jump ramp using the up-posts in the orbits is the only way to hold the ball on Pros.


#713

During the mode the center ramp it up. If you lock a green arrow on that shot, it will lower the ramp and hold the ball, giving you more control to lock the other shots in.

I suspect it is more about coding 2 versions of the mode than really infeasibility. You could use the bullseyes for the center and the mode would conceivably work.


#714

The actuator needs careful attention took me some time to get it 100% reliable and the bottom one I think it occasionally still fires of heavy pop bumper use.

also make sure you test the mummy lock as those switches become problematic after a while.

And maybe not needed for TPF but if you have it put in the 22-600 coil in the auto launch and wind the power into 205 on the settings!


#715

Thanks so much - I’ll be sure to spread that to operators I see!


#716

I found a new secret skillshot on competitive mode just in time for TPF . . . or perhaps it was discovered in the 700 posts above. Hold down left flipper for super skill shot, shoot the mini loop first then combo to the super jackpot target. Long ball save, 25 million points and more importantly 3X playfield qualified. Let’s see someone pull it off this week!


#717

This was the strat for the “Activate 3X playfield” Challenge for Heads-Up :slight_smile:


#718

Ah so I’m the Elisha Gray of IMDN secret skill shots haha.


#719

@sk8ball Minor thing, but when you get the Tomb Treasure lite extra ball award, it shows the “Extra Ball is Lit” animation (with Eddie) before the Tomb Treasure award graphic.

I personally think it should be the other way around.


#720

Is the top right yellow flasher supposed to work during gameplay on PRO models? I never noticed before, but someone mentioned it’s used during combo sequences. So playing the other night, I hit a few combos and never saw it go on. Tested it in diagnostics and sure as shit, it works. Just not during gameplay. Can anyone confirm?


#721

Same issue on my premium. It’s turns a bluish color during combo but no flash. Another bug that I am sure has been mentioned is when you hit the mystery award right after your mode timer ends. It says add time but then doesn’t put you back in the mode. I would prefer it did but if not just give me another award instead. :wink:


#722

I had read this, and did notice it come on during gameplay last night on my Pro. At the time it seemed to me part of some broader lightshow (perhaps involving Mummy MB), but I can’t say for sure. It was definitely on during gameplay though.


#723

Nice; ill have to pay more attention.


#724

Should go on with super jackpot target hits if nothing else


#725

Not sure if this is a bug or built into the code. Qualified a double super on 2MTM and drained with about a second or two left. On the next ball it allowed me to start 2MTM again. Is this the reward for going for the double super? If so awesome, if not bummer man!