INDISC 2020 - The Open IFPA Championship!

We’re using updated, pre-release Black Knight: Sword of Rage code in The Open. Change notes:

PRO V1.?? - INDISC-ONLY

Fixed:

  • Fixed an issue that sometimes prevented players from earning KNIGHT letters
    from a mode that had been continued on a subsequent ball.
  • Fixed an issue that sometimes kept foreground display effects on the screen
    during KNIGHT multiballs.
  • Fixed an issue that sometimes prevented the war hurryup display effects
    from playing over the mainplay display effects.
  • Fixed an issue during modes where players could sometimes share mode shot
    progress.
  • Extra ball is lit display effect will no longer play if extra ball is not
    lit.
  • Fixed a bug that could sometimes cause the left ball save not to save a ball
    when the player took a tilt warning.

Tweaked:

  • Deep Freeze mode shots will always start with the same shot array, even when
    the mode continues from ball to ball.

  • Reduced the intensity of GI effects during the mystery award light show.

  • Shield Diverter Disabled adjustment will allow you to start all shield
    features by bashing the shield.

  • Removed critical lights from skill shot and war hurryups light shows.

  • Changed the TKC Multiball start video to play after the mode start video.
    Lock videos still play before the mode start videos.

  • Locked out the Horse Whinny sound for game start - no credits for 30 seconds
    after it is played.

  • Moved the War Hurryup priority above mode priority. This makes it easier to
    see hurryup and score values for the war hurryup shots.

  • Added flail movement logic to Retro Multiball.

  • Increased mode scoring.

    • All modes have a base value starting at 2m.
    • Increased by +200k for each mode completed.
    • Increased by +950k for each lap of modes completed.
    • Draining while a mode is active will reset the mode scores to the base 2m.
  • Increased the score bonuses for shooting the flail prior to starting a mode.

    • Flail bonuses are reset when the mode starts and cannot be earned until
      the next mode is qualified.
    • Flail bonuses are reset when the ball drains.
    • Shooting through the spinning flail awards +250k (increases
      by 25k.)
    • Shooting the flail when it’s closed awards +200k.
    • Shooting the flail when it’s spinning awards +400k.
    • Shooting the flail when it’s open awards +250k (increases by 25k.)
  • Changed default mode difficulty to MEDIUM.

    • Tweaked the number of mode shots required to complete modes.
      • Molten Fire (Magma Beast)
        • Easy: 6 shots to complete. 2 shots for KNIGHT letter.
        • Medium: 8 shots to complete. 3 shots for KNIGHT letter.
        • Hard: 10 shots to complete. 4 shots for KNIGHT letter.
      • Wicked Cavern (Hell Hand)
        • Easy: 6 shots to complete. 2 shots for KNIGHT letter.
        • Medium: 8 shots to complete. 3 shots for KNIGHT letter.
        • Hard: 10 shots to complete. 4 shots for KNIGHT letter.
      • Mud Bod (Hydra)
        • Easy: 3 heads sealed to complete. 1 sealed for KNIGHT letter.
        • Medium: 4 heads sealed to complete. 2 sealed for KNIGHT letter.
        • Hard: 5 heads sealed to complete. 3 sealed for KNIGHT letter.
      • Deep Freeze (Lich Lords)
        • Easy: 3 liches defeated to complete. 1 defeated for KNIGHT letter.
        • Medium: 4 liches defeated to complete. 2 defeated for KNIGHT letter.
        • Hard: 5 liches defeated to complete. 3 defeated for KNIGHT letter.
      • Burning Sands (Sand Worm)
        • Easy: 6 shots to complete. 2 shots for KNIGHT letter.
        • Medium: 8 shots to complete. 3 shots for KNIGHT letter.
        • Hard: 10 shots to complete. 4 shots for KNIGHT letter.
  • Increased war hurryup scoring.

    • Base Value for all hurryups is 3m.
    • Score for subsequent hurryups is set to the value of the hurryup when
      it was awarded or when it was terminated.
    • The left pop bumper increases the value of the flail hurryup by
      +225k+(5k*number of left pop bumper hits for this player this game)
    • The bottom pop bumper increases the value of the target hurryup by
      +175k+(5k*number of bottom pop bumper hits for this player this game)
    • The right pop bumper increases the value of the target hurryup by
      +195k+(5k*number of right pop bumper hits for this player this game)
    • Increased max value of each hurryup to 25m.

New:

  • Added topper support.
  • Added speech calls for WAR when war hurryups start and RAGE when mystery
    is lit from the inlanes.
  • Added adjustment for shield hold power.
  • Added diagnostics icons to game menu.
  • Added flame panel test menu entry.
  • Added adjustment for backpedaling speech frequency. Defaults to NEVER.
    Also has adjustments for Occasional (30% of the time) and Frequently.
  • Added Butcher skeleton speech to Skill Shot.

Moved to System 2.39:

  • Updated to nodeboard firmware v0.55.0

  • Allow the knocker sound effect to play completely when a replay is
    awarded during the last ball bonus and ensure the normal game volume is
    restored.

  • Added Standard Adjustment “MAX PLAYERS PER GAME”. Values are 1 to 4,
    with a default setting of 4. This can be used to limit the number
    of players that can be added to a game.

  • Using LEFT+START to end a game during bonus count could leave game graphics
    on screen while in attract mode. This has been corrected.

Moved to OS V2.0.16