We’re using updated, pre-release Black Knight: Sword of Rage code in The Open. Change notes:
PRO V1.?? - INDISC-ONLY
Fixed:
- Fixed an issue that sometimes prevented players from earning KNIGHT letters
from a mode that had been continued on a subsequent ball. - Fixed an issue that sometimes kept foreground display effects on the screen
during KNIGHT multiballs. - Fixed an issue that sometimes prevented the war hurryup display effects
from playing over the mainplay display effects. - Fixed an issue during modes where players could sometimes share mode shot
progress. - Extra ball is lit display effect will no longer play if extra ball is not
lit. - Fixed a bug that could sometimes cause the left ball save not to save a ball
when the player took a tilt warning.
Tweaked:
-
Deep Freeze mode shots will always start with the same shot array, even when
the mode continues from ball to ball. -
Reduced the intensity of GI effects during the mystery award light show.
-
Shield Diverter Disabled adjustment will allow you to start all shield
features by bashing the shield. -
Removed critical lights from skill shot and war hurryups light shows.
-
Changed the TKC Multiball start video to play after the mode start video.
Lock videos still play before the mode start videos. -
Locked out the Horse Whinny sound for game start - no credits for 30 seconds
after it is played. -
Moved the War Hurryup priority above mode priority. This makes it easier to
see hurryup and score values for the war hurryup shots. -
Added flail movement logic to Retro Multiball.
-
Increased mode scoring.
- All modes have a base value starting at 2m.
- Increased by +200k for each mode completed.
- Increased by +950k for each lap of modes completed.
- Draining while a mode is active will reset the mode scores to the base 2m.
-
Increased the score bonuses for shooting the flail prior to starting a mode.
- Flail bonuses are reset when the mode starts and cannot be earned until
the next mode is qualified. - Flail bonuses are reset when the ball drains.
- Shooting through the spinning flail awards +250k (increases
by 25k.) - Shooting the flail when it’s closed awards +200k.
- Shooting the flail when it’s spinning awards +400k.
- Shooting the flail when it’s open awards +250k (increases by 25k.)
- Flail bonuses are reset when the mode starts and cannot be earned until
-
Changed default mode difficulty to MEDIUM.
- Tweaked the number of mode shots required to complete modes.
- Molten Fire (Magma Beast)
- Easy: 6 shots to complete. 2 shots for KNIGHT letter.
- Medium: 8 shots to complete. 3 shots for KNIGHT letter.
- Hard: 10 shots to complete. 4 shots for KNIGHT letter.
- Wicked Cavern (Hell Hand)
- Easy: 6 shots to complete. 2 shots for KNIGHT letter.
- Medium: 8 shots to complete. 3 shots for KNIGHT letter.
- Hard: 10 shots to complete. 4 shots for KNIGHT letter.
- Mud Bod (Hydra)
- Easy: 3 heads sealed to complete. 1 sealed for KNIGHT letter.
- Medium: 4 heads sealed to complete. 2 sealed for KNIGHT letter.
- Hard: 5 heads sealed to complete. 3 sealed for KNIGHT letter.
- Deep Freeze (Lich Lords)
- Easy: 3 liches defeated to complete. 1 defeated for KNIGHT letter.
- Medium: 4 liches defeated to complete. 2 defeated for KNIGHT letter.
- Hard: 5 liches defeated to complete. 3 defeated for KNIGHT letter.
- Burning Sands (Sand Worm)
- Easy: 6 shots to complete. 2 shots for KNIGHT letter.
- Medium: 8 shots to complete. 3 shots for KNIGHT letter.
- Hard: 10 shots to complete. 4 shots for KNIGHT letter.
- Molten Fire (Magma Beast)
- Tweaked the number of mode shots required to complete modes.
-
Increased war hurryup scoring.
- Base Value for all hurryups is 3m.
- Score for subsequent hurryups is set to the value of the hurryup when
it was awarded or when it was terminated. - The left pop bumper increases the value of the flail hurryup by
+225k+(5k*number of left pop bumper hits for this player this game) - The bottom pop bumper increases the value of the target hurryup by
+175k+(5k*number of bottom pop bumper hits for this player this game) - The right pop bumper increases the value of the target hurryup by
+195k+(5k*number of right pop bumper hits for this player this game) - Increased max value of each hurryup to 25m.
New:
- Added topper support.
- Added speech calls for WAR when war hurryups start and RAGE when mystery
is lit from the inlanes. - Added adjustment for shield hold power.
- Added diagnostics icons to game menu.
- Added flame panel test menu entry.
- Added adjustment for backpedaling speech frequency. Defaults to NEVER.
Also has adjustments for Occasional (30% of the time) and Frequently. - Added Butcher skeleton speech to Skill Shot.
Moved to System 2.39:
-
Updated to nodeboard firmware v0.55.0
-
Allow the knocker sound effect to play completely when a replay is
awarded during the last ball bonus and ensure the normal game volume is
restored. -
Added Standard Adjustment “MAX PLAYERS PER GAME”. Values are 1 to 4,
with a default setting of 4. This can be used to limit the number
of players that can be added to a game. -
Using LEFT+START to end a game during bonus count could leave game graphics
on screen while in attract mode. This has been corrected.
Moved to OS V2.0.16