I have a 2 player Gottlieb Lariat (AAB version of Wild Wild West), where the varitargets each can be hit back to a certain point level ranging from 2,000-10,000 and extra balls (WOW), but the award must be collected at the corresponding saucers. However if you drain, the varitargets remain at their positions and the saucer awards can be collected by the 2nd player without having to hit the varitarget.
It’s not exactly the same, but I seem to recall that Monopoly has a Chance card like “Award all players 200,000”, which for competitive purposes is kinda like the active player dropping by 200,000.
Edit: well, maybe… I don’t recall the details of this award. If it’s award all OTHER players 200K, then it’s like the active player dropping 200K. If it’s award ALL players 200K, it’s basically a null award.
Non-competition rambling: if such an award pushes another (inactive) player over the replay score, are they awarded a replay?
Not what you’re looking for but another case of losing points.
I saw a game of Firepower in which the 1st player of a 2 player game gradually lost points on the solid state display as the game was played. The display was flickering and would lock onto different numbers. Also have see the game change tens digit between the end of a game that set the GC and then alternated between GC score xxx,x70 and a score xxx,x00.
That’s actually a bug in firepower’s code. The highest scoring player’s score will always loose the ten’s digit because they reuse a memory location during attract mode for something else.
TMNT left the location we play at, prior to that it got picked a fair amount. I don’t think it has score swapping but it does have the Ninja bonus round for the top player at the end that is an issue for high score formats.
BBBB is a hot mess with the presents at the end of the game. Score swapping and points subtractions are possible.
Medusa actually does subtract points from your score if you hit the standups behind the upper playfield drops at the wrong time
Bally Speakeasy has a second button next to the flipper that you can activate for 25,000 points. In return it’ll reset any of the 5 targets /rollovers that were hit out of the right to left sequence. I don’t know if it can be done more than once but it’s worth it as it’s an add-a-ball game.
It actually adds the leader’s score to your own (including doubling your score if you are the leader). I was at a location a while back and some of us were playing this together. One party finished ball 3 with a fantastic game and had what was going to be the new GC score. The next party stepped up and successfully did the ramp repeat that adds the highest score to yours, so he had his score plus the first player’s. So the first player never actually got to be the GC!
You can effectively disable this by changing the ramp requirement in the settings. Right ramp twice isn’t too bad… right ramp nine times, good luck with that. If the player manages to do that they deserve the award IMHO.